# NetHack 3.4.3 config # junethack rebatela OPTIONS=windowtype:tty ## Curses interface (disable windowtype:tty) #OPTIONS=windowtype:curses OPTIONS=DECgraphics OPTIONS=align_status:bottom OPTIONS=align_message:top OPTIONS=windowborders:2 OPTIONS=petattr:I # Set terminal window for same dimensions OPTIONS=term_cols:80 OPTIONS=term_rows:24 OPTIONS=perm_invent # Roles #OPTIONS=role:Ranger,race:Human,gender:male,align:neutral #OPTIONS=role:Knight,race:Human,gender:male,align:lawful #OPTIONS=role:Priest,race:Human,gender:male,align:neutral #OPTIONS=role:Rogue,race:Human,gender:male,align:chaotic #OPTIONS=role:Monk,race:Human,gender:male,align:neutral #OPTIONS=role:Archeologist,race:Dwarf,gender:male,align:lawful #OPTIONS=role:Valkyrie,race:Human,align:lawful #OPTIONS=role:Wizard,race:Elf,gender:male,align:chaotic #OPTIONS=role:Samurai,race:Human,gender:male,align:lawful #OPTIONS=role:Healer,race:Gnome,gender:male,align:neutral #OPTIONS=role:Barbarian,race:Orc,gender:male,align:chaotic #OPTIONS=role:Caveman,race:Human,gender:male,align:lawful #OPTIONS=role:Tourist,race:Human,gender:male,align:neutral OPTIONS=dogname:Gizmo,catname:Izzy,fruit:gel tab OPTIONS=!autopickup,pickup_types:$"=/!?+* OPTIONS=packorder:")[%?+/=!(*0_` OPTIONS=nolegacy,verbose,autoquiver,autodig,nonews,pushweapon,pickup_thrown,quiver_fired OPTIONS=showscore,color,toptenwin,use_inverse,time,showexp,number_pad:0,lit_corridor,hilite_pet #OPTIONS=nopet OPTIONS=!sparkle,!cmdassist,!lootabc,!hilite_hidden_stairs,!hilite_obj_piles OPTIONS=boulder:0 OPTIONS=showbuc,showborn,show_obj_sym OPTIONS=sortloot:loot OPTIONS=paranoid_hit,paranoid_quit OPTIONS=msghistory:200 OPTIONS=hitpointbar,menu_glyphs,use_darkgray OPTIONS=msg_window:combination OPTIONS=suppress_alert:3.3.1 # UnNetHack specific #OPTIONS=!show_dgn_name OPTIONS=statuscolors # Valid colors are: black, blue, brown, cyan, gray, green, lightblue, lightcyan, lightgreen, lightmagenta, magenta, none, orange, red, white, yellow # Hitpoints and power STATUSCOLOR=hp%100=green,hp%75=yellow,hp%50=orange STATUSCOLOR=hp%25=red,hp%10:black STATUSCOLOR=pw%100=green,pw%75=yellow,pw%50:orange,pw%25:red,pw%10:black # Carry and hunger status STATUSCOLOR=burdened:yellow,stressed:orange,strained:red STATUSCOLOR=overtaxed:red,overloaded:black STATUSCOLOR=satiated:brown,hungry:orange,weak:red STATUSCOLOR=fainting:black,fainted:black # Mental/Health/Other status STATUSCOLOR=hallu:magenta,conf:orange,stun:red STATUSCOLOR=ill:lightgreen,foodpois:lightgreen,slime:lightgreen STATUSCOLOR=held:red,blind:black STATUSCOLOR=gold:yellow OPTIONS=menucolors MENUCOLOR=" blessed .*"=green MENUCOLOR=" holy .*"=green MENUCOLOR=" cursed .*"=red MENUCOLOR=" unholy .*"=red MENUCOLOR=" uncursed .*"=white MENUCOLOR=" blessed .* \(being worn\)"=lightgreen MENUCOLOR=" blessed .* \(weapon in (hand|foreclaw)\)"=lightgreen MENUCOLOR=" blessed .* \(weapon in hands|foreclaws\)"=lightgreen MENUCOLOR=" cursed .* \(being worn\)"=orange MENUCOLOR=" cursed .* \(weapon in (hand|foreclaw)\)"=orange MENUCOLOR=" cursed .* \(weapon in hands|foreclaws\)"=orange MENUCOLOR=" blessed .* \(on (left|right) hand\)"=lightgreen MENUCOLOR=" blessed .* \(on (left|right) foreclaw\)"=lightgreen MENUCOLOR=" blessed .* \(in quiver\)"=lightgreen MENUCOLOR=" cursed .* \(on (left|right) hand\)"=orange MENUCOLOR=" cursed .* \(on (left|right) foreclaw\)"=orange MENUCOLOR=" cursed .* \(in quiver\)"=orange MENUCOLOR=" blessed .* \(alternate weapon; not wielded\)"=lightgreen MENUCOLOR=" blessed .* \(wielded in other (hand|foreclaw)\)"=lightgreen MENUCOLOR=" cursed .* \(alternate weapon; not wielded\)"=orange MENUCOLOR=" cursed .* \(wielded in other (hand|foreclaw)\)"=orange MENUCOLOR=" gold piece"=yellow MENUCOLOR=" Amulet of Yendor"=lightmagenta MENUCOLOR=" wand .*[^!]canc"=yellow MENUCOLOR=" [1-7][*]"=black # Food Conducts # vegan MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=lightcyan MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=lightcyan MENUCOLOR=" oranges?( named.*)?$"=lightcyan MENUCOLOR=" pears?( named.*)?$"=lightcyan MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=lightcyan MENUCOLOR=" (blackberry|blackberries|brain)"=lightcyan MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=lightcyan MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=lightcyan MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=lightcyan # vegetarian MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie"=lightblue MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=lightblue ## Always pick these: AUTOPICKUP_EXCEPTION="<*Amulet of Yendor*" AUTOPICKUP_EXCEPTION="<*Candelabrum of Invocation*" AUTOPICKUP_EXCEPTION="<*candelabrum*" AUTOPICKUP_EXCEPTION="<*Bell of Opening*" AUTOPICKUP_EXCEPTION="<*silver bell*" AUTOPICKUP_EXCEPTION="<*Book of the Dead*" AUTOPICKUP_EXCEPTION="<*papyrus spellbook*" AUTOPICKUP_EXCEPTION="<*magic lamp*" AUTOPICKUP_EXCEPTION="<*wand of wishing*" AUTOPICKUP_EXCEPTION="<*wand of death*" AUTOPICKUP_EXCEPTION="<*wand of polymorph*" AUTOPICKUP_EXCEPTION="<*dilithium crystal*" AUTOPICKUP_EXCEPTION="<*diamond*" AUTOPICKUP_EXCEPTION="<*ruby*" AUTOPICKUP_EXCEPTION="<*jacinth*" AUTOPICKUP_EXCEPTION="<*sapphire*" AUTOPICKUP_EXCEPTION="<*black opal*" AUTOPICKUP_EXCEPTION="<*emerald*" AUTOPICKUP_EXCEPTION="<*detonation*" AUTOPICKUP_EXCEPTION="<*thirsty*" AUTOPICKUP_EXCEPTION="<*vorpal*" ## Don't pick these: AUTOPICKUP_EXCEPTION=">*cheap plastic imitation of the Amulet of Yendor*" AUTOPICKUP_EXCEPTION=">*worthless piece of*" AUTOPICKUP_EXCEPTION=">* stone*" AUTOPICKUP_EXCEPTION=">*loadstone*" AUTOPICKUP_EXCEPTION=">*rock*" AUTOPICKUP_EXCEPTION=">*chunk*" AUTOPICKUP_EXCEPTION=">*meatball*" AUTOPICKUP_EXCEPTION=">*scare monster*" AUTOPICKUP_EXCEPTION=">*spellbook of*" ## Message types # displacing pets. hide the message. MSGTYPE=hide "You swap places with your *" # items on floor #MSGTYPE=norep "You see here *" #MSGTYPE=norep "You see here a *" #MSGTYPE=norep "You see here an *" # Miscellaneous MSGTYPE=hide "You descend the stairs" MSGTYPE=hide "You climb up the stairs" MSGTYPE=norep "Your sacrifice is consumed *" MSGTYPE=hide "You open the *" MSGTYPE=hide "You carefully open *" MSGTYPE=norep "A tower of flame erupts *" MSGTYPE=hide "You start digging." MSGTYPE=hide "You hit the rock with all your might." MSGTYPE=hide "You displaced *" MSGTYPE=stop "You wrest one last charge from the worn-out wand" MSGTYPE=hide "Something is engraved here on the headstone." MSGTYPE=hide "* tastes terrible!" MSGTYPE=hide "The golden haze around you becomes less dense." MSGTYPE=norep "The Book of the Dead glows a strange dark red, but remains intact." MSGTYPE=hide "A mysterious force prevents the *" MSGTYPE=hide "Unknown command *" # emergencies MSGTYPE=stop "The (couatl.*eel|kraken) swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little *" MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "* hits you with the (cockatrice|chickatrice) corpse." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "* reaches out, and you feel fever and chills." MSGTYPE=stop "* reaches out, and your body shrivels." # vibrating square MSGTYPE=stop "You feel a strange vibration *" # enhance MSGTYPE=stop "You feel more confident *" # status effects MSGTYPE=stop "You feel hungry." MSGTYPE=stop "You are beginning to feel hungry." MSGTYPE=stop "You are getting the munchies." MSGTYPE=stop "You feel weak now." MSGTYPE=stop "You still have the munchies." MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The munchies are interfering with your motor capabilities." MSGTYPE=stop "* needs food, badly!" MSGTYPE=stop "You only feel hungry now." MSGTYPE=stop "You now have a lesser case of the munchies." MSGTYPE=stop "You faint from lack of food." MSGTYPE=stop "You regain consciousness." MSGTYPE=stop "You die from starvation." MSGTYPE=stop "You die from hunger and exhaustion." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You die from your illness." MSGTYPE=stop "You feel feverish." # (potential) inventory cursing MSGTYPE=stop "You feel a malignant aura surround *" # near-death MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop ", your life force is running out" MSGTYPE=stop ", all your powers will be lost..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop " is about to die." # hit messages (help stop deaths from riding movement keys) MSGTYPE=stop "* bites!" MSGTYPE=stop "* hits!" MSGTYPE=stop "* kicks!" MSGTYPE=stop "* butts!" MSGTYPE=stop "* stings!" MSGTYPE=stop "* touches *" MSGTYPE=stop "* tentacles suck you!" MSGTYPE=stop "You are hit by *" # Nurse MSGTYPE=norep "* nurse hits!" MSGTYPE=hide "* nurse hits! (I hope you don't mind.)" #Monster symbols MONSTERS=097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 064 088 039 038 059 058 126 093