The November NetHack Tournament (2019) Unix NetHack Version 3.6.3-1 Work-in-progress - last build Thu Nov 7 21:16:22 2019 (ebcafd7fecfdf004d3da37162463acae14be412d,branch:master). Game began 2019-11-10 18:37:13, ended 2019-11-10 21:04:19. saso, chaotic female elven Wizard ----- |.<.+ |@..| -...| --.-- Saso the Thaumaturge St:11 Dx:14 Co:16 In:20 Wi:13 Ch:8 Chaotic S:8090 Dlvl:11 $:0 HP:0(57) Pw:63(89) AC:-1 Xp:8/1485 T:9878 Hungry Latest messages: You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth The jaguar turns to flee. The barrow wight turns to flee. The elf mummy turns to flee. The wererat throws a knife! A knife misses you. The gas spore turns to flee. The owlbear turns to flee. Something is written here in the dust. You read: "Elbereth". You see here a knife. The dwarf king turns to flee. The giant spider turns to flee. The rothe turns to flee. The giant spider suddenly disappears! The yellow light turns to flee. The wererat changes into a rat. The giant spider turns to flee. The rothe turns to flee. The elf mummy turns to flee. The jaguar turns to flee. The wererat changes into a human. The gas spore turns to flee. The rothe turns to flee. The dwarf turns to flee. The yellow light turns to flee. The wererat misses! What do you want to read? [s-wFH or ?*] * As you read the scroll, it disappears. The gas spore seems disoriented. The dwarf picks up a knife. What do you want to write with? [- afh-kopzKOQUY or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth Something is written here in the dust. You read: "Elbereth". You see no objects here. The sasquatch turns to flee. The rothe turns to flee. You descend the stairs. You see here a scroll of identify. D - a scroll of identify. It hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor q - an uncursed rusty +1 orcish helm (being worn) b - an uncursed +0 cloak of magic resistance (being worn) Comestibles B - 9 uncursed food rations G - 4 uncursed fortune cookies S - an uncursed lembas wafer T - 3 uncursed tripe rations y - an uncursed tin of brown mold J - 2 cursed tins of gecko meat Scrolls s - 2 cursed scrolls of earth v - an uncursed scroll of enchant armor t - a cursed scroll of enchant weapon D - an uncursed scroll of identify F - 2 uncursed scrolls of light w - an uncursed scroll of punishment H - an uncursed scroll of scare monster Potions C - 2 uncursed potions of gain energy A - an uncursed potion of monster detection x - a blessed potion of object detection E - a cursed potion of sleeping Rings k - a cursed ring of aggravate monster h - an uncursed ring of free action j - an uncursed ring of searching K - an uncursed ring of searching Wands Y - a wand of create monster (0:14) o - a wand of digging (0:5) z - a wand of magic missile (0:5) f - a cursed wand of make invisible (0:5) p - a wand of speed monster (0:4) i - a wand of teleportation (0:4) Tools m - an uncursed blindfold M - an uncursed oil lamp P - a +0 pick-axe V - an uncursed skeleton key I - an uncursed stethoscope d - a +0 unicorn horn Gems/Stones U - an uncursed jet stone O - an uncursed worthless piece of black glass Q - an uncursed worthless piece of yellowish brown glass Saso the Wizard's attributes: Background: You were a Thaumaturge, a level 8 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 11. You entered the dungeon 9878 turns ago. There was a full moon in effect when your adventure ended. You had 1485 experience points, 1075 more were needed to attain level 9. Your score was 8090 before end-of-game adjustments. Basics: You had 0 out of 57 hit points. You had 63 out of 89 energy points (spell power). Your armor class was -1. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 14 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 13 (limit:20). Your charisma was 8 (limit:18). Final Status: You were hungry. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You had a moderate defense bonus (+9). You were warded. You were fast. You were lucky. You are dead. Vanquished creatures: a giant mimic a small mimic a pyrolisk a freezing sphere a tiger a tengu 2 chameleons 2 giant beetles a wolf 15 leprechauns an ice vortex a gold golem a werewolf a chickatrice a dog a housecat a dwarf lord a blue jelly a gray unicorn a raven a gnome mummy a snake 2 soldier ants 2 wood nymphs 2 Uruk-hai an orc shaman 2 rock piercers a rock mole a pony 3 fog clouds a yellow light 2 gnome lords 4 gnomish wizards a red naga hatchling 2 black naga hatchlings 2 golden naga hatchlings 4 elf zombies a straw golem 2 floating eyes 8 dwarves 2 hill orcs 9 rothes 2 rabid rats a centipede 2 giant bats 3 orc zombies 6 dwarf zombies a werejackal 2 iguanas 2 killer bees a coyote 2 gas spores 4 hobbits 2 manes a hobgoblin 3 giant rats 3 cave spiders a brown mold a yellow mold a green mold 2 red molds 17 gnomes a Keystone Kop 2 gnome zombies 5 geckos 7 jackals a fox 2 kobolds 2 goblins 5 sewer rats 13 grid bugs 2 lichens 3 newts 190 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 74 times. You engraved Elbereth 42 times. You never genocided any monsters. You never polymorphed an object. You used no wishes. You never removed an item from a swap chest. You never allowed your nemesis to die. You never allowed Vlad to die. You never allowed the Wizard to die. You never allowed a high priest to die. You never allowed a Rider to die. You never touched an artifact. The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: A fountain. Level 3: A fountain. Level 4: An altar, a fountain. Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: Level 7: An altar to Anhur. Stairs up to Sokoban, level 6. Level 8: Level 9: Many fountains, a sink. Level 10: A very big room. Level 11: <- You were here. Final resting place for you, killed by an invisible stalker. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Sokoban: levels 6 up to 3 Level 3: Unsolved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | saso | | 0 Au | | killed by an | | invisible | | stalker | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye saso the Wizard... You died in The Dungeons of Doom on dungeon level 11 with 8090 points, and 0 pieces of gold, after 9878 moves. You were level 8 with a maximum of 57 hit points when you died.