k2, lawful female sylph Firefighter ------------ --------- |..........| |.......|##### |..........| |..<.....,,,,## ...........| ........|###[,,# |..........| -+------- ##,# |..........| #,# |........@.| #,# |........F.| #,#, ------.---.- #,,,, ,,,# ##,,### #,# #,,,,#--------|- ,##,#|........| #,,-........| ###|.....{..| ---------- [K2 the Hazard Trainee] St7 Dx11 Co13 In10 Wi10 Ch10 FirSylFemLaw S16 Dlvl:1 G4 HP0(17) Pw18(18) AC9 Xp1/3 T310 Latest messages The deathmold misses. The deathmold hits you! [-1 -> 5] The deathmold misses. (2x) The deathmold hits you! [-1 -> 4] The deathmold hits you! [-1 -> 3] Warning: HP low! The deathmold misses. The deathmold hits you! [-1 -> 2] Warning: HP low! The deathmold hits you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! Unknown command ' '. The deathmold hits you! You die... Final attributes You were playing in game master mode You were stridently aligned Your alignment was 8 Your max alignment was 14 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 251 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 40% Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: polearms (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 76485 Monster spawn increase reached its maximum at turn 100328 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 557820 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: giant owl (freq bonus 10) The monster species that spawned more often: fire troll (freq bonus 16) The monster species that spawned more often: siege ogre (freq bonus 20) The monster species that spawned more often: silver weasel (freq bonus 10) The monster species that spawned more often: orange laser (freq bonus 18) The monster species that spawned more often: rock lobster (freq bonus 14) The monster species that spawned more often: ae (freq bonus 10) The monster species that spawned more often: hell spawn (freq bonus 6) The monster species that spawned more often: silver mushroom patch (freq bonus 18) The monster species that spawned more often: stiletto lover (freq bonus 6) The monster species that spawned more often: sharkbait (freq bonus 12) The monster species that spawned more often: gadgeteer skyman (freq bonus 180) The monster species that spawned more often: breaker piercer (freq bonus 14) The monster species that spawned more often: poisonous blob (freq bonus 40) The monster species that spawned more often: soft boiled eggman (freq bonus 20) The monster species that spawned more often: marid elemental (freq bonus 30) The monster species that spawned more often: scary monster (freq bonus 7) The monster species that spawned more often: sticky fungus (freq bonus 24) The monster species that spawned more often: broken shadow (freq bonus 6) The monster species that spawned more often: mithril piercer (freq bonus 18) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3) The monster trait that was more common: monsters that count as giant (freq bonus 32) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster species that never randomly spawned: moldy mushroom The monster species that never randomly spawned: airliner maltese The monster species that never randomly spawned: giant jellyfish The monster species that never randomly spawned: prole unsnapping diatom irresolutely The monster species that never randomly spawned: dazzling smasher The monster species that never randomly spawned: sawteeth complexer The monster species that never randomly spawned: dark orc The monster species that never randomly spawned: Lupin the Third The monster species that never randomly spawned: indigo warp fungus The monster species that never randomly spawned: termite The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 15) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 21) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 3) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: death (long, freq bonus 10) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 4) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 3) Next attribute increase check would have come at turn 1194 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 9 You were prevented from having fire resistance (0) You were prevented from having keen memory (0) You hungered rapidly You saw invisible You had 1031 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a) - last build Fri Dec 8 02:58:20 2017. You could not have safely prayed (1149) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (YOU DONT STAND A CHANCE) scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of phase door (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of standard id (RATSANOPU) scroll of cure (CATCHES ERYONES EYE) Wands wand of fire (grooved) Potions potion of water (clear) potion of gain energy (emerald) potion of healing (golden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (22 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye k2 the Firefighter...