Unix NetHack Version 3.6.2-1 Beta - last build Wed Sep 19 15:47:05 2018. (df582f1f5f9e384214bc40d6e206d0a9c935e259,branch:hardfought) Game began 2018-09-24 13:22:25, ended 2018-09-24 20:34:56. spontiff, neutral male gnomish Healer # -------- ---|- |......-########|...| --------------- ------ #.......| #|..@| # |...........>.| |....| #|...{..| #|....### ---.-- |....^........| |.....#####|.......# #|...| # |....| ######..............| |....| |......|# #|...| ######-....| # |.............| --|--- --------# #---|- ### # |....| # --------.------ # # #####0####)###.....| # # # # ###### ## |.....#### # ## # ## ## 0### ------ # # # ######## # # # #### # # # # #-----|---- # ## -|-------- #|........| ## ------.------- |........| #|.........#### |............| |........| #.........| |............| |.........##########|........|################%###########.............| ---------- ----------# -------------- Spontiff the Rhizotomist St:11 Dx:8 Co:18 In:7 Wi:18 Ch:16 Neutral Dlvl:1 $:52 HP:45(63) Pw:7(7) AC:0 Xp:1/3 T:5636 Latest messages: You get zapped! The newt misses! The goblin wields a war hammer! The grid bug misses! The grid bug bites! Where do you want to travel to? (For instructions type a '?') The goblin wields a crude dagger! The hobbit swings her sling. The hobbit misses! What do you want to use or apply? [eostxHJOSXZ or ?*] s In what direction? h Status of the goblin (chaotic): Level 0 HP 1(1) AC 10. The hobbit swings her sling. The hobbit misses! The hobbit swings her sling. The hobbit misses! The grid bug bites! With great effort you move the boulder. The hobbit shoots a gem called v1! The gem called v1 hits the grid bug. The grid bug is killed! The hobbit shoots a gem called r1! You are almost hit by a gem called r1. P - a gem called r1. The goblin throws a crude dagger! The hobbit is hit. The hobbit is killed! There is nothing here to pick up. Q - a sling. What do you want to drop? [$a-eghjkm-oq-tvx-zABEG-JLMO-TW-Z or ?*] Q You drop a sling. The goblin hits! You miss the goblin. The goblin hits! You see here a sling. You see here a gem called v1. The goblin swings his war hammer. The goblin misses! U - a gem called v1. You see here a sling. The goblin wields a crude dagger! The goblin thrusts her crude dagger. The goblin hits! Beware, there will be no return! Still climb? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 52 gold pieces Weapons W - an uncursed +0 dart k - an uncursed +0 elven dagger (alternate weapon; not wielded) a - an uncursed thoroughly rusty -3 orcish dagger named Elfrist (weapon in hand) Armor h - an uncursed +0 dwarvish iron helm (being worn) g - an uncursed +1 pair of leather gloves (being worn) G - an uncursed +0 pair of leather gloves v - an uncursed +0 pair of low boots (being worn) r - an uncursed +0 small shield (being worn) q - an uncursed +0 dwarvish cloak (being worn) Comestibles c - an uncursed carrot n - 5 uncursed food rations y - an uncursed orange Scrolls I - a cursed scroll of identify T - a blessed scroll of teleportation Spellbooks M - an uncursed spellbook of haste self b - a blessed spellbook of healing Potions d - 2 uncursed potions of gain ability z - 2 potions of holy water Rings L - an uncursed ring of cold resistance R - an uncursed +1 ring of gain strength Wands O - an uncursed wand of secret door detection (0:15) S - an uncursed wand of sleep (0:8) H - an uncursed wand of striking (0:7) Z - an uncursed wand of teleportation (0:5) Tools x - an uncursed oil lamp e - an uncursed +0 pick-axe s - an uncursed stethoscope X - an uncursed partly used tallow candle o - an uncursed tin whistle J - an uncursed tinning kit (0:56) t - an uncursed towel Gems/Stones Y - an uncursed opal E - an uncursed topaz stone P - an uncursed worthless piece of red glass A - 2 cursed worthless pieces of red glass j - 2 uncursed worthless pieces of violet glass U - an uncursed worthless piece of violet glass m - 3 uncursed worthless pieces of yellow glass B - a cursed worthless piece of yellowish brown glass Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). Final Characteristics: You had 45 hit points (max:63). You had 7 magic power (max:7). Your armor class was 0. You had 3 experience points. You entered the dungeon 5636 turns ago. Your strength was 11 (limit:18/50). Your dexterity was 8 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 7 (limit:19). Your wisdom was 18 (limit:18). Your charisma was 16 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. Final Attributes: You were piously aligned. You were poison resistant. You had infravision. You had a small defense bonus (+4). You were warded. You were lucky. You survived. Vanquished creatures: a small mimic a large cat 3 watchmen a shrieker a gnome lord a gnomish wizard 4 dwarves 3 homunculi a kobold lord a wererat a werejackal 3 iguanas 3 acid blobs 3 hobbits a manes a hobgoblin 4 giant rats 4 cave spiders 2 brown molds 3 yellow molds 2 green molds a red mold 11 gnomes a gnome zombie 6 geckos 4 jackals a fox 4 kobolds 6 goblins 3 sewer rats 15 grid bugs a bat 10 lichens 4 kobold zombies 7 newts 118 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were illiterate. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: <- You left from here. A fountain. Level 2: A potion shop, a fountain. Level 3: A general store, some fountains. Stairs down to The Gnomish Mines. Level 4: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Many shops, a temple to Hermes, some fountains. Level 7: Goodbye spontiff the Healer... You escaped from the dungeon with 2012 points, 10 worthless pieces of colored glass, 1 topaz stone (worth 900 zorkmids), 1 opal (worth 800 zorkmids), and 52 pieces of gold, after 5636 moves. You were level 1 with a maximum of 63 hit points when you escaped.