montu, chaotic male human Wizard --------- |.<..*.{| |.......| # |........#####-----.----- -------- ------.-- #-..%......| |......| # |.........|################ |......| ### #.........>|# --------|- |......| # #|...I......#######|........| #-......| # #### #|.........|# #-.........##########|%.....| -------.----# ###-----------# |........| |......| |..........|################# |..(.....| -------- |..........| ---------- |...........################ ------------ montu the Conjurer Experience level: 3 Strength: 10 Dexterity: 16 Constitution: 15 Intelligence: 17 Wisdom: 9 Charisma: 13 Health: 0(33) Energy: 16(16) Def: 1 Gold: 0 Moves: 1687 Dungeon seed: ze4_9Srx8uFuvl3z Game ID: montu_1705861410 Your Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor e - an uncursed +0 cloak of magic resistance (being worn) Comestibles i - an uncursed lichen corpse Scrolls j - an uncursed scroll of destroy armor k - 2 uncursed scrolls of remove curse l - 3 uncursed scrolls of enchant weapon m - an uncursed scroll of taming n - an uncursed scroll of enchant armor o - 3 uncursed scrolls of identify p - an uncursed scroll of enchant armor q - 3 uncursed scrolls of magic mapping s - an uncursed scroll of recall t - a blessed scroll of destroy armor v - an uncursed scroll of teleportation w - a cursed scroll of charging x - an uncursed scroll of scare monster y - an uncursed scroll of genocide A - an uncursed scroll of punishment B - an uncursed scroll of charging Spellbooks u - an uncursed spellbook of healing Wands b - an uncursed wand of striking (0:4) Tools h - an uncursed blindfold Spells and supernatural/magical abilities: Name Level Category Cost Memory a - force bolt 1 attack 8pw 98% d - dig 2 matter 25pw 98% m - magic missile 2 attack 16pw 98% O - summoning 2 clerical 25pw 98% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills wands [Basic] Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were piously aligned. You were magic resistant. You were blinded. You last prayed 3 turns ago. Anhur was noncommittal. You are dead. Vanquished creatures: 2 Kop Sergeants 2 Keystone Kops 6 jackals 2 foxes 2 goblins 6 grid bugs a lichen 5 newts 26 creatures vanquished. Voluntary challenges: You used a wielded weapon 20 times, starting on turn 269. You read items or engraved 4 times, starting on turn 1628. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You wrote Elbereth's name 1 time, starting on turn 1684. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 2 Level 1 an altar to Ptah a long staircase Level 2 <- You were here a scroll shop, a fountain History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:753 you reached level 2 of The Dungeons of Doom. On T:1568 you advanced to experience level 2. On T:1675 you advanced to experience level 3. Score breakdown: Gold: 0 ( 0 points) Experience: 3 levels ( 7878 points) Exploration: 2 levels ( 4.08%) ( 4330 points) Discoveries: 14 items ( 4.70%) ( 6502 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 8 monsters ( 2.11%) ( 4352 points) Turncount: 1687 turns ( 0 points) Survival: died (score multiplied by 80%) Total score: 18449 Latest messages: The Keystone Kop is killed! The Kop Lieutenant picks up a few items from the floor. The Kop Sergeant hits! The Keystone Kop wields a rubber hose! The Keystone Kop swings his club at you. The Keystone Kop hits! (2x) You begin praying to Anhur. You are surrounded by a shimmering light. The Kop Sergeant starts to attack you, but pulls back. The Keystone Kop starts to attack you, but pulls back. (3x) The Kop Sergeant starts to attack you, but pulls back. You feel that Anhur is well-pleased. [3 turns] You write in the dust with your fingers. The Kop Lieutenant throws a cream pie! You are hit by a cream pie. Yecch! You've been creamed. What a mess! Your vision quickly clears. The Kop Sergeant turns to flee! The Keystone Kop turns to flee! (3x) It hits! You die... Kiltamagh comes and takes all your possessions. Final status: Goodbye montu the Wizard, killed by a Kop Lieutenant... You died in The Dungeons of Doom on dungeon level 2 with 18449 points, and 0 pieces of gold, after 1687 moves. You were level 3 with a maximum of 33 hit points when you died.