rumix, neutral male angelic Archeologist -------- ----------- |....... -.........|,# .......| |.........|,# |......|########|..d.......@# |......|,,,,,,,,$........$|,,, |......-,#######|.........|## |.....<|,# ---.-+----- |......|, -------- [Rumix the Digger] St5 Dx6 Co8 In8 Wi13 Ch7 ArcAngMalNeu S4 Dlvl:1 $0 HP19(20) Pw12(12) AC10 Xp1/1 T27 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. You see here 2 gold pieces {0}. The little dog picks up 2 gold pieces {0}. The little dog drops 2 gold pieces. The little dog picks up 2 gold pieces {0}. There is a wall in the way! (2x) The door resists! The door opens. You miss the newt zombie. (3x) The newt zombie bites you! [-1 -> 19] You destroy the newt zombie! The little dog drops 2 gold pieces. You see here a gold piece {0}. There is a wall in the way! (3x) What do you want to ready? [- or ?*] Never mind. Really quit [yes/no]? (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: drain resistance Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 41% Potion drop chance was reduced to 86% Armor drop chance was reduced to 74% Tool drop chance was reduced to 89% Monster death drops spawned with only 94% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: memorization The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: crossbow The following skill became untrainable after a while: sling (turn 19609) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36635 Monster spawn increase reached its maximum at turn 216518 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1191360 The monster class that cannot be genocided was rodent The monster class that was spawned more often: lich (freq bonus 8) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: Arle Nadja (freq bonus 36) The monster species that spawned more often: insurmountable growth (freq bonus 216) The monster species that spawned more often: synaptic dismaying (freq bonus 26) The monster species that spawned more often: xiphosuran slurred (freq bonus 33) The monster species that spawned more often: mud congregational unpacker lapidated downshift (freq bonus 44) The monster species that spawned more often: werelichen (freq bonus 30) The monster species that spawned more often: yodeller multi (freq bonus 66) The monster species that spawned more often: porn gnome (freq bonus 27) The monster species that spawned more often: way pusher (freq bonus 42) The monster species that spawned more often: evasive homunculus (freq bonus 20) The monster species that spawned more often: dreadblossom swarm (freq bonus 42) The monster species that spawned more often: berserker (freq bonus 12) The monster species that spawned more often: hobbit thief (freq bonus 30) The monster species that spawned more often: incorrect cat (freq bonus 18) The monster species that spawned more often: obsidian gargoyle (freq bonus 18) The monster species that spawned more often: guessed fuck (freq bonus 44) The monster species that spawned more often: sand fisher (freq bonus 36) The monster species that spawned more often: unemployable alpinely (freq bonus 18) The monster species that spawned more often: priest (freq bonus 10) The monster species that spawned more often: red seraphon (freq bonus 36) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster species that never randomly spawned: kobold caster The monster species that never randomly spawned: blind eye The monster species that never randomly spawned: great mantidragon The monster species that never randomly spawned: pile of platinum coins The monster species that never randomly spawned: polychrome boomer The monster species that never randomly spawned: sicklichen The monster species that never randomly spawned: rainbowfly The monster species that never randomly spawned: thunder caller The monster species that never randomly spawned: waggery rebilled irritably vegetate The monster species that never randomly spawned: ogre mage The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: stalactite (pernicious) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 17) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 2) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 3) The RNG hath decreed that this item was generated more often: flame mountain ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 12) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 5) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 5) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 66) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 20) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 17) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 5) Trap randomization happened for 1 in 529 traps Next attribute increase check would have come at turn 434 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You saw invisible You had infravision You had 1472 points of nutrition remaining You were stealthy You could fly You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc258) - last build Thu Apr 25 11:32:23 2019. You could not have safely prayed (125) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant weapon (THERESA FLAUSCHEBUESCHEL MAY) scroll of healing (MASH EM EXTENDED POTATO DINNER) scroll of mana (YOU AINT GETTING OUT OF HERE ALIVE) scroll of phase door (A HOT SINGLE MAHOU SHOUJO) scroll of standard id (CARPE DIEM) scroll of cure (GIMMIE ALL THE SPELLS) * scroll of extra healing (SENIOR ASSWIPE) * scroll of greater mana restoration (TIGHT SPANDEX SHIRT) Spellbooks spellbook of light (colluded) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye rumix the Archeologist... Since you quit, the score list will not be checked.