porkman, neutral male redguardian Priest --|-|----------------+------ |..J.&...........<.........| |..@@......................| +..ed......................| |......n...................| ---------------------------- [Porkman the Aspirant] St7 Dx6 Co9 In9 Wi15 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP0(42) Pw33(33) AC13 Sn0 Xp2/20 T35 Latest messages [-1 -> 7] Warning: HP low! The human hits you! [-1 -> 6] Warning: HP low! The carollian monster bites you! [-1 -> 5] Warning: HP low! The carollian monster bites you! [-1 -> 4] Warning: HP low! Unknown command ' '. (2x) What do you want to drink? [de or ?*.] You sense the presence of monsters. The water demon thrusts his short sword. The water demon hits you! [-2 -> 2] Warning: HP low! The water demon claws you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 24 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 67% Wand drop chance was reduced to 57% Amulet drop chance was reduced to 76% Implant drop chance was reduced to 84% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 99% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: searching (turn 10) The following skill became untrainable if you tried to train it too early: attack spells (turn 175) The following skill became untrainable after a while: dagger (turn 55665) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 24515) Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80668 Monster spawn increase reached its maximum at turn 229198 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 831045 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: poorly jittery (freq bonus 24) The monster species that spawned more often: rat swarm (freq bonus 36) The monster species that spawned more often: giant brown rat (freq bonus 6) The monster species that spawned more often: pain mistress (freq bonus 28) The monster species that spawned more often: evasive riot breaker (freq bonus 24) The monster species that spawned more often: jester (freq bonus 10) The monster species that spawned more often: volt turret (freq bonus 24) The monster species that spawned more often: wererat (freq bonus 36) The monster species that spawned more often: droven turret (freq bonus 5) The monster species that spawned more often: hallu trove (freq bonus 7) The monster species that spawned more often: snore colony (freq bonus 24) The monster species that spawned more often: half-troll (freq bonus 20) The monster species that spawned more often: falling turret (freq bonus 36) The monster species that spawned more often: jolt eel (freq bonus 84) The monster species that spawned more often: gravgrue (freq bonus 12) The monster species that spawned more often: loaded star (freq bonus 36) The monster species that spawned more often: barb wort (freq bonus 15) The monster species that spawned more often: butler (freq bonus 10) The monster species that spawned more often: Woodland-elf (freq bonus 27) The monster species that spawned more often: killer apple (freq bonus 14) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 8) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster species that never randomly spawned: noisy turret The monster species that never randomly spawned: +1 gml wall The monster species that never randomly spawned: agent black growth The monster species that never randomly spawned: mana force fungus The monster species that never randomly spawned: Purgatory Dude The monster species that never randomly spawned: cheator rusalka The monster species that never randomly spawned: exorcize serb The monster species that never randomly spawned: realignment familarity The monster species that never randomly spawned: brass dragon bat The monster species that never randomly spawned: Katcher The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 40) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 53) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 12) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 12) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 2) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 16) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 8) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 2) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this trap was always invisible: initialization trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 1) Trap randomization happened for 1 in 448 traps Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 4 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You saw invisible You had 1579 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Hersifon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (169) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 42% 300% Techniques known in the end Name Level Status turn undead 2X Prepared(0) blessing 2X Prepared(0) spirituality check 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of taming (POTESTAS) scroll of healing (JUBILEX IS MY BEST FRIEND) scroll of mana (I WANT TO HERB MY BIKE UP) scroll of phase door (GINOH DIVAD) scroll of standard id (XERTH Q3) scroll of cure (PHCHYAR PA CHA MILCHITHER) * scroll of extra healing (CACHE EM EXTENDED MAGIC MEMORY VAULT) * scroll of greater mana restoration (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) Spellbooks spellbook of healing (parchment) spellbook of detect monsters (chartreuse) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (27 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...