k2, neutral male nastinator Ladiesman ------------- |........$.|| ......).....|d# |[..........-@# |.........d<|## ------------- [K2 the Wiseguy] St10 Dx9 Co11 In19 Wi4 Ch14 LadNasMalNeu S0 Dlvl:1 G300 HP0(16) Pw12(12) AC10 Xp1/0 T275 Latest messages [-1 -> 10] The jackal bites you! [-1 -> 9] The jackal misses. The jackal bites you! [-1 -> 8] The jackal bites you! [-2 -> 7] The jackal bites you! [-2 -> 5] The jackal bites you! [-1 -> 4] The jackal bites you! [-1 -> 3] Warning: HP low! The jackal bites you! [-2 -> 1] Warning: HP low! The jackal bites you! You die... Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: jumping You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 98% chance Wand drop chance was reduced to 65% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: saber (turn 25) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41647 Monster spawn increase reached its maximum at turn 91737 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 147920 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: ant or other insect (freq bonus 3) The monster species that spawned more often: natto (freq bonus 8) The monster species that spawned more often: Ape Head (freq bonus 28) The monster species that spawned more often: carbineer cryptogam (freq bonus 6) The monster species that spawned more often: weather forecast (freq bonus 7) The monster species that spawned more often: millenum (freq bonus 12) The monster species that spawned more often: wifebeater asshole (freq bonus 60) The monster species that spawned more often: snakelike frightfully (freq bonus 4) The monster species that spawned more often: incorrect cat (freq bonus 120) The monster species that spawned more often: Officer Victoria (freq bonus 15) The monster species that spawned more often: windscreen rubber (freq bonus 5) The monster species that spawned more often: serrated rogue (freq bonus 20) The monster species that spawned more often: machine turret (freq bonus 40) The monster species that spawned more often: bionic naga hatchling (freq bonus 8) The monster species that spawned more often: tear mushroom (freq bonus 18) The monster species that spawned more often: sensei spore lichen (freq bonus 20) The monster species that spawned more often: werepeeptoe (freq bonus 5) The monster species that spawned more often: greedy prostitute (freq bonus 10) The monster species that spawned more often: creeping copper coins (freq bonus 10) The monster species that spawned more often: moldy spore (freq bonus 24) The monster species that spawned more often: albino fungus (freq bonus 15) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 9) The monster trait that was more common: monsters that regenerate health (freq bonus 8) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster species that never randomly spawned: Spill Kop The monster species that never randomly spawned: ftp demon The monster species that never randomly spawned: emperor mimic The monster species that never randomly spawned: khajiit The monster species that never randomly spawned: microscopic space fleet The monster species that never randomly spawned: yellow patch The monster species that never randomly spawned: gray patch The monster species that never randomly spawned: dungeon master The monster species that never randomly spawned: Policeman Sergeant The monster species that never randomly spawned: redounded breadbasket The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 56) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 16) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 28) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 8) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 19) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 2) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 10) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 5) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 4) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 37) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 7) Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 11 You were sleep resistant You had the following problem: The game lags. (0) You had the following problem: You had to partake in the Great NetHack Quiz. (0) You had the following problem: Your food consumption was much faster. (0) You were prevented from having warning (0) You were prevented from having jumping (0) You had 972 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hugh Hefner, G-boy and Arsene Lupin Your deity was G-boy The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a) - last build Fri Dec 8 02:58:20 2017. You could have safely prayed (0) You are dead (3rd time!) You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (Yendorian) Scrolls scroll of healing (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of mana (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of phase door (PROR PERPERCA) scroll of standard id (HITME) scroll of cure (MASKELLI MASKELLO) Rings ring of adornment (durable) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye k2 the Ladiesman...