porkman, neutral male angelic Priest ----------- .h@........ |J&@.<....| |....|d...| ----------- [Porkman the Aspirant] St7 Dx9 Co7 In9 Wi16 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP-9(1) Pw22(22) AC6 Sn0 Xp1/0 T5 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. What do you want to drink? [de or ?*.] An angry demon climbs out of the fountain... The little dog picks up 5 gold pieces. What do you want to drink? [de or ?*.] Something comes out of the fountain! The Grim Reaper hits you! [-16 -> 6] The Grim Reaper reaches out with its deadly touch. You feel your life force draining away... You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of summon boss {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:3) {0} i - a blessed spellbook of wizard lock (0:3) {0} Potions d - 3 potions of holy water {0} e - a finalized potion of holy water {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 219 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 91% Wand drop chance was reduced to 60% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 91% Tool drop chance was reduced to 61% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: body spells (turn 35) The following skill became untrainable if you tried to train it too early: occult spells (turn 40) The following skill became untrainable after a while: shuriken (turn 46869) The following skill couldn't be trained before a certain turn number is reached: searching (turn 60482) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40019 Monster spawn increase reached its maximum at turn 83261 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6208800 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: mummy (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: water grue (freq bonus 7) The monster species that spawned more often: hardhittogoyle (freq bonus 30) The monster species that spawned more often: adult shimmering dragon (freq bonus 6) The monster species that spawned more often: intelligent ripper (freq bonus 36) The monster species that spawned more often: Rondar (freq bonus 21) The monster species that spawned more often: dark koala (freq bonus 6) The monster species that spawned more often: brailing commiserative fica (freq bonus 9) The monster species that spawned more often: deducted ballyhooing (freq bonus 42) The monster species that spawned more often: lord bat (freq bonus 18) The monster species that spawned more often: tear boomer (freq bonus 36) The monster species that spawned more often: death ray dragon (freq bonus 6) The monster species that spawned more often: beazgul (freq bonus 36) The monster species that spawned more often: accordion handwrit tarring diversification banally (freq bonus 12) The monster species that spawned more often: baobhan sith (freq bonus 5) The monster species that spawned more often: sludge golem (freq bonus 18) The monster species that spawned more often: colorless stalk (freq bonus 7) The monster species that spawned more often: rock lobster (freq bonus 36) The monster species that spawned more often: yellow ray (freq bonus 14) The monster species that spawned more often: spherical boomer (freq bonus 5) The monster species that spawned more often: undead lich (freq bonus 36) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster species that never randomly spawned: red mushroom patch The monster species that never randomly spawned: gripped missourian The monster species that never randomly spawned: evilvariant ghost The monster species that never randomly spawned: Seraph of the Weapons The monster species that never randomly spawned: giant red mouse The monster species that never randomly spawned: tiktah sephirah The monster species that never randomly spawned: gecko zombie The monster species that never randomly spawned: ferrous terror The monster species that never randomly spawned: japanese mandrake The monster species that never randomly spawned: psych orb The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: rang call stone (gray) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 12) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 9) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 3) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 25) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 6) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 5) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 12) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 10) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 11) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 46) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 82) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 2) Trap randomization happened for 1 in 226 traps Next attribute increase check would have come at turn 971 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) Your chance to block was 21% You had infravision You had 1496 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Great Light, Lutz and the Profound Darkness Your deity was Lutz The version you were playing was: Unix SlashEMExtended Version 2.4.2 (b8b0e2a) - last build Sun Dec 23 20:58:05 2018. You could not have safely prayed (556) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR LIMIT(0) blessing 1X LIMIT(0) spirituality check 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (cyan robe) Scrolls scroll of summon boss (MERCATOR MORI DEBET) scroll of healing (0UTROSP3CTIVE) scroll of mana (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of phase door (DEATH TO CLEANERS) scroll of standard id (ATTACK WITH NUGGEL DEFENCE FALL) scroll of cure (ROMHACK MADE BY HITLER) * scroll of extra healing (MAKE ATTACK WHEN BATTLE) * scroll of greater mana restoration (AS ISE DAT) Spellbooks spellbook of healing (pocket) spellbook of wizard lock (sealed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest...