/dev/null/nethack tribute tournament, November 2017 Unix NetHack Version 3.6.0 - last build Wed Oct 25 12:47:31 2017. Game began 2017-11-18 15:26:05, ended 2017-11-18 18:45:50. spontiff, lawful male human Knight -------------------------- |>......)).......@.......| |.......----------------.| -------.------ |.| |...........| |.| |...........| |.| --------.----| |.| |............| |.| |......(.....| |.| -----.-------- ------|.| |..........| --|....[|.| |..........| |.-.....|.| |.........-- |-|.....|.| -------.---- |.-.....-.| |.0......| |-|^%...|-- |.0......| |.-.....| |...------ --|.....| ----- ------- Spontiff the Sergeant St:18/01 Dx:13 Co:17 In:8 Wi:17 Ch:18 Lawful S:31158 Dlvl:2 $:0 HP:78(78) Pw:76(76) AC:-4 Xp:10/7639 T:17584 Satiated Latest messages: What do you want to use or apply? [cfoswxzDJN-PSZ or ?*] P In what direction? u You put the saddle on the ostrich. In what direction? u The saddled ostrich slips away from you. In what direction? u The saddled ostrich slips away from you. In what direction? u You mount the saddled ostrich. The the Hunter hurls a potion of blindness! The bottle crashes on your head and breaks into shards. It suddenly gets dark. What do you want to use or apply? [cfoswxzDJNOSZ or ?*] c You can see again. Pop! You kill the the Hunter! You kill the giant rat! Pop! You kill the the Bounder! Pop! You kill the the Shadow Lord! You activated a magic portal! Congratulations! You have defeated the villainous Shadow Lord with his dastardly Hunter and Bounder. You've been through the dungeon on an ostrich with no name. You feel dizzy for a moment, but the sensation passes. What do you want to use or apply? [cfoswxzDJNOSZ or ?*] f What do you want to use or apply? [cfoswxzDJNOSZ or ?*] f What do you want to take off? [dghqrG or ?*] G You finish taking off your boots. You float gently to the floor. What do you want to wear? [vG or ?*] v You finish your dressing maneuver. What do you want to remove? [ALR or ?*] L You were wearing an uncursed ring of stealth (on left hand). You sure are noisy. Where do you want to travel to? (For instructions type a ?) A mysterious force prevents the tengu from teleporting! Really attack the tengu? (yes|no) yes The tengu screeches! You hit the tengu! You kill the tengu! You see here a tengu corpse. There is a tengu corpse here; eat it? [ynq] (n) y This tengu corpse tastes terrible! You finish eating the tengu corpse. You feel very jumpy. Really quit? (yes|no) yes Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (n) q Inventory: Amulets A - an uncursed amulet of ESP (being worn) Weapons a - the blessed rustproof +1 Excalibur (weapon in hand) k - an uncursed +0 dagger (alternate weapon; not wielded) Armor d - an uncursed +0 elven mithril-coat (being worn) g - an uncursed +0 pair of leather gloves (being worn) h - an uncursed thoroughly rusty +2 orcish helm (being worn) q - an uncursed +0 oilskin cloak (being worn) r - an uncursed +0 small shield (being worn) v - an uncursed +0 pair of water walking boots (being worn) G - an uncursed +0 pair of levitation boots Comestibles i - an uncursed lizard corpse n - an uncursed food ration p - an uncursed tripe ration y - an uncursed carrot Rings L - an uncursed ring of stealth R - an uncursed ring of free action (on right hand) Wands D - an uncursed wand of digging (0:6) J - an uncursed wand of speed monster (0:2) N - an uncursed wand of slow monster (0:3) O - an uncursed wand of opening (0:2) S - an uncursed wand of sleep (0:0) Z - an uncursed wand of cancellation (0:3) Tools c - an uncursed +0 unicorn horn f - an uncursed bag of holding containing 43 items o - an uncursed magic whistle s - an uncursed stethoscope w - an uncursed mirror x - a blessed oil lamp named CoFiPo Ty z - an uncursed leash Gems/Stones E - an uncursed topaz stone Contents of the bag of holding: an uncursed amber stone an uncursed amulet of ESP an uncursed chrysoberyl stone a cursed +0 elven cloak an uncursed expensive camera (0:76) an uncursed food ration 152 gold pieces a cursed -3 helm of opposite alignment 2 uncursed jasper stones an uncursed +0 mummy wrapping an uncursed potion of gain level a cursed potion of invisibility an uncursed potion of object detection a cursed potion of see invisible 6 uncursed potions of water a blessed +1 ring of gain strength an uncursed ring of invisibility a cursed -1 ring of protection an uncursed ring of shock resistance an uncursed ring of sustain ability a blessed scroll of blank paper 5 uncursed scrolls of blank paper a blessed scroll of confuse monster an uncursed scroll of create monster 2 uncursed scrolls of earth an uncursed scroll of enchant armor an uncursed scroll of light an uncursed scroll of magic mapping 2 uncursed scrolls of remove curse a blessed scroll of taming an uncursed scroll of teleportation 6 uncursed tallow candles an uncursed touchstone 5 uncursed tripe rations an uncursed +0 unicorn horn an uncursed wand of make invisible (0:3) an uncursed wax candle 2 uncursed worthless pieces of blue glass 3 uncursed worthless pieces of green glass an uncursed worthless piece of orange glass 3 uncursed worthless pieces of red glass 3 uncursed worthless pieces of violet glass 3 uncursed worthless pieces of white glass Spontiff the Knight's attributes: Background: You were a Sergeant, a level 10 male human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). Final Characteristics: Your strength was 18/01 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 18 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a long sword. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were poison resistant. You were telepathic. You had automatic searching. You were invisible. You could jump. You could teleport. You could walk on water. You had a small defense bonus (+3). You were guarded. You were fast. You had free action. You were lucky. You survived. Vanquished creatures: The Oracle [extinct] The the Bounder [extinct] The the Hunter [extinct] The the Shadow Lord [extinct] 2 giant mimics a large mimic a water demon 5 small mimics 2 warhorses a xan 2 trolls a djinni a gelatinous cube a pyrolisk a freezing sphere a shocking sphere 3 large cats a tiger a dwarf king 3 tengu an ochre jelly an elf mummy a chameleon 2 giant beetles a cockatrice 4 wolves 4 winter wolf cubs a lynx a panther a gremlin 3 leprechauns 3 iron piercers a giant spider 2 ice vortices 2 vampire bats 2 forest centaurs 2 gnome kings 2 orc mummies a dwarf mummy a rust monster an owlbear a yeti 2 gold golems a lizard a chickatrice a dog 2 housecats a jaguar 2 dwarf lords a blue jelly 2 black unicorns a dust vortex 3 ravens 2 gnome mummies a water moccasin 5 human zombies 2 rope golems 3 soldier ants 4 fire ants an imp a quasit 2 water nymphs a mountain nymph 16 Uruk-hai 4 orc shamans 2 rock piercers 3 rock moles a pony 2 fog clouds 2 yellow lights 3 shriekers a violet fungus 8 gnome lords 3 gnomish wizards 2 kobold mummies 2 red naga hatchlings a black naga hatchling a guardian naga hatchling 5 gray oozes 5 elf zombies a ghoul a straw golem 5 paper golems 5 giant ants 3 little dogs 5 floating eyes 4 kittens 4 dwarves 3 homunculi 2 kobold lords a kobold shaman 7 hill orcs 2 rothes a rabid rat a centipede 3 giant bats 8 monkeys a dwarf zombie a wererat a werejackal 3 iguanas 23 killer bees an acid blob a coyote a hobbit 11 manes 4 large kobolds 5 hobgoblins 3 giant rats 6 cave spiders 2 brown molds 4 yellow molds 4 green molds a red mold 47 gnomes 26 garter snakes a gnome zombie 8 geckos 15 jackals a fox 6 kobolds 3 goblins 8 grid bugs 2 bats 5 lichens a kobold zombie 11 newts 430 creatures vanquished. Extinctions: 4. Tournament kills (ignoring kills over 120): 430. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: A general store. Level 3: Stairs down to The Gnomish Mines. Level 4: An armor shop, a fountain. Stairs up to PoolHall, level 3. Level 5: Some fountains. Oracle of Delphi. Level 6: An armor shop, a fountain. Stairs up to Sokoban, level 5. Level 7: PoolHall: Level 3: The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Sokoban: levels 5 up to 2 Level 2: <- You were here. Solved. Portal to Joust. Level 3: Solved. Level 4: Solved. Level 5: Solved. Joust: Level 2: Fare thee well spontiff the Knight... You quit in Sokoban on dungeon level 2 with 31158 points, and 152 pieces of gold, after 17584 moves. You were level 10 with a maximum of 78 hit points when you quit.