k2, chaotic male angelic Barbarian ----------#-- |...........| |...........| |.....@.<...+ ------------- [K2 the Plunderer] St14 Dx11 Co17 In3 Wi7 Ch3 BarAngMalCha S0 Dlvl:1 G0 HP0(24) Pw7(7) AC8 Xp1/0 T20 Leg Latest messages Ouch! That hurts! [-1 -> 14] In what direction? [47896321><] Ouch! That hurts! [-1 -> 13] In what direction? [47896321><] Ouch! That hurts! [-1 -> 12] Your right leg is in no shape for kicking. What do you want to throw? [ab or ?*] In what direction? [47896321><] An uncursed +0 battle-axe {48} hits the ceiling, then falls back on top of your head. An uncursed +0 battle-axe {48} hits the floor. [-7 -> 5] a - an uncursed +0 battle-axe {48}. What do you want to throw? [ab or ?*] In what direction? [47896321><] An uncursed +0 battle-axe {48} hits the ceiling, then falls back on top of your head. An uncursed +0 battle-axe {48} hits the floor. You die... Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 18% Implant drop chance was reduced to 84% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: shield (turn 1) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 66) The following skill became untrainable after a while: body armor (turn 30398) The following skill couldn't be trained before a certain turn number is reached: spear (turn 22039) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37528 Monster spawn increase reached its maximum at turn 147522 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 944865 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: pudding or ooze The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: ruby fungus (freq bonus 8) The monster species that spawned more often: lower ent (freq bonus 8) The monster species that spawned more often: beige warp fungus (freq bonus 4) The monster species that spawned more often: judgment initiating (freq bonus 10) The monster species that spawned more often: breton (freq bonus 12) The monster species that spawned more often: green naga hatchling (freq bonus 18) The monster species that spawned more often: wandkeeper (freq bonus 3) The monster species that spawned more often: kamikaze tribble (freq bonus 18) The monster species that spawned more often: forest maggot (freq bonus 42) The monster species that spawned more often: wereastralelemental (freq bonus 12) The monster species that spawned more often: ondy (freq bonus 8) The monster species that spawned more often: stupid girl (freq bonus 4) The monster species that spawned more often: flawy mozambique gipsying streetwalking (freq bonus 6) The monster species that spawned more often: wetland nymph (freq bonus 2) The monster species that spawned more often: queuing babcock (freq bonus 16) The monster species that spawned more often: dark ronin (freq bonus 3) The monster species that spawned more often: toxic warp patch (freq bonus 6) The monster species that spawned more often: hewed painful (freq bonus 6) The monster species that spawned more often: blue shaver (freq bonus 2) The monster species that spawned more often: sand spider (freq bonus 8) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 5) The monster species that never randomly spawned: trap stalk The monster species that never randomly spawned: addict The monster species that never randomly spawned: nasty mold The monster species that never randomly spawned: flesh lancer The monster species that never randomly spawned: newsgroup lady The monster species that never randomly spawned: vaginal signal The monster species that never randomly spawned: Great Cthulhu The monster species that never randomly spawned: petty wild dog The monster species that never randomly spawned: blade of slaughter The monster species that never randomly spawned: corpse-candle The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 15) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 20) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 19) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 17) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 65) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 54) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 19) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 1) Next attribute increase check would have come at turn 538 Strength training was -7 Dexterity training was -8 Wisdom training was -2 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from using the force like a real jedi (0) You had wounded legs (7) You saw invisible You had infravision You had 1481 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.2.2 (1187e70) - last build Fri Jun 15 20:15:44 2018. You could have safely prayed (178) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) turn undead 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (radio helmet) * skullcap (winged helmet) * flack helmet (knowledgeable helmet) * crystal helm (etched helmet) * mining helm (ruined helmet) * field helm (meteoric helmet) * helm of safeguard (weeping helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (odd pair of gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (torn boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of mana (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of phase door (AUTOEXEC BAT) scroll of standard id (HOW MANY YASDS UNTIL YOU RAGEQUIT) scroll of cure (HOW WAS I) * scroll of extra healing (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye k2 the Barbarian...