k2, neutral female mazewalking Twelph ---------------- |...$........@.. ...............| |............... ...............| ---------------- [K2 the Twelleth] St6 Dx8 Co9 In13 Wi16 Ch11 TweMazFemNeu S0 Dlvl:1 G0 HP0(17) Pw13(13) AC7 Xp1/0 T6 Leg Latest messages Unknown command '^J'. a - an uncursed +1 dark elven dagger {4}. What do you want to throw? [abcd or ?*] In what direction? [47896321><] An uncursed +1 dark elven dagger {4} hits the ceiling, then falls back on top of your head. An uncursed +1 dark elven dagger {4} hits the floor. [-3 -> 4] a - an uncursed +1 dark elven dagger {4}. What do you want to throw? [abcd or ?*] In what direction? [47896321><] An uncursed +1 dark elven dagger {4} hits the ceiling, then falls back on top of your head. An uncursed +1 dark elven dagger {4} hits the floor. [-1 -> 3] Warning: HP low! a - an uncursed +1 dark elven dagger {4}. What do you want to throw? [abcd or ?*] In what direction? [47896321><] An uncursed +1 dark elven dagger {4} hits the ceiling, then falls back on top of your head. An uncursed +1 dark elven dagger {4} hits the floor. You die... Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 82% chance Ring drop chance was reduced to 85% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44897 Monster spawn increase reached its maximum at turn 100688 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1826440 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: giant humanoid (freq bonus 3) The monster species that spawned more often: imaginer signing interlarding (freq bonus 30) The monster species that spawned more often: unhandled exception (freq bonus 24) The monster species that spawned more often: aquatic kobold (freq bonus 22) The monster species that spawned more often: Rebel Ringfailure (freq bonus 10) The monster species that spawned more often: sludge growth (freq bonus 10) The monster species that spawned more often: gehenna hound (freq bonus 14) The monster species that spawned more often: clear mushroom patch (freq bonus 24) The monster species that spawned more often: noxious mushroom (freq bonus 84) The monster species that spawned more often: totally bad spore (freq bonus 8) The monster species that spawned more often: russian IRC client (freq bonus 4) The monster species that spawned more often: poison devil (freq bonus 28) The monster species that spawned more often: dim force fungus (freq bonus 32) The monster species that spawned more often: Aburame Shino (freq bonus 12) The monster species that spawned more often: encamp gomorrah (freq bonus 24) The monster species that spawned more often: arena rubber (freq bonus 16) The monster species that spawned more often: kill orc (freq bonus 20) The monster species that spawned more often: rhino king (freq bonus 10) The monster species that spawned more often: werelich (freq bonus 12) The monster species that spawned more often: bright white warp fungus (freq bonus 5) The monster species that spawned more often: pustulent mushroom (freq bonus 6) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: unknown (freq bonus 12) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster species that never randomly spawned: dark juraian druid The monster species that never randomly spawned: charcoal force fungus The monster species that never randomly spawned: great bar slayer The monster species that never randomly spawned: giant black rat The monster species that never randomly spawned: anarchy spinet The monster species that never randomly spawned: Emperor Nero The monster species that never randomly spawned: veneered rubbishing The monster species that never randomly spawned: tradesmen deservingly The monster species that never randomly spawned: irritating girl The monster species that never randomly spawned: brown worm The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 9) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 2) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 10) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 12) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 9) Next attribute increase check would have come at turn 1030 Strength training was -1 Dexterity training was -1 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having teleport control (0) You were prevented from having dimmopathy (0) You had wounded legs (4) You saw invisible You had automatic searching You had infravision You had 1495 points of nutrition remaining You were displaced You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eowyn The version you were playing was: Unix SlashEMExtended Version 2.1.7 (7f1a410) - last build Thu Apr 26 12:02:56 2018. You could have safely prayed (150) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (opera cloak) Scrolls scroll of healing (TO MENY SHOTING TO BE AVOID) scroll of mana (KERNOD WEL) scroll of phase door (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of standard id (ANGULAR SIGN) scroll of cure (QUESTO DEVE ESSERE QUALCUN ALTRO) * scroll of extra healing (HELLO WORLD IM AWESOME) * scroll of greater mana restoration (ATTACK WITH NUGGEL DEFENCE FALL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye k2 the Twelph...