schnaader, lawful male asgardish Valkyrie ### .. ##### #. ###...# ..# #...h.# .. #.MMh.## #. ##...h@# ..# #.W.### ..###..# #..##.## ### .,.....# |..... #....## |............# -....... #..## ........ # ..#..# |......%. #..## | #.. # -##..# ||#..# ... #.. .(.| ..# |..| #.. #... ..# [Schnaader the Fighter] St16 Dx7 Co15 In5 Wi3 Ch3 ValAsgMalLaw S5213 Dlvl:6 $439 HP-6(116) Pw34(35) AC5 Xp7/993 T1710 Cnf Fea Stn Latest messages Your small shield blocks the army dwarf's attack. The drey elf mummy claws you! [-3 -> 15] Warning: HP low! You miss the drey elf mummy. The drey elf mummy claws you! You feel even more afraid than before! You are getting even more confused. Your sanity increases. Valkyrie, all your powers will be lost... [-6 -> 9] Warning: HP low! You destroy the drey elf mummy! The army dwarf thrusts his dwarvish short sword. The army dwarf hits you! [-5 -> 5] Warning: HP low! The army dwarf thrusts his dwarvish short sword. The army dwarf hits you! You die... Your inventory Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} y - an uncursed +1 orcish dagger {4} A - an uncursed +0 orcish dagger {4} D - 25 uncursed +3 darts named Homicidal Tendancies {0} L - an uncursed +3 orcish dagger {4} Armor c - an uncursed +3 small shield (being worn) {12} o - a blessed +0 scale mail {100} H - a cursed +0 leather cloak {7} I - an uncursed +0 pair of gnomish boots {4} Comestibles d - an uncursed partly eaten food ration {1} p - 5 uncursed apples {0} s - 2 uncursed carrots {0} z - an uncursed tripe ration {0} J - 2 uncursed fortune cookies {0} R - a cursed ratbot egg {0} Scrolls f - 4 uncursed scrolls of healing {0} g - an uncursed greased scroll of healing {0} h - an uncursed thoroughly rotted scroll of healing {0} i - 4 uncursed scrolls of mana {0} j - 4 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} n - an uncursed finalized scroll of styx {0} q - an uncursed scroll of remove curse {0} w - an uncursed finalized scroll of scare monster {0} x - an uncursed scroll of gold detection {0} B - an uncursed scroll of punishment {0} K - an uncursed scroll of boss companion {0} Potions m - a cursed potion of monster detection {0} Wands Q - an uncursed wand of slow monster called slowdown (0:1) {0} Tools e - an uncursed +0 torch (737) {20} v - an uncursed tin whistle called normal {0} E - an uncursed +0 torch (786) (alternate weapon; not wielded) {20} F - a blessed sack {5} G - an uncursed charger {0} Gems C - a blessed +0 disthene stone named s {1} The sack is empty. Final attributes You were piously aligned Your alignment was 23 Your max alignment was 25 You carried 0 sins You could not have this property at all: peacevision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 75% chance Wand drop chance was reduced to 84% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 84% Food drop chance was reduced to 97% Monster death drops spawned with only 88% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: enchantment spells The following skill became untrainable after a while: pick-axe (turn 38215) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 49014) Number of artifacts generated was 0 Number of fake artifacts generated was 6 Monster spawn increase started at turn 27846 Monster spawn increase reached its maximum at turn 162103 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2078153 The monster class that cannot be genocided was wraith The monster class that was spawned more often: rodent (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 5) The monster species that spawned more often: gnome mummy (freq bonus 8) The monster species that spawned more often: hunter medicinal (freq bonus 30) The monster species that spawned more often: giant brown rat (freq bonus 16) The monster species that spawned more often: vip rumber (freq bonus 9) The monster species that spawned more often: rodent of unusual size (freq bonus 72) The monster species that spawned more often: calculated whirligig (freq bonus 12) The monster species that spawned more often: flaming trove (freq bonus 3) The monster species that spawned more often: midgety dwarf (freq bonus 12) The monster species that spawned more often: coterie of motes (freq bonus 30) The monster species that spawned more often: pit play figure (freq bonus 6) The monster species that spawned more often: prayer book mimic (freq bonus 12) The monster species that spawned more often: Stefanje (freq bonus 8) The monster species that spawned more often: master stone dragon (freq bonus 12) The monster species that spawned more often: memo mushroom (freq bonus 18) The monster species that spawned more often: small sounder (freq bonus 12) The monster species that spawned more often: static blob (freq bonus 32) The monster species that spawned more often: fillen warp fungus (freq bonus 12) The monster species that spawned more often: fidelity trousseaux (freq bonus 8) The monster species that spawned more often: wiggle cat (freq bonus 30) The monster species that spawned more often: shayateen (freq bonus 8) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters from the Evil Variant (freq bonus 3) The monster species that never randomly spawned: acider lich The monster species that never randomly spawned: ceinture kiddish polymorphously The monster species that never randomly spawned: timekeeper The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: orc survivor The monster species that never randomly spawned: goofiest symbolizing The monster species that never randomly spawned: never an orc zombie The monster species that never randomly spawned: night tiger The monster species that never randomly spawned: crocechaun The monster species that never randomly spawned: SJW lawyer The monster class that more likely to generate with musable stuff: gnome The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 7) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 34) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 16) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 12) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 88) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 12) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 1) Trap randomization happened for 1 in 447 traps Next attribute increase check would have come at turn 4939 Strength training was 8 Dexterity training was 27 Wisdom training was 9 Constitution training was 11 Your sanity was 28 You were cold resistant You were shock resistant You were stunned (38) You were confused (38) You were stricken with fear (38) You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 18% You hungered rapidly You had 623 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc258) - last build Tue May 28 12:56:31 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (dim colored helmet) * skullcap (eternal helmet) * flack helmet (plumed helmet) * crystal helm (scuba helmet) * mining helm (cold-blooded helmet) * field helm (sages helmet) * helm of safeguard (narrow helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (silk fingerlings) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (camouflage patterned boots) * boots of safeguard (lolita boots) Scrolls scroll of healing (SNOWMAN WITHOUT SNOW) scroll of mana (NERVE KILLING IT) scroll of phase door (COMMITHACK IS A FUN VARIANT) scroll of standard id (DLOEAU) scroll of cure (TSX IS A VARIANT AND NOT VANILLA) * scroll of extra healing (POTESTAS) * scroll of greater mana restoration (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of styx (YOU STEPPED INTO A HEAP OF SHIT) scroll of remove curse (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of scare monster (FLOAT BY SHOCK MAGNET 5) scroll of gold detection (OUSIRI SESEGGENBARPHARGGES) scroll of punishment (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of boss companion (BUFF DEDEDE) Potions potion of healing (luminescent) potion of paralysis (incandescent) potion of monster detection (warping) Wands wand of slow monster called slowdown (dreaming) Tools tin whistle called normal (whistle) sack (bag) Gems disthene stone (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 143 times You killed 77 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (14 of 20) shield [Basic] (max Master) (63 of 160) body armor [Unskilled] (max Expert) (8 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (28 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (155 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel schnaader the Valkyrie...