Unix NetHack Version 3.7.0-95 Work-in-progress - last build Jan 1 2024 20:51:50 (6a0ccc5fa2390e420dd2d488a2f9488d2ae3a63b,branch:master). Game began 2024-01-01 18:12:09, ended 2024-01-02 11:49:21. playerb, chaotic male orcish Wizard ------- ------####......| |....|# |@f...| |....|# |@....| .....|# #@M..v.| |....|# #|.....| |.%..|# #|.....| |<....####------- ------# Playerb the Conjurer St:8 Dx:14 Co:17 In:16 Wi:12 Ch:12 Chaotic S:2010 Dlvl:9 $:630 HP:0(33) Pw:11(51) AC:3 Xp:5/230 T:3246 Latest messages: The large cat steps reluctantly over an arrow. You see here a bow. B - a bow. You climb up the stairs. The newt just misses! You kill the newt! Pick an object. In what direction? h The spell hits the human mummy! The human mummy hits! The human mummy hits again! In what direction? h The spell misses the human mummy. The human mummy hits! The human mummy hits again! The large cat misses the rabid rat. You stop. Your large cat is in the way! In what direction? b The spell hits the rabid rat! The rabid rat bites! What do you want to write with? [- a-enwxABEIMOP or ?*] w You burn into the floor with a wand of fire. What do you want to burn into the floor here? Elbereth Flames fly from the wand. The rabid rat turns to flee. The ice vortex turns to flee. The rabid rat turns to flee. The rabid rat turns to flee. The rabid rat turns to flee. The rabid rat turns to flee. The human mummy turns to flee. The rabid rat turns to flee. The human mummy turns to flee. The rabid rat turns to flee. The yellow potion misses the human mummy. The vial crashes on your head and breaks into shards. The yellow potion evaporates. You feel somewhat dizzy. Call a yellow potion: ~confusion You stop waiting. The Woodland-elf wields a runed broadsword! The rabid rat turns to flee. You feel less confused now. You stop waiting. You stop waiting. The human mummy turns to flee. The Woodland-elf swings his runed broadsword. The Woodland-elf hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 630 gold pieces Weapons x - a cursed -2 arrow B - a +0 bow a - 2 +0 daggers (wielded) O - a cursed rustproof -2 dagger A - a +0 knife (at the ready) E - a blessed +1 orcish dagger b - a blessed +1 quarterstaff (alternate weapon; not wielded) Armor F - an uncursed corroded +1 orcish helm (being worn) t - a blessed +0 pair of high boots (being worn) v - an uncursed +0 cloak of magic resistance (being worn) y - an uncursed +0 studded leather armor (being worn) Comestibles s - 5 uncursed food rations D - an uncursed pear Scrolls u - an uncursed scroll of blank paper j - an uncursed scroll of confuse monster l - an uncursed scroll of create monster p - a cursed scroll of create monster q - an uncursed scroll of food detection k - an uncursed scroll of gold detection C - an uncursed scroll of identify o - 2 uncursed scrolls of light i - an uncursed scroll of scare monster Potions h - an uncursed potion of blindness J - an uncursed potion of booze z - a blessed potion of gain level r - an uncursed potion of levitation g - an uncursed potion of monster detection Rings I - an uncursed ring of see invisible e - an uncursed ring of sustain ability d - an uncursed ring of teleportation Wands w - a wand of fire (0:3) c - a wand of magic missile (0:7) M - a wand of magic missile (0:6) P - a wand of polymorph (0:7) Tools n - a magic marker (0:20) Playerb the Wizard's attributes: Background: You were a Conjurer, a level 5 male orcish Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were right-handed. You were in the Dungeons of Doom, on level 9. You entered the dungeon 3246 turns ago. You had 230 experience points, 90 more were needed to attain level 6. Your score was 2010 before end-of-game adjustments. Basics: You had 0 out of 33 hit points. You had 11 out of 51 energy points (spell power). Your armor class was 3. Your wallet contained 630 zorkmids. Autopickup was off. Final Characteristics: Your strength was 8 (limit:18/50). Your dexterity was 14 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 16 (limit:16). Your wisdom was 12 (limit:16). Your charisma was 12 (limit:16). Final Status: You weren't hungry. You were unencumbered. You were wielding daggers. You had basic skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were telepathic. You had infravision. You were warded. You are dead. Miscellaneous: You never encountered a bones level. Total elapsed playing time was 46 minutes and 16 seconds. Major events: Turn 1: playerb the chaotic male orcish Wizard entered the dungeon 479: entered the Gnomish Mines 1573: attained the rank of Conjurer (level 3) 3246: killed by a Woodland-elf Vanquished creatures: a dog a jaguar a dust vortex a raven a rope golem a bugbear a rock piercer a rock mole a violet fungus 2 gnome leaders a gray ooze 2 giant ants a floating eye a kitten a dwarf a hill orc a rothe 2 giant bats an orc zombie 2 dwarf zombies a werejackal an iguana a killer bee 4 acid blobs a hobbit a giant rat a cave spider a brown mold a yellow mold 2 garter snakes 3 geckos 5 jackals a fox 3 sewer rats 3 grid bugs a bat a lichen 10 newts 65 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 3 times. You engraved Elbereth 3 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered the Gnomish Mines. You entered a shop. You attained the rank of Conjurer. The Dungeons of Doom: levels 1 to 10 Level 1: An altar to Anhur, a fountain, a sink. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: Many fountains, a sink. Level 4: A sink. Level 5: "closed shop" Level 6: Some fountains. Level 7: Level 8: A fountain, a sink. Level 9: <- You were here. Final resting place for you, killed by a Woodland-elf. Level 10: Some fountains. The Gnomish Mines: Level 3: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | playerb | | 630 Au | | killed by a | | Woodland-elf | | | | | | 2024 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye playerb the Wizard... You died in The Dungeons of Doom on dungeon level 9 with 1947 points, and 630 pieces of gold, after 3246 moves. You were level 5 with a maximum of 33 hit points when you died.