OPTIONS=!cmdassist OPTIONS=menustyle:full OPTIONS=!implicit_uncursed OPTIONS=time OPTIONS=symset:DECgraphics SYMBOLS=S_ghost:X OPTIONS=boulder:0 OPTIONS=msghistory:100 OPTIONS=catname:Kit Kat OPTIONS=horsename:Philip OPTIONS=map_mode:fit_to_screen ## OPTIONS=autoquiver OPTIONS=showexp OPTIONS=showrace OPTIONS=paranoid_confirmation:pray Remove quit OPTIONS=autopickup OPTIONS=pickup_types:$"?!/=+% OPTIONS=pickup_thrown OPTIONS=pickup_burden:Burdened # crappy items autopickup_exception=".* named.* empty.*" autopickup_exception=".* named.* crap.*" autopickup_exception=".* called.* crap.*" autopickup_exception=".* named.* junk.*" autopickup_exception=".* called.* junk.*" autopickup_exception=".* named.* worthless.*" autopickup_exception=".* called* worthless.*" autopickup_exception=".* worthless piece.*" autopickup_exception=".* rock.*" autopickup_exception=".* gray stone.*" autopickup_exception=".* flint.*" autopickup_exception=".* loadstone.*" # we might want to autopickup food, but never corpses autopickup_exception=".* corpse.*" autopickup_exception=".* glob.*" # really good items I don't normally autopickup autopickup_exception="<.*magic marker.*" autopickup_exception="<.*magic lamp.*" autopickup_exception="<.*silver bell.*" autopickup_exception="<.*Bell of Opening.*" autopickup_exception="<.*candelabrum.*" autopickup_exception="<.*Candelabrum.*" autopickup_exception="<.*Book of the Dead.*" autopickup_exception="<.*papyrus spellbook.*" # Don't pick up scrolls of scare monster autopickup_exception=".* scare monster.*" autopickup_exception=".* called.* scare monster.*" # Automatically dig if you are wielding a digging tool and moving # into a place that can be dug OPTIONS=autodig # Walking into a door attempts to open it OPTIONS=autoopen # Allow saving and loading bones files. OPTIONS=bones # Show out-of-sight areas of lit rooms OPTIONS=dark_room # Use inverse for pets OPTIONS=hilite_pet # Use inverse for piles of items OPTIONS=hilite_pile # How recalled messages (ctrl-p) are displayed. OPTIONS=msg_window:reversed ## Sort items by name. One of "none", "loot", or "full" OPTIONS=sortloot:full OPTIONS=color ## Colored menus. Regular expressions allowed. # OPTIONS=menucolors:true MENUCOLOR=" blessed"=green MENUCOLOR=" holy"=green MENUCOLOR=" cursed"=red MENUCOLOR=" unholy"=red MENUCOLOR=" named cursed"=red MENUCOLOR=" called cursed"=red MENUCOLOR=" .* worn"=white&inverse MENUCOLOR=" uncursed .* worn"=white&inverse MENUCOLOR=" blessed .* worn"=green&inverse MENUCOLOR=" cursed .* worn"=red&inverse MENUCOLOR=" cursed .* wielded"=red&inverse MENUCOLOR=" cursed .* hand"=red&inverse MENUCOLOR=" blessed .* wielded"=green&inverse MENUCOLOR=" blessed.* hand"=green&inverse MENUCOLOR=" uncursed .* wielded"=white&inverse MENUCOLOR=" uncursed .* hand"=white&inverse MENUCOLOR=" blessed .* bag of holding"=green&underline MENUCOLOR=" uncursed .* bag of holding"=cyan&underline MENUCOLOR=" cursed .* bag of holding"=red&underline MENUCOLOR=" wand of cancellation"=orange&underline MENUCOLOR=" called cancellation"=orange&underline MENUCOLOR=" called vanish"=orange MENUCOLOR=" bag of tricks"=orange&underline MENUCOLOR=" (gauntlets|gloves|boots) .* fumbl"=orange MENUCOLOR=" fumble boots"=orange MENUCOLOR=" dunce cap"=orange MENUCOLOR=" c(hi|o)ckatrice corpse"=yellow MENUCOLOR=" cockatrice egg"=yellow MENUCOLOR="wishing"=lightcyan MENUCOLOR="unpaid"=white&underline # Enhance MENUCOLOR=" \[Basic\]$"=green MENUCOLOR=" \[(Skilled|Master)\]$"=lightgreen MENUCOLOR=" \[(Expert|Grand Master)\]$"=white MENUCOLOR=" martial arts +\[Expert\]$"=green MENUCOLOR="^ *[a-z -]+ +\[Unskilled\]$"=black #MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master)\]$" # Messagetypes # ## displacing pets. hide the message. MSGTYPE=hide "You swap places with .*" ## items on floor. don't repeat the message. #MSGTYPE=norep "You see here a .*" #MSGTYPE=norep "You see here an .*" ## delayed instadeaths. always prompt for -more- # emergencies MSGTYPE=stop "The (couatl|.*eel|kraken|python) swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well" MSGTYPE=stop "You are turning a little green" MSGTYPE=stop "Your limbs are getting oozy" MSGTYPE=stop "Your skin begins to peel away" MSGTYPE=stop "You are turning into a green slime" MSGTYPE=stop "You are slowing down" MSGTYPE=stop "Your limbs are stiffening" MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe" MSGTYPE=stop "You're gasping for air" MSGTYPE=stop "Your blood is having trouble reaching your brain" MSGTYPE=stop "You can no longer breathe" MSGTYPE=stop "You're turning blue" MSGTYPE=stop "Your consciousness is fading" MSGTYPE=stop "You feel deathly sick" MSGTYPE=stop "You feel much worse" MSGTYPE=stop "You feel even worse" # vibrating square MSGTYPE=stop "You feel a strange vibration beneath " MSGTYPE=stop "You feel a strange vibration under your " ## enhance MSGTYPE=stop "You feel more confident " ## stairs spam MSGTYPE=hide "You descend .*" MSGTYPE=hide "You climb .*" ## digging spam MSGTYPE=hide "You start digging." MSGTYPE=hide "You hit the rock ." MSGTYPE=hide "You make an opening .*" MSGTYPE=hide "You succeed in cutting ." # Ensure changes will be shown for a few turns after they happen. OPTIONS=statushilites:10 # Always show gold as the proper color. OPTIONS=hilite_status:gold/always/yellow # Show when XL changes. OPTIONS=hilite_status:experience-level/changed/white/cyan # the above line is equivalent to: OPTIONS=hilite_status:experience-level/changed/white/always/cyan # Specify multiple cutoffs for all ability scores. OPTIONS=hilite_status:characteristics/<5/red OPTIONS=hilite_status:characteristics/>6/orange OPTIONS=hilite_status:characteristics/>8/brown OPTIONS=hilite_status:characteristics/>11/yellow OPTIONS=hilite_status:characteristics/>13/green OPTIONS=hilite_status:characteristics/>16/cyan OPTIONS=hilite_status:characteristics/>18/lightblue # Hilight multiple encumbrance statuses. OPTIONS=hilite_status:carrying-capacity/burdened/yellow/stressed/orange # Percentage cutoffs for hitpoints. OPTIONS=hilite_status:hitpoints/100%/brightgreen OPTIONS=hilite_status:hitpoints/<100%/green OPTIONS=hilite_status:hitpoints/<60%/yellow OPTIONS=hilite_status:hitpoints/<40%/red