marie, neutral female hemi-doppelganger Ranger ------------ ---------- ##--- -------### |..........|## |........| #,+.# |.....-,,# |..........-,# |........| #,|## |.....|#,# ,,# |..........|,# |.{..)...| #,| |...(.|#,# #,# ###------ |..........|,##-------|-- #,| |.....|#,# #,# #,,|....|##|..........|`,# #,,,,,# #,- -------#,#########,# ##,|.....,,---+--------#,## #,##### #,## #,,,,,,,,,,,##########,|....|#,###,### #,,###,# ####,,# ######,####,,,,,,,,,,,,|.<..|#,,,,,,,##### ##,,##,# #,###,# ---------+- ########,%,,)|....|#######,,,,,#####,--.-------|---,# |.........| #####,------###########,,,###,|............|,# |.........| #,,,,,,,,,,,,,,,,#,,,,,%@,..............,# |.........| ###########################,,,#,,,,d,,|............|## |.........| #,,,,,,,,,,,,,,,,,,,#,,,,,,,,,,,,,,,,,.............| |.......>.|##,#########################,,,,,,,,,##|............| |..........,,,# ^,#######,,,.............| -----------#### ####-------------- [Marie the Tenderfoot] St15 Dx9 Co10 In10 Wi10 Ch9 RanHemFemNeu S102 Dlvl:1 $0 HP18(18) Pw11(11) AC7 Xp1/13 T595 Latest messages a an ant or other insect (slow ant) (base level 0) Accessing Pokedex entry for slow ant... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Very slow (7). Normal generation, with frequency 5. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Is a valid polymorph form. Attacks: 1d3, bite - ordinary physical In what direction? [47896321><] You kill it! In what direction? [47896321><] You see here 2 uncursed +2 arrows {0}. (2x) c - 2 uncursed +2 arrows (in quiver) {1}. The gravity jackal bites you! Gravity warps around you... Your body is transported to another location! You're pushed back! You stagger... [-1 -> 17] You feel a bit steadier now. You are no longer prevented from having speed. Your cloak of displacement blocks the gravity jackal's attack. You kill the gravity jackal! You miss the fogs totally. The fogs misses. You kill the fogs! The hound zaps a manzanita wand! Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 160 Monsters only dropped their equipment with 78% chance Ring drop chance was reduced to 64% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 57% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill became untrainable if you tried to train it too early: protection spells (turn 32) The following skill became untrainable after a while: mace (turn 61998) Heavy curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 21 Monster spawn increase started at turn 37401 Monster spawn increase reached its maximum at turn 275513 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6024726 The monster class that cannot be genocided was Keystone Kop The monster species that spawned more often: contemporarily libertine (freq bonus 8) The monster species that spawned more often: weapon trapper (freq bonus 6) The monster species that spawned more often: zendo hyperirritable (freq bonus 1) The monster species that spawned more often: theme ape (freq bonus 54) The monster species that spawned more often: porter ghetto fungus (freq bonus 4) The monster species that spawned more often: chaos knight (freq bonus 6) The monster species that spawned more often: sally-line (freq bonus 12) The monster species that spawned more often: whnas (freq bonus 12) The monster species that spawned more often: plumach (freq bonus 18) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 36) The monster species that spawned more often: minor ogre (freq bonus 4) The monster species that spawned more often: four of diamonds (freq bonus 5) The monster species that spawned more often: stinking dog (freq bonus 4) The monster species that spawned more often: striped rat snake (freq bonus 12) The monster species that spawned more often: snowbank beware (freq bonus 8) The monster species that spawned more often: metamer rotten (freq bonus 18) The monster species that spawned more often: brown thunderlord (freq bonus 9) The monster species that spawned more often: gun spirit (freq bonus 4) The monster species that spawned more often: oraclen (freq bonus 6) The monster species that spawned more often: mithril ripper (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster species that never randomly spawned: many arms ogre The monster species that never randomly spawned: pain mistress The monster species that never randomly spawned: tyrannosaur The monster species that never randomly spawned: bramble warp patch The monster species that never randomly spawned: lost ufo part The monster species that never randomly spawned: thirteen-headed hydra The monster species that never randomly spawned: flying bunch of counterfeit cash The monster species that never randomly spawned: evil teacher The monster species that never randomly spawned: seltoh sephirah The monster species that never randomly spawned: steam ant The monster class that always generated with extra speed: dog or other canine The monster class that more likely to generate with musable stuff: wall monster The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 57) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 14) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 5) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 10) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 45) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: urine (pewet) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this trap was always invisible: elm street trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 6) Trap randomization happened for 1 in 264 traps Next attribute increase check would have come at turn 1725 Strength training was 4 Dexterity training was 2 Wisdom training was 3 Constitution training was 7 Your sanity was 0 You had the following amount of cash stored in the bank: 11 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had automatic searching You had 875 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Venus The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 90% 99% b - jumping 1 body 0% 99% c - cure stun 3 healing 90% 99% Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (concrete cloak) Scrolls scroll of healing (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of mana (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of phase door (IM SAILING DOWN HERE BOUT A HANG KESSIMI) scroll of standard id (MYS SKIN WITH ACID) scroll of cure (AMYBSOD ASCENDED A HEALER IN SLEX) * scroll of extra healing (SCUMHACK ROLLING FOR STAIRS) * scroll of greater mana restoration (SUPER BURNINATE ENEMY WITH VERY TIRED) Spellbooks spellbook of restore ability (generous) spellbook of jumping (light blue) spellbook of cure stun (bursting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 10 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Basic] (max Master) (27 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (8 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (28 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye marie the Ranger...