The November NetHack Tournament (2019) Unix NetHack Version 3.6.3-1 Work-in-progress - last build Thu Nov 7 21:16:22 2019 (ebcafd7fecfdf004d3da37162463acae14be412d,branch:master). Game began 2019-11-10 14:07:24, ended 2019-11-10 14:24:16. saso, chaotic female elven Wizard --- .| -.| |.| |.| |.| |.| #.|-.. |.|...- |..|... |.---.....--- |.||.......>. |.|--........ |.| .-... |.| |0 | |.| | ------------- -------.---------.|.| |......................o..........#.| ----------- ------------)----------.| 0@..........| ------------- Saso the Conjurer St:7 Dx:12 Co:16 In:19 Wi:12 Ch:9 Chaotic S:805 Dlvl:6 $:21 HP:0(37) Pw:16(37) AC:9 Xp:4/121 T:1803 Latest messages: The dingo turns to flee. The elf zombie turns to flee. The hill orc turns to flee. The kobold turns to flee. The elf zombie turns to flee. The dingo turns to flee. The jackal turns to flee. You hear a distant zap. The hill orc turns to flee. The jackal turns to flee. The elf zombie turns to flee. The kobold turns to flee. The jackal turns to flee. The dingo turns to flee. The kobold turns to flee. The kobold turns to flee. The hill orc turns to flee. The elf zombie turns to flee. The gnome throws a dagger! The dagger hits the elf zombie. The dingo turns to flee. The hill orc turns to flee. The jackal turns to flee. The hill orc turns to flee. The elf zombie turns to flee. The hobbit turns to flee. The elf zombie turns to flee. The dingo turns to flee. The kobold turns to flee. The gnome turns to flee. The jackal turns to flee. The hill orc turns to flee. The hill orc turns to flee. The hill orc hits! The hobbit picks up a dagger. You climb up the stairs. You hear a door open. Gorog-hai of Unuruk wields a curved sword! With great effort you move the boulder. Ogunuruk of Unuruk shoots 2 poisoned crude arrows! You are hit by the 1st poisoned crude arrow! Wizard, your life force is running out. You feel weaker! You are hit by the 2nd poisoned crude arrow! You die... Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 21 gold pieces Weapons s - a blessed +0 orcish dagger a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles v - an uncursed slime mold Scrolls j - an uncursed scroll of confuse monster o - a blessed scroll of fire i - an uncursed scroll of gold detection k - an uncursed scroll of remove curse Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of wizard lock Potions g - an uncursed potion of booze f - an uncursed potion of confusion h - a blessed potion of object detection q - an uncursed potion of paralysis Rings d - an uncursed ring of polymorph control e - an uncursed ring of see invisible Wands c - a wand of cold (0:6) Tools n - an uncursed leather drum t - an uncursed lock pick w - an uncursed towel Gems/Stones p - 3 uncursed worthless pieces of violet glass u - an uncursed worthless piece of yellow glass Saso the Wizard's attributes: Background: You were a Conjurer, a level 4 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 6. You entered the dungeon 1803 turns ago. There was a full moon in effect when your adventure ended. You had 121 experience points, 39 more were needed to attain level 5. Your score was 805 before end-of-game adjustments. Basics: You had 0 out of 37 hit points. You had 16 out of 37 energy points (spell power). Your armor class was 9. Your wallet contained 21 zorkmids. Autopickup was off. Final Characteristics: Your strength was 7 (peak:8, limit:18). Your dexterity was 12 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 12 (limit:20). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were devoutly aligned. You were magic-protected. You were sleep resistant. You had infravision. You were warded. You were lucky. You are dead. Vanquished creatures: a dingo 2 gnome lords a giant ant 4 dwarves 11 gnomes a gnome zombie a gecko 8 jackals a fox 2 goblins a sewer rat 5 grid bugs a lichen 2 kobold zombies 3 newts 44 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 23 times. You engraved Elbereth 13 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never removed an item from a swap chest. You never allowed your nemesis to die. You never allowed Vlad to die. You never allowed the Wizard to die. You never allowed a high priest to die. You never allowed a Rider to die. You never touched an artifact. The Dungeons of Doom: levels 1 to 3 Level 1: A fountain, a grave. Level 2: A sink, a grave. Stairs down to The Gnomish Mines. Level 3: The Gnomish Mines: levels 3 to 7 Level 3: Level 6: <- You were here. Final resting place for you, killed by an orcish arrow. Level 7: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | saso | | 21 Au | | killed by an | | orcish arrow | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye saso the Wizard... You died in The Gnomish Mines on dungeon level 6 with 803 points, and 21 pieces of gold, after 1803 moves. You were level 4 with a maximum of 37 hit points when you died.