rsa, chaotic female hemophage Space Marine ---- ##----- .||.$. ------ #,....|## @)...I |.|.>| ##,|...-,# ..D.|I ---- ----------- |....|## #,,|...|,# -.---- ..=%$|#|.........|#|.)|).,# ##,#|...|,# #`,## #,|.%%%|,-.........-,|....|,# #,,#|.|.|,# #,)# #,...%!-,|.|....|..|,|....|,# ##,##-----,# ##,# #,|.%..|#-----------,|....|,# #,,# #,# #,### #,|.[.. ##,----.-,## #,## ### #,,,######,#,#---- #,,,,,,,#,,# #`,# ###%,,,,#,##,# ##=,,,,###,## #,## ##---|-.-#,# #,-.--- #,,# #,# |.....|#,# #,|...| ##,# #,# ||...^.,,# #,-...| #,-----%# |.....|### ##|...| #,-<|..,# ---[--- |...| ##||..|## ### ----- |...| ----- [Rsa the Space Sergeant] St15 Dx11 Co15 In5 Wi7 Ch6 SmaHepFemCha S13726 Spa:43 $60 HP-1(83) Pw39(39) AC0 Xp6/364 T2186 Hun Latest messages [-8 -> 32] The ancipital thrusts a pronged polearm. You are hit by a pronged polearm! [-11 -> 21] You can move again. What do you want to wield? [- a-emnquv or ?*] q - a samurai sword (weapon in hand) {16}. The ancipital thrusts his pronged polearm. Your bronze plate mail blocks the ancipital's attack. The ancipital thrusts his pronged polearm. The ancipital hits you! [-4 -> 17] The baby white dragon bites you! You hear the howling of the CwnAnnwn... [-10 -> 7] Warning: HP low! You hit the baby white dragon! The ancipital thrusts a pronged polearm. You are hit by a pronged polearm! You die... Your inventory Weapons a - an uncursed +0 pistol {8} b - an uncursed +0 hand blaster (alternate weapon; not wielded) {12} c - 75 uncursed +0 bullets (in quiver) {2} d - 100 uncursed +0 blaster bolts {2} m - the uncursed -1 orcish dagger named >LgiSkX {4} q - an uncursed +0 katana (weapon in hand) {16} u - an uncursed +0 elven bow {12} v - an uncursed +0 silver mace {12} Armor g - an uncursed +1 jumpsuit {5} x - an uncursed +0 bronze plate mail (being worn) {200} Comestibles r - 2 uncursed oranges {0} F - a blessed missile mirror corpse {1450} Scrolls h - 6 uncursed scrolls of healing {0} i - 5 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} s - a blessed scroll of gain mana {0} t - a blessed finalized scroll of WC {0} B - an uncursed finalized scroll of scare monster {0} Potions p - an uncursed finalized potion of object detection {0} A - an uncursed potion of blindness {0} Wands z - an uncursed wand of make invisible (0:3) {0} Tools e - an uncursed +0 torch (682) {20} n - 4 uncursed +0 torch (683)'s {80} Final attributes You were aligned Your alignment was 3 Your max alignment was 21 You carried 0 sins You could not have this property at all: infravision You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 44 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 48% chance Ring drop chance was reduced to 74% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 82% Tool drop chance was reduced to 86% Food drop chance was reduced to 91% Monster death drops spawned with only 88% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: hammer The following skill became untrainable if you tried to train it too early: chaos spells (turn 2432) The following skill became untrainable after a while: polearms (turn 31332) The following skill couldn't be trained before a certain turn number is reached: dart (turn 37382) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Your leg damage was 2 Monster spawn increase started at turn 43785 Monster spawn increase reached its maximum at turn 155918 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6334240 The monster class that cannot be genocided was giant humanoid The monster species that spawned more often: grandmaster lich (freq bonus 1) The monster species that spawned more often: aqua pudding (freq bonus 8) The monster species that spawned more often: plague bug (freq bonus 2) The monster species that spawned more often: crappy mushroom (freq bonus 3) The monster species that spawned more often: exorcize serb (freq bonus 2) The monster species that spawned more often: sub-gnome (freq bonus 12) The monster species that spawned more often: alpha who wolf (freq bonus 18) The monster species that spawned more often: greater chaos servant (freq bonus 3) The monster species that spawned more often: Left Ass (freq bonus 12) The monster species that spawned more often: memory moss (freq bonus 3) The monster species that spawned more often: baby red dragon (freq bonus 6) The monster species that spawned more often: flameproof troll (freq bonus 2) The monster species that spawned more often: artistic kaleidoscope intertangling residentially (freq bonus 16) The monster species that spawned more often: silver naga hatchling (freq bonus 8) The monster species that spawned more often: ruby warp patch (freq bonus 2) The monster species that spawned more often: stealolisk (freq bonus 4) The monster species that spawned more often: larva (freq bonus 14) The monster species that spawned more often: actinide unconstricted (freq bonus 6) The monster species that spawned more often: kilned pouchy (freq bonus 6) The monster species that spawned more often: motherfucker angel (freq bonus 12) The monster trait that was more common: monsters whose attacks blind you (freq bonus 16) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 8) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster species that never randomly spawned: pegachuck The monster species that never randomly spawned: Annemarie's girl shoe The monster species that never randomly spawned: Officer Lieutenant The monster species that never randomly spawned: Woodland-quendi wierdo The monster species that never randomly spawned: dark green ogre The monster species that never randomly spawned: non-mad ray The monster species that never randomly spawned: catapult indulge transgressive The monster species that never randomly spawned: vorpal jabberwock The monster species that never randomly spawned: Sue Lyn The monster species that never randomly spawned: cadaver The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 18) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 3) The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 5) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 7) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 5) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 2) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 2) Trap randomization happened for 1 in 186 traps Next attribute increase check would have come at turn 3520 Strength training was 18 Dexterity training was 20 Wisdom training was 12 Constitution training was 47 Your sanity was 0 Your protection was reduced by 1 You had not decided on your sexuality yet You were prevented from having infravision (0) You had 465 points of nutrition remaining You were invisible Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Krog, Winston and Cyrus Your deity was Cyrus The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc258) - last build Tue May 28 12:56:31 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) katana (samurai sword) elven bow (runed bow) Armor jumpsuit (silver clothes) Scrolls scroll of healing (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of mana (CRITICAL HIT) scroll of phase door (DYNA SOKO SUCK) scroll of standard id (SOME THING YOU CHOOSE) scroll of cure (A HOT SINGLE MAHOU SHOUJO) * scroll of extra healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) * scroll of greater mana restoration (JE SUIS COVFEFE) scroll of gain mana (CAN I BECOME A BEEFSTEAK) scroll of WC (SKYED GNAWN) scroll of scare monster (MUNCH MUNCH) Potions potion of monster detection (oobleck) potion of sickness (orange tea) potion of paralysis (blood-colored) potion of object detection (syrup) potion of blindness (feeding) Wands wand of make invisible (motile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 43 to 45 Level 43: <- You are here Vanquished creatures a trainant a cock a wild dog a touch spore 0 twintails (1 created) a ringing hobbit a dwarven child 0 hobbit lords (1 created) 0 tucholds (1 created) 0 training kobolds (1 created) a picture kobold 0 demented shamans (1 created) a young nymph 0 goblins (1 created) 0 goooblins (1 created) 0 marine goblins (1 created) a fry (3 created) 0 goblin thieves (1 created) 0 foll orcs (1 created) 0 ascent orcs (1 created) an easy piercer 0 sock moles (1 created) 0 packrats (1 created) a millipede a spideroid a little webmaker a spikespider a venom crawler 2 curare crawlers 0 healthy cave spiders (2 created) 0 poison millipedes (1 created) an eightlegger 2 daddy longlegses a centipede a black centipede 0 grabhappy plants (1 created) 0 wimpdag bangers (1 created) a cancel watcher 0 electro balls (1 created) a nibble worm a melee bug 0 boom lights (1 created) 0 frenzy mammals (1 created) 2 missile mirrors (5 created) a chaffinch 0 down centaurs (1 created) 0 domestic centaurs (1 created) a tiny dragom (2 created) 0 baby white dragons (1 created) a baby blood dragon a nold a porter lichen (0 created) 0 immobile molds (1 created) an immobile patch 0 sub-gnomes (1 created) a gnome 0 giant children (1 created) an Inspector Lieutenant a total covet lich a creep mummy a rat mummy a mininaga 0 baby ogres (4 created) 0 ble ogres (1 created) 0 minor ogres (1 created) 0 space orcs (4 created) 0 ogres (1 created) 0 less ogres (1 created) 0 oozing puddings (1 created) a low ooze a sludtt a putit 2 rustbash hunks a negative thing 2 mini ers a small er 0 tiny trolls (3 created) a cloll (2 created) a mister decay (2 created) 0 little trolls (1 created) 0 mk2 clolls (1 created) 0 advanced clolls (1 created) a noob horror (3 created) a new zombie 6 spit golems 0 karate scrubs (1 created) 0 ancipitals (1 created) 0 cuntgun troopers (1 created) 0 prisoners (1 created) a glib hand a slata 0 swim hatas (1 created) a hata-hata a wet hata (2 created) a little tyrannosaurus 0 piles of worthless coins (1 created) 0 piles of pennies (1 created) a floor grue 0 easy grues (1 created) 0 stationary walls (1 created) 0 novice roll walls (1 created) 0 dream-beams (1 created) a biem turret 0 tool troves (1 created) 133 creatures born. 65 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 55 times You killed 51 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (26 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Grand Master) (30 of 160) two-handed weapons [Basic] (max Master) (20 of 160) missile weapons [Basic] (max Master) (24 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (34 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (53 of 160) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye rsa the Space Marine... You died in Space Base on dungeon level 43 with 13720 points, and 60 pieces of gold, after 2186 moves. Killer: a lucern hammer You were level 6 with a maximum of 83 hit points when you died. You reached the 117th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 115 13834 winsalot-Psi-Ins-Mal-Cha died in The Dungeons of Doom on level 5 [max 9]. Killed by a monster (mugger). - [44] 116 13743 Leeroy-Ord-Clk-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (creeping copper coins). - [87] *117 13720 rsa-Sma-Hep-Fem-Cha died in Space Base on level 43 [max 45]. Killed by a lucern hammer. - [83] 118 13487 Goreval-Mid-Aur-Fem-Cha died in The Dungeons of Doom on level 6 [max 7]. Killed by a shotgun shell. - [73] 119 13470 AmyBSOD-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (panther), while being clawed. - [111]