k2, chaotic female unaligned Midget ------+----- |.......@..| ...........| ------------ [K2 the Little Midget] St11 Dx11 Co18 In7 Wi10 Ch6 MidUnaFemCha S0 Dlvl:1 G0 HP20(20) Pw9(9) AC1 Xp1/0 T7 Leg Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello k2, the unaligned Midget, welcome back to SlashEMExtended! The moon is waxing tonight. Unix SlashEMExtended Version 2.3.2 (709ddc0) - last build Fri Sep 14 15:09:33 2018. You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You are physically incapable of throwing anything. But you can try to throw anyway. Okay? [yn] (n) The darn thing doesn't seem to fly very far. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 200 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 88% Wand drop chance was reduced to 87% Potion drop chance was reduced to 86% Armor drop chance was reduced to 60% Tool drop chance was reduced to 51% Food drop chance was reduced to 98% Monster death drops spawned with only 94% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 215) The following skill became untrainable if you tried to train it too early: spirituality (turn 264) The following skill became untrainable after a while: form VII (Juyo) (turn 10614) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 15080) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64406 Monster spawn increase reached its maximum at turn 117569 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8342376 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: spirit baboon (freq bonus 3) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 27) The monster species that spawned more often: hello kitty (freq bonus 30) The monster species that spawned more often: petit mimic (freq bonus 3) The monster species that spawned more often: thematic water elemental (freq bonus 5) The monster species that spawned more often: accordion handwrit tarring diversification banally (freq bonus 24) The monster species that spawned more often: morse perseverance unkindest (freq bonus 30) The monster species that spawned more often: gazer horror (freq bonus 15) The monster species that spawned more often: duck captain (freq bonus 6) The monster species that spawned more often: green draconian (freq bonus 3) The monster species that spawned more often: fiery nymph (freq bonus 6) The monster species that spawned more often: portal deviated (freq bonus 48) The monster species that spawned more often: cheeping poultice (freq bonus 10) The monster species that spawned more often: black and white stalk (freq bonus 42) The monster species that spawned more often: Zoth-Ommog (freq bonus 20) The monster species that spawned more often: forded detained stylishly (freq bonus 24) The monster species that spawned more often: costively confuter (freq bonus 30) The monster species that spawned more often: kobold zombie (freq bonus 9) The monster species that spawned more often: ascertainable illegitimate (freq bonus 16) The monster species that spawned more often: fopped scissor (freq bonus 12) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster species that never randomly spawned: scandaled yawling The monster species that never randomly spawned: mini shade The monster species that never randomly spawned: chemistry teacher The monster species that never randomly spawned: sweet woman The monster species that never randomly spawned: squealer The monster species that never randomly spawned: strawhat ooh The monster species that never randomly spawned: ratling The monster species that never randomly spawned: morning wood nymphomaniac The monster species that never randomly spawned: tear colony The monster species that never randomly spawned: Nai-no-kami The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 20) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 7) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 8) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 77) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 9) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 15) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 50) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 4) Trap randomization happened for 1 in 471 traps Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having freezopathy (0) You had wounded rear limbs (40) You had automatic searching You had 1484 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Abbathor The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could not have safely prayed (558) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (AMYXJONADAB) scroll of mana (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of phase door (EDGE PROTECTION) scroll of standard id (CONE ALACIO) scroll of cure (T A C H) * scroll of extra healing (AFKPU ZEJOTYDIN) * scroll of greater mana restoration (USING FRUITS TO ATTACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye k2 the Midget... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.