OPTIONS=pettype:none OPTIONS=!bones SYMBOLS=S_ghost:8 SYMBOLS=S_boulder:0 # general OPTIONS=number_pad:0 OPTIONS=lit_corridor OPTIONS=hilite_pet OPTIONS=hilite_pile OPTIONS=msghistory:60 OPTIONS=msg_window:reversed OPTIONS=pickup_burden:U # Status OPTIONS=hitpointbar OPTIONS=showexp OPTIONS=time OPTIONS=statushilites OPTIONS=hilite_status:characteristics/up/green OPTIONS=hilite_status:characteristics/down/red OPTIONS=hilite_status:alignment/Lawful/green&bold OPTIONS=hilite_status:alignment/Neutral/white&bold OPTIONS=hilite_status:alignment/Chaotic/red&bold OPTIONS=hilite_status:carrying-capacity/Burdened/brown OPTIONS=hilite_status:carrying-capacity/Stressed/yellow OPTIONS=hilite_status:carrying-capacity/Strained/red OPTIONS=hilite_status:carrying-capacity/Overtaxed/red&bold OPTIONS=hilite_status:carrying-capacity/Overloaded/red&bold&inverse OPTIONS=hilite_status:gold/always/yellow&bold OPTIONS=hilite_status:gold/down/yellow&dim OPTIONS=hilite_status:power/0%/gray&dim OPTIONS=hilite_status:power/<50%/magenta&dim OPTIONS=hilite_status:power/<100%/magenta OPTIONS=hilite_status:power/100%/magenta&bold OPTIONS=hilite_status:power-max/always/magenta OPTIONS=hilite_status:experience-level/up/green OPTIONS=hilite_status:experience-level/down/red OPTIONS=hilite_status:armor-class/down/green OPTIONS=hilite_status:armor-class/up/red OPTIONS=hilite_status:hunger/satiated/yellow OPTIONS=hilite_status:hunger/hungry/brown OPTIONS=hilite_status:hunger/weak/red OPTIONS=hilite_status:hunger/fainting/red&bold OPTIONS=hilite_status:hunger/fainted/red&bold OPTIONS=hilite_status:hunger/starved/red&bold&inverse OPTIONS=hilite_status:hitpoints/0%/red&bold&inverse OPTIONS=hilite_status:hitpoints/<33%/red OPTIONS=hilite_status:hitpoints/<66%/brown OPTIONS=hilite_status:hitpoints/<100%/green OPTIONS=hilite_status:hitpoints/100%/green&bold OPTIONS=hilite_status:hitpoints-max/always/green OPTIONS=hilite_status:experience/up/green OPTIONS=hilite_status:experience/down/red OPTIONS=hilite_status:time/always/gray&dim OPTIONS=hilite_status:condition/major_troubles/red OPTIONS=hilite_status:condition/minor_troubles/brown OPTIONS=hilite_status:condition/movement/green # Menu OPTIONS=menu_objsyms OPTIONS=!implicit_uncursed OPTIONS=force_inv OPTIONS=menucolors MENUCOLOR="\bgold pieces?$"=yellow MENUCOLOR="\(weapon in hand\)$"=gray&underline MENUCOLOR="\(being worn\)$"=gray&underline MENUCOLOR="\(on (left|right) hand\)$"=gray&underline MENUCOLOR="\b(B|b)lessed\b"=green MENUCOLOR="\b(B|b)lessed\b.*\(weapon in hand\)$"=green&underline MENUCOLOR="\b(B|b)lessed\b.*\(being worn\)$"=green&underline MENUCOLOR="\b(B|b)lessed\b.*\(on (left|right) hand\)"=green&underline MENUCOLOR="\b(U|u)ncursed\b"=cyan MENUCOLOR="\b(U|u)ncursed\b.*\(weapon in hand\)$"=cyan&underline MENUCOLOR="\b(U|u)ncursed\b.*\(being worn\)$"=cyan&underline MENUCOLOR="\b(U|u)ncursed\b.*\(on (left|right) hand\)"=cyan&underline MENUCOLOR="\b(C|c)ursed\b"=red MENUCOLOR="\b(C|c)ursed\b.*\(weapon in hand\)"=red&underline MENUCOLOR="\b(C|c)ursed\b.*\(being worn\)"=red&underline MENUCOLOR="\b(C|c)ursed\b.*\(on (left|right) hand\)"=red&underline MENUCOLOR="\bholy\b"=green MENUCOLOR="\bunholy\b"=red # Autopickup OPTIONS=autopickup OPTIONS=pickup_thrown OPTIONS=pickup_types:$?!/%="+ AUTOPICKUP_EXCEPTION=">scroll .* scare monster" AUTOPICKUP_EXCEPTION=">.* corpse" AUTOPICKUP_EXCEPTION="