k2, neutral female monster Assassin ------- --.....-- ........| |.......| +.......| |.@.....| --.....-- ------- [K2 the Dark Brotherhood Initiate] St12 Dx13 Co9 In8 Wi4 Ch4 AssMnsFemNeu S0 Dlvl:1 G0 HP17(17) Pw4(4) AC4 Xp1/0 T17 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello k2, the monster Assassin, welcome back to SlashEMExtended! The moon is waning tonight. Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 90% Armor drop chance was reduced to 66% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at one fifth the usual rate: pick-axe The following skill became untrainable after a while: two-weapon combat (turn 25404) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 56304) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42556 Monster spawn increase reached its maximum at turn 183587 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2192584 The monster class that cannot be genocided was lich Today, this monster class was always generated invisible: troll The monster species that spawned more often: pointed ear zombie (freq bonus 4) The monster species that spawned more often: insecurity swang uncaring (freq bonus 16) The monster species that spawned more often: water skeleton (freq bonus 32) The monster species that spawned more often: renting ganged graffiti (freq bonus 6) The monster species that spawned more often: octarine growth (freq bonus 12) The monster species that spawned more often: swim hata (freq bonus 2) The monster species that spawned more often: yellow troll (freq bonus 6) The monster species that spawned more often: spiny justified (freq bonus 12) The monster species that spawned more often: player zruty (freq bonus 2) The monster species that spawned more often: brittle snooking (freq bonus 3) The monster species that spawned more often: rutterkin (freq bonus 3) The monster species that spawned more often: adventurer mold (freq bonus 1) The monster species that spawned more often: rust golem (freq bonus 6) The monster species that spawned more often: shard mushroom (freq bonus 2) The monster species that spawned more often: sharkbait (freq bonus 3) The monster species that spawned more often: Hanh's sexy pump (freq bonus 36) The monster species that spawned more often: undead murderer (freq bonus 2) The monster species that spawned more often: weighing authenticator (freq bonus 3) The monster species that spawned more often: circumcising formatted (freq bonus 2) The monster species that spawned more often: nonproliferation stardom (freq bonus 8) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster species that never randomly spawned: elo-iris The monster species that never randomly spawned: green ogre The monster species that never randomly spawned: shortener The monster species that never randomly spawned: story bateaux The monster species that never randomly spawned: zombie The monster species that never randomly spawned: purple warp patch The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: +2 gmm barricade The monster species that never randomly spawned: ogre slinger The monster species that never randomly spawned: pimping intelligently The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: crypt (torchlit) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 105) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 6) The RNG hath decreed that this item was generated more often: giant foot (feetsy, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 10) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 99) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 106) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 82) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 14) The RNG hath decreed that this item was generated more often: quicksand (deserted, freq bonus 5) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 67) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: strangling (choking) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 1) Trap randomization happened for 1 in 197 traps Next attribute increase check would have come at turn 1771 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You had 1484 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ford The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could not have safely prayed (444) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AFFIRMATIVE ACTION ROUND 2) scroll of mana (TELL EN MOVE WHAT HAVE) scroll of phase door (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of standard id (ALL I WANT IS ME IN YOU) scroll of cure (ATTACK BY THROW A GOLD COIN) * scroll of extra healing (PATENT PENDING) * scroll of greater mana restoration (SEXI NOTGAY GAYPOD) Potions potion of paralysis (grog) potion of sleeping (luminescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) general combat [Basic] (max Skilled) (20 of 160) shield [Unskilled] (max Basic) (0 of 20) body armor [Basic] (max Basic) (200 of 1600) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) searching [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Basic) (0 of 20) techniques [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Basic) (0 of 20) form VII (Vaapad) [Basic] (max Skilled) (20 of 160) martial arts [Basic] (max Skilled) (20 of 160) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Basic] (max Skilled) (20 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Basic) (200 of 1600) firearms [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye k2 the Assassin... Youescaped from the dungeon with 0 points,