k2, neutral male dryad Artist ------------------------- |.......................| |.......................| |.......................| |>....................... |.......................| |..@....................| ........................+ |.......................| |.......................| ------------------------- [K2 the Paint Splotcher] St7 Dx12 Co6 In4 Wi11 Ch12 ArtDryMalNeu S0 Dlvl:1 G0 HP17(17) Pw13(13) AC3 Xp1/0 T4 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello k2, the dryad Artist, welcome back to SlashEMExtended! You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up and if your ascension dumplog shows 200 hangups, everyone will know what you've been up to... But as long as you didn't actually try to cheat, there will be no other consequences because I give you the benefit of the doubt (after all, your internet connection might just have died, and it would be unfair to penalize you for that). But if I discover, by watching your ttyrec, that you were actually cheating, I can also recompile the game with the HANGUPPENALTY flag defined, and then you'll actually start getting severe penalties for every hangup. In really severe cases I might even put your username on a blacklist, meaning that specifically you would get penalties while others would not. So, better be a honest player and then I don't have to take such measures. Anyway, have fun playing! --Amy The moon is waxing tonight. You can move again. Unix SlashEMExtended Version 2.1.8 (523d991) - last build Wed Mar 28 19:24:42 2018. (2x) # Really quit [yes/no]? Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: free action You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 88% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 76% Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 63) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64216 Monster spawn increase reached its maximum at turn 352066 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 583016 The monster class that cannot be genocided was elemental The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: Little Marie (freq bonus 6) The monster species that spawned more often: bad teacher grandpa (freq bonus 4) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 12) The monster species that spawned more often: nexus eye (freq bonus 8) The monster species that spawned more often: silver naga hatchling (freq bonus 4) The monster species that spawned more often: excruciating roquefort (freq bonus 24) The monster species that spawned more often: random cockatrice (freq bonus 12) The monster species that spawned more often: slime granny (freq bonus 15) The monster species that spawned more often: Denwy (freq bonus 36) The monster species that spawned more often: brown laser (freq bonus 8) The monster species that spawned more often: Pete (freq bonus 16) The monster species that spawned more often: undead pokemon (freq bonus 16) The monster species that spawned more often: retinoscopy cosmetologist (freq bonus 6) The monster species that spawned more often: sea spirit (freq bonus 18) The monster species that spawned more often: sexy child model (freq bonus 32) The monster species that spawned more often: eastern night sparrow (freq bonus 64) The monster species that spawned more often: dulled throbber (freq bonus 5) The monster species that spawned more often: gnoll chieftain (freq bonus 12) The monster species that spawned more often: greater claw bug (freq bonus 72) The monster species that spawned more often: beige unicorn (freq bonus 15) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster species that never randomly spawned: scarlet colony The monster species that never randomly spawned: quaakboep The monster species that never randomly spawned: euphony dispelled phrenologic unchilled unscrambling The monster species that never randomly spawned: nexus naga The monster species that never randomly spawned: undead cruel abuser The monster species that never randomly spawned: baywood orrery The monster species that never randomly spawned: cylon centurion The monster species that never randomly spawned: Jessica The monster species that never randomly spawned: bone archer The monster species that never randomly spawned: clock force patch The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 3) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 29) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 17) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 10) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 3) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 10) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 98) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 3) Next attribute increase check would have come at turn 894 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You were temporarily slower because you tried to hangup cheat (7) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having free action (0) You had 1497 points of nutrition remaining You could teleport You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.1.8 (523d991) - last build Wed Mar 28 19:24:42 2018. You could not have safely prayed (269) You survived You didn't know any spells. Techniques known in the end Name Level Status iron skin 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (grey-shaded gloves) lab coat (white coat) Scrolls scroll of healing (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of mana (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of phase door (SEVEN MINUS) scroll of standard id (TROPHY GET) scroll of cure (HIN LIE GEN UND SCHLA FEN) * scroll of extra healing (LEGALIZE PEPPED WORMING ENHANCEMENT) * scroll of greater mana restoration (THE ENEMY RUN AWAY BY BELLOW) Potions potion of oil (emerald) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye k2 the Artist... Since you quit, the score list will not be checked.