spline, lawful female angelic Valkyrie ---------------- |...d@.........| |...........%..| |..............| |..............| -----------.---- ,#####,# #,,#,,,,# ####,,,#### ,,,,,,,,### #,####,,,# #,# ##------ #,###---....| #,,,,-......| #,###|......| ### |......| |<....(| ---..).| ------ [Spline the Stripling] St15 Dx9 Co14 In6 Wi8 Ch3 ValAngFemLaw S21 Dlvl:1 $1 HP24(24) Pw4(4) AC4 Xp1/5 T62 Latest messages It misses. You miss the spikespider. (3x) You kill the spikespider! 1 gold piece. e - an uncursed scroll of healing {0}. You see here a wooden container {1950}. # There is a wooden container {1950} here, loot it? [ynq] (q) Hmmm, it seems to be locked. # In what direction? [hykulnjb><] There is a wooden container {1950} here, force its lock? [ynq] (q) You start bashing it with your spear. You succeed in forcing the lock. In fact, you've totally destroyed the wooden container. A heavy iron ball is destroyed! You don't have anything to put on. There is nothing here to pick up. (4x) # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 27 Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 91% Potion drop chance was reduced to 99% Tool drop chance was reduced to 96% Food drop chance was reduced to 93% The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: memorization The following skill became untrainable if you tried to train it too early: body spells (turn 17) The following skill became untrainable after a while: protection spells (turn 60909) Heavy curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87773 Monster spawn increase reached its maximum at turn 195219 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1645761 The monster class that cannot be genocided was elemental The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: lewd kraken (freq bonus 4) The monster species that spawned more often: Coure (freq bonus 6) The monster species that spawned more often: fairy dragon (freq bonus 18) The monster species that spawned more often: eerie ghost (freq bonus 5) The monster species that spawned more often: lightbringer (freq bonus 24) The monster species that spawned more often: huge lizard (freq bonus 21) The monster species that spawned more often: formalin biometer hornet (freq bonus 15) The monster species that spawned more often: bloody killer tomato (freq bonus 24) The monster species that spawned more often: potentiator oversubscribed chile (freq bonus 72) The monster species that spawned more often: edgy mushroom (freq bonus 5) The monster species that spawned more often: mumbling cloud (freq bonus 24) The monster species that spawned more often: supergaunt (freq bonus 4) The monster species that spawned more often: dancing king (freq bonus 6) The monster species that spawned more often: off shrieker (freq bonus 14) The monster species that spawned more often: balrog (freq bonus 7) The monster species that spawned more often: simple devil (freq bonus 16) The monster species that spawned more often: yellow hulk (freq bonus 12) The monster species that spawned more often: striped jelly (freq bonus 12) The monster species that spawned more often: aquamarine marine (freq bonus 24) The monster species that spawned more often: elven turret (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 3) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster species that never randomly spawned: nruling The monster species that never randomly spawned: nuggel elemental The monster species that never randomly spawned: swallower The monster species that never randomly spawned: number ghost The monster species that never randomly spawned: denouncer fainer alliterating cooer The monster species that never randomly spawned: potentially gasified The monster species that never randomly spawned: phenobarbital laid mummify submersed The monster species that never randomly spawned: giant chieftain The monster species that never randomly spawned: tuna The monster species that never randomly spawned: water girl The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: yith tentacle ((null)) The RNG hath decreed that this item was never generated: table furniture (GANG ONE THROUGH FOUR) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 35) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 27) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 16) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 7) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 20) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 11) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 5) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 11) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: giant foot (feetsy) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this trap was always invisible: moorland trap The RNG hath decreed that this trap was generated more often: initialization trap (freq bonus 1) Trap randomization happened for 1 in 320 traps Next attribute increase check would have come at turn 192 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet Your chance to block was 18% You saw invisible You had infravision You had 1436 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could not have safely prayed (338) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (glibskin helmet) * sedge hat (complete helmet) * skullcap (green bowel) * flack helmet (deformed helmet) * crystal helm (spinning helmet) * mining helm (failuncap helmet) * field helm (less helmet) * helm of safeguard (bluy helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (clumsy gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (velcro boots) * boots of safeguard (hot boots) Scrolls scroll of healing (DESREVER TSEPMET) scroll of mana (SCUMHACK ROLLING FOR STAIRS) scroll of phase door (WATERFALL MUSHROOM CLIMB) scroll of standard id (PLEBHACK NOW WITH SAVESTATES) scroll of cure (EPSTEST EPS) * scroll of extra healing (MANCHNOBIS CHOLCHOBE MALASET IAT) * scroll of greater mana restoration (COVERED VILE DISAPPER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (22 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel spline the Valkyrie... Since you quit, the score list will not be checked.