Unix NetHack Version 3.7.0-88 Work-in-progress - last build Aug 21 2023 04:08:40 (b68ccb3e4f8f5dcb83e1e40b1ff56e7dffd4cd28,branch:master). Game began 2023-08-27 13:38:40, ended 2023-08-30 01:33:44. pinball, chaotic male human Wizard ------------- ----- |...........| #..^.| |...........| #|%@da#o |...-----...| #|.aa| @ #-...|.o.|...| ----- #|a..| #o ####|{..|.......| |$m@-# #----- G#m # |...|...|...| |$?.|# ### o# # |...-----...| |$$.|# ## o ### # |...........| |$$.|# # ## ---.-----#####....`.......| -----## # `o#########r# |........# ------------- # # ## ##------###########o#....<...|# # -------# #|l....# |.......|# # |.....-#### #.....|# ---------# # |.....|# |....|## # |.....|# ------ # |...)..# ###-.....| ------- Pinball the Magician St:14 Dx:16 Co:18 In:18 Wi:15 Ch:11 Chaotic S:48408 Dlvl:9 $:6888 HP:0(64) Pw:63(90) AC:-6 Xp:10/9304 T:21091 Satiated Blind Latest messages: You destroy it! It misses! It is hit. It is hit. You hit the dingo. The dingo misses! You hear a masticating sound. You hit the dingo. The dingo misses! It touches you! You are frozen! A leprechaun suddenly appears! The dingo bites! The dingo bites! The dingo bites! You hear a nearby zap. A soldier ant suddenly appears next to you! A soldier ant suddenly appears close by! A soldier ant suddenly appears next to you! A soldier ant suddenly appears close by! The dingo bites! The soldier ant misses! The soldier ant just misses! The soldier ant bites! The soldier ant misses! The dingo bites! It touches you! You hear a nearby zap. A gnomish wizard suddenly appears close by! The soldier ant just misses! The soldier ant misses! The soldier ant bites! The soldier ant stings! The soldier ant bites! The soldier ant stings! The soldier ant bites! The soldier ant stings! The soldier ant's sting was poisoned! The poison doesn't seem to affect you. The dingo bites! You hear a nearby zap. The soldier ant bites! The soldier ant stings! The dingo misses! The soldier ant bites! The soldier ant misses! The soldier ant misses! The soldier ant stings! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 6888 gold pieces Amulets v - an uncursed amulet of strangulation Weapons t - a rusty +7 aklys named +0 (tethered weapon in hand) p - a blessed +5 bullwhip (alternate weapon; not wielded) Armor T - an uncursed +0 dwarvish iron helm S - an uncursed +0 pair of leather gloves (being worn) Y - an uncursed -1 pair of elven boots u - an uncursed +1 pair of high boots (being worn) n - an uncursed burnt +1 cloak of magic resistance (being worn) F - an uncursed +0 mummy wrapping r - a blessed greased +2 silver dragon scale mail (being worn) Comestibles m - an uncursed carrot Scrolls x - an uncursed scroll of destroy armor B - an uncursed scroll of destroy armor o - an uncursed scroll of enchant armor A - an uncursed scroll of identify w - a cursed scroll of taming Spellbooks D - an uncursed novel named Moving Pictures Rings q - an uncursed ring of aggravate monster y - an uncursed ring of cold resistance named c e - an uncursed ring of regeneration (on left hand) Wands J - a wand of cold (0:2) H - a wand of digging (0:4) N - a wand of teleportation (0:8) Q - a wand of teleportation (0:4) Tools b - a blessed bag of holding containing 76 items K - an uncursed magic lamp V - a magic marker (0:10) z - an uncursed mirror k - an uncursed skeleton key s - an uncursed stethoscope h - a blessed +0 unicorn horn Gems/Stones C - an uncursed luckstone Contents of the bag of holding: a +0 dart a blessed +2 quarterstaff an uncursed +0 pair of jumping boots an uncursed +0 elven cloak an uncursed +0 mummy wrapping an uncursed +0 mummy wrapping an uncursed +0 mummy wrapping an uncursed +0 mummy wrapping an uncursed +0 mummy wrapping 2 uncursed slime molds an uncursed apple an uncursed C-ration an uncursed carrot an uncursed cream pie an uncursed food ration an uncursed K-ration 2 uncursed pears 3 uncursed tripe rations 2 uncursed eggs 2 uncursed soldier ant eggs 4 uncursed lizard corpses a blessed scroll of blank paper an uncursed scroll of charging an uncursed scroll of create monster an uncursed scroll of destroy armor 2 uncursed scrolls of earth an uncursed scroll of fire 2 uncursed scrolls of identify an uncursed scroll of light an uncursed scroll of magic mapping a blessed scroll of punishment an uncursed scroll of teleportation a cursed scroll of teleportation a blessed spellbook of detect treasure a blessed spellbook of force bolt an uncursed spellbook of healing an uncursed spellbook of identify an uncursed spellbook of light an uncursed spellbook of magic mapping an uncursed spellbook of remove curse an uncursed spellbook of restore ability 2 uncursed potions of booze 2 uncursed potions of extra healing an uncursed potion of fruit juice an uncursed potion of gain ability an uncursed potion of gain energy an uncursed potion of gain level 2 uncursed potions of levitation an uncursed potion of monster detection 4 uncursed potions of object detection 2 uncursed potions of oil an uncursed potion of paralysis 2 uncursed potions of see invisible an uncursed potion of sickness a potion of holy water 2 uncursed potions of water 2 potions of unholy water an uncursed +1 ring of adornment an uncursed ring of levitation an uncursed ring of polymorph a wand of digging (0:0) a blessed wand of light (0:11) a wand of make invisible (0:6) a wand of make invisible (0:6) a wand of polymorph (0:5) a blessed wand of speed monster (0:4) a wand of striking (0:5) a wand of teleportation (0:0) an uncursed leash a blessed oil lamp an uncursed oil lamp a +0 pick-axe an uncursed amethyst stone an uncursed emerald an uncursed ruby an uncursed luckstone Pinball the Wizard's attributes: Background: You were a Magician, a level 10 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 9. You entered the dungeon 21091 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 9304 experience points, 696 more were needed to attain level 11. Your score was 48408 before end-of-game adjustments. Basics: You had 0 out of 64 hit points. You had 63 out of 90 energy points (spell power). Your armor class was -6. Your wallet contained 6888 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 11 (limit:18). Final Status: You were temporarily blind. You were satiated. You were unencumbered. You were wielding a club. You were skilled in club. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were poison resistant. You would have seen invisible when not blind. You were telepathic. You were invisible to others. You could teleport. You regenerated. You were warded. You had reflection. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. Anhur was angry with you. You are dead. Miscellaneous: You never encountered a bones level. Total elapsed playing time was 8 hours, 45 minutes and 45 seconds. Major events: Turn 1: pinball the chaotic male human Wizard entered the dungeon 633: attained the rank of Conjurer (level 3) 2686: entered the Gnomish Mines 3673: attained the rank of Thaumaturge (level 6) 3818: reached Mine Town 6188: made his first wish - "blessed greased +2 silver dragon scale mail", got "a greased silver dragon scale mail" 8588: acquired the Mines' End luckstone 9823: entered Sokoban 13639: completed 1st Sokoban level 16151: attained the rank of Magician (level 10) 21091: killed by a soldier ant, while paralyzed by a gelatinous cube Vanquished creatures: a clay golem a long worm an ogre tyrant a stalker a black naga a giant zombie a winter wolf 6 small mimics a glass piercer an ettin mummy an ogre leader a sasquatch a wood golem a pyrolisk a flaming sphere a large cat 2 gargoyles 5 tengu 2 ochre jellies 3 leocrottas a stone giant an elf mummy a red naga a wraith a carnivorous ape an ettin zombie 3 leather golems 4 soldiers 3 watchmen 3 chameleons a crocodile 3 giant beetles a quivering blob a cockatrice 5 wolves 9 winter wolf cubs 2 panthers a gremlin a leprechaun an orc-captain an iron piercer a giant spider a scorpion a horse an ice vortex a black light a vampire bat 4 gnome rulers an orc mummy 2 dwarf mummies a brown pudding a rust monster 4 owlbears a yeti a werewolf 5 lizards 2 dingoes a dog 2 jaguars 2 dwarf leaders a blue jelly 2 gray unicorns 3 dust vortices 3 ravens a plains centaur 2 gnome mummies 5 snakes 2 apes 2 rope golems 2 Woodland-elves 5 soldier ants a fire ant a bugbear an imp 2 wood nymphs 2 water nymphs a mountain nymph 18 Mordor orcs 11 Uruk-hai 4 rock piercers 2 rock moles 2 ponies 3 yellow lights a shrieker 3 violet fungi 16 gnome leaders 5 gnomish wizards a kobold mummy 2 elf zombies 8 giant ants 2 little dogs 6 floating eyes a kitten 18 dwarves a kobold leader 19 hill orcs 2 rothes a centipede 2 giant bats a monkey an orc zombie a dwarf zombie 2 wererats a werejackal 12 iguanas 18 killer bees 6 acid blobs a coyote 4 gas spores 3 hobbits 2 large kobolds 4 hobgoblins 3 giant rats 2 cave spiders 2 brown molds 3 yellow molds a green mold 65 gnomes 3 garter snakes a gnome zombie 6 geckos 13 jackals 5 kobolds 5 goblins 3 sewer rats 19 grid bugs 2 bats 3 lichens 4 kobold zombies 8 newts 479 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 48 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. You did not violate any of the special Sokoban rules. Achievements: You attained the rank of Conjurer. You entered a shop. You entered the Gnomish Mines. You attained the rank of Thaumaturge. You entered Minetown. You entered a temple. You completed the Gnomish Mines. You entered Sokoban. You attained the rank of Magician. The Dungeons of Doom: levels 1 to 19 Level 1: Level 2: Level 3: A delicatessen. Level 4: Some fountains. Stairs down to The Gnomish Mines. Level 5: Level 6: Some fountains. Oracle of Delphi. Level 7: Stairs up to Sokoban, level 6. Level 8: Level 9: <- You were here. A scroll shop, an altar, a fountain. Final resting place for you, killed by a soldier ant, while paralyzed by a gelatinous cube. Level 10: Level 11: "black uni" A weapon shop. Level 12: Summoned by Neferet the Green. Portal to The Quest. Level 13: A fountain, a sink. Level 14: Level 15: A primitive area. Level 16: A throne, a fountain. Level 17: Many fountains. Level 18: Some fountains, a grave. Level 19: A fountain. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Many shops, a temple to Anhur, some fountains, some trees. Level 8: Level 9: Level 10: Level 11: Level 12: A fountain. The Quest: Level 1: Home. Sokoban: levels 6 up to 5 Level 5: Unsolved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | pinball | | 6888 Au | | killed by a | | soldier ant | | | | | | 2023 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye pinball the Wizard... You died in The Dungeons of Doom on dungeon level 9 with 47720 points, and 6888 pieces of gold, after 21091 moves. You were level 10 with a maximum of 64 hit points when you died.