Fermat, lawful male elven Wizard -----------.-------------------- ---------- |...............0..............| |........| | ------+--.-----------..-----.| +......<.| |.G.| +).| |.| --.------- |...| |..+ |.| # |...| - |..| |.| # |@..|.| |.-- |.| # |-|--.| |.| |.|# # -.@{..- |.-. |.)# ### .........G...- -.|... |.|# # --+--.----.-- ... .| ...|.|# ### |. 0 2. +----- ---|.|######### # | +.| -|-.-- |.| |...>| -.| |....| .| |....| --- ------ Fermat the Thaumaturge Experience level: 6 Strength: 9 Dexterity: 15 Constitution: 13 Intelligence: 18 Wisdom: 11 Charisma: 10 Health: 0(20) Energy: 31(42) Def: 5 Gold: 0 Moves: 894 Dungeon seed: bymnrK9tywR1FkIR Game ID: Fermat_1540829314 Your Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor e - an uncursed +0 cloak of magic resistance (being worn) n - a cursed -2 helm of opposite alignment (being worn) q - an uncursed +0 pair of iron shoes (being worn) r - a cursed -3 dwarvish mithril-coat of warning named warning (being worn) Comestibles m - an uncursed tripe ration Scrolls k - an uncursed scroll of scare monster l - a blessed scroll of identify Spellbooks g - a blessed spellbook of clairvoyance j - an uncursed spellbook of charging s - an uncursed spellbook of confuse monster Rings o - a blessed +4 ring of carrying p - a cursed ring of teleportation Wands b - an uncursed wand of striking (0:4) Tools i - an uncursed wooden harp Spells and supernatural/magical abilities: Spell marked with ':' is quivered. Name Level Category Cost Memory a - force bolt 1 : attack 5pw 99% h - healing 1 healing 5pw 99% m - magic missile 2 attack 10pw 99% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills wands [Basic] Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were piously aligned. You were immune to sleep. You were magic resistant. You saw invisible. You were warned. You had infravision. Ptah was noncommittal. You are dead. Vanquished creatures: 2 gnome kings 3 gnome lords a gnomish wizard 3 dwarves 4 monkeys a werejackal a hobbit 2 yellow molds 18 gnomes 6 jackals a goblin 4 grid bugs 46 creatures vanquished. Voluntary challenges: You were an atheist. You used a wielded weapon 9 times, starting on turn 149. You read items or engraved 7 times, starting on turn 1. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You never wrote Elbereth's name. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 3 Level 1 a fountain, a vault a long staircase Level 2 Level 3 a fountain stairs to The Gnomish Mines The Gnomish Mines: levels 4 to 6 Level 4 stairs to The Dungeons of Doom Level 5 Level 6 <- You were here a general store, a fountain History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:290 you reached level 2 of The Dungeons of Doom. On T:388 you reached level 3 of The Dungeons of Doom. On T:418 you reached level 1 of The Gnomish Mines. On T:431 you advanced to experience level 2. On T:433 you advanced to experience level 3. On T:476 you advanced to experience level 4. On T:546 you advanced to experience level 5. On T:648 you reached level 2 of The Gnomish Mines. On T:779 you reached level 3 of The Gnomish Mines. On T:840 you advanced to experience level 6. Score breakdown: Gold: 0 ( 0 points) Experience: 6 levels (12456 points) Exploration: 6 levels ( 11.76%) ( 9486 points) Discoveries: 3 items ( 1.05%) ( 3067 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 12 monsters ( 3.16%) ( 5331 points) Turncount: 894 turns ( 0 points) Survival: died (score multiplied by 80%) Total score: 24272 Latest messages: The force bolt misses the water nymph. The water nymph displaces the watchman. The force bolt hits the water nymph! The water nymph resists! The door crashes open! Kinojevis shouts: "Who dared destroy my door?" The water nymph stole an uncursed blindfold. Kinojevis zaps a long wand! The magic missile hits you! Some of the missiles bounce off! You are caught in the magical blast! You resist the magical blast. You feel better. Kinojevis zaps a wand of magic missile! The magic missile hits you! Some of the missiles bounce off! The magic missile bounces! The magic missile hits you! Some of the missiles bounce off! You die... Kinojevis comes and takes all your possessions. Final status: Goodbye Fermat the Wizard, killed by a magic missile... You died in The Gnomish Mines on dungeon level 6 with 24272 points, and 0 pieces of gold, after 894 moves. You were level 6 with a maximum of 20 hit points when you died.