porkman, neutral male angelic Priest -------------- |............| ,$............| |<...d.......+ |.r..@(......| ....&........| -.---.-------- [Porkman the Aspirant] St9 Dx4 Co14 In5 Wi17 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP0(36) Pw34(34) AC8 Sn0 Xp2/20 T33 Latest messages Warning: HP low! Unknown command ' '. You miss the water demon. (3x) The water demon misses. The water demon claws you! [-1 -> 4] Warning: HP low! The water demon bites you! [-2 -> 2] Warning: HP low! Unknown command ' '. (2x) You miss the water demon. (3x) The water demon hits you! [-1 -> 2] Warning: HP low! The water demon claws you! [-1 -> 1] Warning: HP low! The water demon bites you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 84% Implant drop chance was reduced to 99% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 82% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: riding (turn 16) The following skill became untrainable if you tried to train it too early: broadsword (turn 682) The following skill became untrainable after a while: long sword (turn 35888) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 38510) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12952 Monster spawn increase reached its maximum at turn 96997 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 541494 The monster class that cannot be genocided was mimic The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: whimperingly relived (freq bonus 18) The monster species that spawned more often: innovation rusticated (freq bonus 6) The monster species that spawned more often: shoemeleon (freq bonus 20) The monster species that spawned more often: soul gazer (freq bonus 60) The monster species that spawned more often: +1 gmd wall (freq bonus 6) The monster species that spawned more often: grogrue (freq bonus 5) The monster species that spawned more often: ice golem (freq bonus 20) The monster species that spawned more often: probe wort (freq bonus 14) The monster species that spawned more often: blister stalk (freq bonus 5) The monster species that spawned more often: slimy mold (freq bonus 42) The monster species that spawned more often: cancerously nucleonic (freq bonus 30) The monster species that spawned more often: force wolf (freq bonus 24) The monster species that spawned more often: hidden colony (freq bonus 18) The monster species that spawned more often: novel colony (freq bonus 6) The monster species that spawned more often: bright blue growth (freq bonus 12) The monster species that spawned more often: Simone (freq bonus 27) The monster species that spawned more often: overpayment attesting (freq bonus 10) The monster species that spawned more often: clay-warhorse (freq bonus 14) The monster species that spawned more often: atoningly transferrer (freq bonus 32) The monster species that spawned more often: citywide snooting estate (freq bonus 5) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 8) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster species that never randomly spawned: dim mold The monster species that never randomly spawned: religious potato The monster species that never randomly spawned: adult evil dragon The monster species that never randomly spawned: carpel leadenly The monster species that never randomly spawned: Anti-Elbereth Leader The monster species that never randomly spawned: Exminator Kop The monster species that never randomly spawned: eternity engine The monster species that never randomly spawned: snaga sapper The monster species that never randomly spawned: slime The monster species that never randomly spawned: innovation glaceed The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 40) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 14) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 10) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 7) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 32) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 1) Trap randomization happened for 1 in 790 traps Next attribute increase check would have come at turn 2247 Strength training was 4 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 8% You saw invisible You had infravision You had 1524 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Misty The version you were playing was: Unix SlashEMExtended Version 2.4.2 (b8b0e2a) - last build Sun Dec 23 20:58:05 2018. You could not have safely prayed (449) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 11% 300% Techniques known in the end Name Level Status turn undead 2XR LIMIT(0) blessing 2X LIMIT(0) spirituality check 2X LIMIT(0) dazzle 2 R LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor robe (pink robe) Scrolls scroll of magic mapping (BOJACK HORSEMAN SEASON FIVE) scroll of healing (CHINTAI LOOKS LIKE A GIRL) scroll of mana (ROLL INTO THE CAGE) scroll of phase door (TEENAGE MUTANT UGLY THINGS) scroll of standard id (LOREM IPSUM SIT AMET) scroll of cure (TLON UQBAR) * scroll of extra healing (HUFFI MUFFI GUFFI) * scroll of greater mana restoration (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) Spellbooks spellbook of healing (deep blue) spellbook of detect monsters (stellar) Potions * potion of water (clear) potion called fru (sticky) potion of sleeping (St.John's Wort) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (23 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (62 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...