Unix SpliceHack Version 0.7.1-21 Work-in-progress - last build Thu Jun 11 23:43:34 2020 (eaf92ba7efe1c6658d1cb49f73f0e615b8a28a74,branch:Master). Game began 2020-07-09 12:05:51, ended 2020-07-09 12:44:35. smzp, lawful female vampiric Archeologist ...................................................... ## ....Hh.............h.................................. ( ............................................................h. ...M...........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}+..............H ...h...........}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}..H..........H.. ...................h...)h..@z................................. #....H.......[..........h..>...F..F..............H..... ..............H.............(`............(.....(..... Smzp the Investigator St:9 Dx:11 Co:16 In:15 Wi:15 Ch:11 Lawful Dlvl:11 $:1281 HP:0(69) Pw:45(45) AC:9 Xp:8/1731 T:3721 Burdened Fly Latest messages: The dwarf removes a hard hat and puts on a hard hat. The dwarf picks up a pick-axe. What do you want to write with? [- abgrzACGIK-OSVYZ or ?*] - You scrawl on the floor with your fingertip. What do you want to scrawl on the floor here? Elbereth Are you waiting to get hit? Use 'm' prefix to force a no-op (to rest). What do you want to write with? [- abgrzACGIK-OSVYZ or ?*] - You scrawl on the floor with your fingertip. What do you want to scrawl on the floor here? Elbereth The wombat turns to flee. The fire giant turns to flee. The fire giant picks up a stout spear. The fire giant wields a stout spear! The fire giant picks up a hooded cloak. The fire giant picks up a pair of hard shoes. The fire giant removes a pair of gold hard shoes and puts on a pair of hard shoes. The wood golem turns to flee. The dwarf turns to flee. The wombat turns to flee. The dwarf wrestler swings his broad pick at the fire giant. The dwarf wrestler misses the fire giant. The dwarf wrestler swings his broad pick at the fire giant. The dwarf wrestler misses the fire giant. The fire giant throws a stout spear! The stout spear misses the dwarf wrestler. The stout spear hits the wood golem! The dwarf wrestler swings his broad pick at the wood golem. The dwarf wrestler misses the wood golem. The dwarf wrestler swings his broad pick at the wood golem. The dwarf wrestler misses the wood golem. The dwarf turns to flee. The dwarf wrestler swings his broad pick at the wood golem. The dwarf wrestler whacks the wood golem. The wood golem is destroyed! The dwarf wrestler throws a dagger! A dagger misses you. The dwarf wrestler picks up 11 wooden crude arrows. The fire giant picks up a hooded cloak. You miss the dwarf wrestler. You bite the dwarf wrestler. The fire giant picks up a broad short sword. The dwarf wrestler punches you! The dwarf wrestler punches you! The dwarf wrestler grabs you! You cannot escape from the dwarf wrestler! You cannot escape from the dwarf wrestler! The dwarf wrestler punches you! The dwarf wrestler punches you! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 1281 gold pieces Weapons a - a blessed burnt +2 bullwhip (weapon in hand) Armor s - an uncursed +0 platinum dwarvish helm (being worn) j - a cursed rotted -1 light armor (being worn) p - an uncursed +0 studded armor Comestibles m - an uncursed sprig of wolfsbane Potions d - a blessed potion of booze c - an uncursed potion of booze n - an uncursed potion of monster detection Rings M - an uncursed ring of blood magic z - an uncursed ring of free action Z - an uncursed ring of free action C - an uncursed +1 ring of gain constitution (on left hand) K - an uncursed +1 ring of gain constitution (on right hand) I - an uncursed ring of see invisible b - a cursed ring of teleportation Wands N - a wand of digging (0:8) A - a wand of digging (0:4) O - a wand of magic missile (0:1) G - a cursed wand of probing (0:5) Tools h - an uncursed sack containing 2 items H - an uncursed copper skeleton key B - an uncursed oil lamp (lit) e - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones L - 2 uncursed amethyst stones Y - an uncursed citrine stone S - an uncursed dilithium crystal r - an uncursed jacinth stone V - 2 uncursed turquoise stones g - an uncursed touchstone Contents of the sack: 2 uncursed potions of vampire blood an uncursed blindfold Smzp the Archeologist's attributes: Background: You were an Investigator, a level 8 vampiric Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were straight. You were in the Great Banquet Hall, on level 11. You entered the dungeon 3721 turns ago. You had 1731 experience points, 829 more were needed to attain level 9. Basics: You had 0 out of 69 hit points. You had all 45 energy points (spell power). Your armor class was 9. Your wallet contained 1281 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 9 (peak:13, limit:19). Your dexterity was 11 (limit:20). Your constitution was 16 (base:14, limit:20). Your intelligence was 15 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 11 (limit:20). Final Status: You were flying. You were held by a dwarf wrestler (south). You were burdened; movement was slightly slowed. You were wielding a whip. You were skilled in whip. Final Attributes: You were piously aligned. You were level-drain resistant. You were stealthy. You could survive without air. You regenerated. You were warded. You were fast. You had gone 978 turns without praying. You are dead. Vanquished creatures: a wood golem a python 2 giant spiders a scorpion a myconid warrior 2 gnome kings a brown pudding a werewolf a housecat a dwarf lord a screamer a baby brood wasp a bugbear a rock mole a mutated ratman a myconid scout 6 gnome lords 3 gnomish wizards 3 gnomish psychics a wandering cactus a ghoul 3 chickens a weeping eye 19 dwarves a kobold lord a boar 2 rothes a parrot 5 monkeys an iguana 4 killer bees 4 coyotes a hobbit a cow 2 giant rats 3 cave spiders a brown mold a yellow mold a red mold 45 gnomes 4 garter snakes 4 jackals 2 foxes 2 kobolds 2 goblins 2 sewer rats 4 grid bugs a bat 4 lichens a kobold zombie 4 newts 159 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were celibate. You read items or engraved 11 times. You engraved Elbereth 4 times. You never used a special technique. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered the Gnomish Mines. You attained the rank of Field Worker. You entered Minetown. You attained the rank of Investigator. You entered a shop. You entered a temple. The Dungeons of Doom: levels 1 to 5 Level 1: Some fountains. Level 2: An altar, a fountain, a sink. Level 3: Many fountains. Level 4: A fountain. Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Level 8: Some shops, a temple, some fountains, a sink. Level 9: Level 10: Level 11: Level 12: Stairs up to The Great Banquet Hall, level 11. The Great Banquet Hall: Level 11: <- You were here. A throne. Final resting place for you, killed by a dwarf wrestler. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | smzp | | 1281 Au | | killed by a | | dwarf wrestler | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye smzp the Archeologist... You died in The Great Banquet Hall on dungeon level 11 with 8687 points, and 1281 pieces of gold, after 3721 moves. You were level 8 with a maximum of 69 hit points when you died.