porkman, neutral male angelic Priest ----- |SSSS |SS.| |@SS| |SSSS |f.S| |<..+ -+-.- [Porkman the Aspirant] St8 Dx4 Co7 In7 Wi16 Ch7 PriAngMalNeu S4 Dlvl:1 $4 HP0(22) Pw21(21) AC8 Sn0 Xp1/0 T10 Latest messages The river moccasin bites you! [-2 -> 6] The river moccasin misses. The river moccasin bites you! [-2 -> 4] Warning: HP low! Unknown command ' '. (3x) What do you want to drink? [d or ?*.] This tepid water is tasteless. The river moccasin zaps itself with an uncursed hexagonal wand {0}! The river moccasin seems stronger. The river moccasin bites you! [-1 -> 3] Warning: HP low! The river moccasin just misses! The river moccasin bites you! [-2 -> 1] Warning: HP low! The river moccasin bites you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: speed You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 95% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 56% Implant drop chance was reduced to 98% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 89% Tool drop chance was reduced to 93% Monster death drops spawned with only 70% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: divination spells (turn 30) The following skill became untrainable if you tried to train it too early: matter spells (turn 2220) The following skill became untrainable after a while: techniques (turn 47082) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 22935) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82272 Monster spawn increase reached its maximum at turn 200472 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 13396516 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: Trololololol (freq bonus 24) The monster species that spawned more often: Shami-Amourae (freq bonus 5) The monster species that spawned more often: thundershock eel (freq bonus 5) The monster species that spawned more often: atmosphere slighter (freq bonus 16) The monster species that spawned more often: sympathized mpg (freq bonus 10) The monster species that spawned more often: solar turret (freq bonus 20) The monster species that spawned more often: contamination spore (freq bonus 8) The monster species that spawned more often: unexpected shantak (freq bonus 27) The monster species that spawned more often: threshold force fungus (freq bonus 42) The monster species that spawned more often: tannic coping debt (freq bonus 6) The monster species that spawned more often: insolent monkey (freq bonus 42) The monster species that spawned more often: epoch boardinghouse (freq bonus 6) The monster species that spawned more often: help vampire (freq bonus 4) The monster species that spawned more often: disguised undead unicorn (freq bonus 10) The monster species that spawned more often: rng horror (freq bonus 21) The monster species that spawned more often: bodak (freq bonus 4) The monster species that spawned more often: hunting hawk (freq bonus 4) The monster species that spawned more often: pet arena rubber (freq bonus 10) The monster species that spawned more often: autoimmunized conserve (freq bonus 72) The monster species that spawned more often: tunnel force wight (freq bonus 40) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster species that never randomly spawned: nature lady The monster species that never randomly spawned: doomed water golem The monster species that never randomly spawned: doffed dose heliocentrically wealthiest yelper The monster species that never randomly spawned: bright green jelly The monster species that never randomly spawned: scarlet force fungus The monster species that never randomly spawned: drone warp fungus The monster species that never randomly spawned: acidifying archaeologically The monster species that never randomly spawned: condor The monster species that never randomly spawned: symmetric meniscectomy The monster species that never randomly spawned: Sailor Moon The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: rememberance stone (gray) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 139) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 41) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 11) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 15) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 8) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this trap was always invisible: Only percentapercents can go there! The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 3) Trap randomization happened for 1 in 959 traps Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 21% You saw invisible You had infravision You had 1538 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Irina, Max and Anton Your deity was Max The version you were playing was: Unix SlashEMExtended Version 2.4.2 (b8b0e2a) - last build Sun Dec 23 20:58:05 2018. You could not have safely prayed (661) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 25% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of taming (SO WHAT FROM DEAD GONE) scroll of healing (STARS) scroll of mana (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of phase door (SONIC VALHOG 3 AND KNUCKLES) scroll of standard id (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of cure (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) * scroll of extra healing (VERR YED HORRE) * scroll of greater mana restoration (ELF FELLOW PROTECTION LIMITATION STUNT USE) Spellbooks spellbook of healing (irresistible) spellbook of detect monsters (blowing) Potions * potion of water (clear) Wands wand of increase max hitpoints (hexagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...