Unix NetHack Version 3.6.2-1 Beta - last build Mon Jan 28 23:02:30 2019. (a4b67636268fdb97c704df3ad085a5b4bdd22166,branch:hardfought) Game began 2019-01-29 13:22:19, ended 2019-01-29 17:52:59. spontiff, neutral male gnomish Healer ### -------- ---- --------#### .-.... |..| |......|# # |....| |..| |......|# ## --------- | -- ----....-----|-+--......|########........| |...........}.....}..........)..| |.......| ----+--...}...--|----|--...| #-.......| |}...}.{|.![.|%..|...| ###|<......| |@}.}...|.)..|.)%|*..| # --------- | -- ----.@..}..|.._.|%%%|...| ##### |............}@}.}.|...)|%.%|..)| # | --------+------.----------|....## .+ |(((.|...| |.| |(.(.-...| |.| |$(..|...| | ---------------.-----------...| |...............................| --------------------------------- Spontiff the Rhizotomist St:15 Dx:8 Co:16 In:8 Wi:17 Ch:18 Neutral Dlvl:6 $:0 HP:39(39) Pw:10(12) AC:1 Xp:2/39 T:10583 Hungry Latest messages: You see here an iron skull cap. You see here an iron skull cap. Your knapsack cannot accommodate any more items. The large cat drops an uncursed potion called water. Autopickup: ON, for $!/="? objects, with one exception. The large cat picks up an uncursed potion called water. The large cat drops an uncursed potion called water. The large cat picks up an uncursed potion called water. The gnome zombie misses! The floating eye turns to flee. You see here a runed dagger. The large cat drops an uncursed potion called water. You hear someone cursing shoplifters. What do you want to drop? [$a-zA-Z or ?*] $ You drop 542 gold pieces. What do you want to dip? [a-zA-Z or ?*] u Dip a cursed potion called cloudy 50z deli into the fountain? [yn] (n) y Your potion called cloudy 50z deli dilutes. What do you want to dip? [a-zA-Z or ?*] u Dip a cursed diluted potion called cloudy 50z deli into the fountain? [yn] (n) y Your diluted potion called cloudy 50z deli dilutes further. What do you want to dip? [a-zA-Z or ?*] G Dip an uncursed potion called cloudy 50z deli into the fountain? [yn] (n) y Your potion called cloudy 50z deli dilutes. What do you want to dip? [a-zA-Z or ?*] G Dip an uncursed diluted potion called cloudy 50z deli into the fountain? [yn] (n) y Your diluted potion called cloudy 50z deli dilutes further. What do you want to dip? [a-zA-Z or ?*] d Dip a cursed potion called see invincible into the fountain? [yn] (n) y Your potion called see invincible dilutes. What do you want to dip? [a-zA-Z or ?*] d Dip a cursed diluted potion called see invincible into the fountain? [yn] (n) y Your diluted potion called see invincible dilutes further. A watch captain yells: "Hey, stop using that fountain!" $ - 542 gold pieces. What do you want to drop? [$a-zA-Z or ?*] $ You drop 542 gold pieces. What do you want to dip? [a-zA-Z or ?*] B Dip a blessed potion called see invincible into the fountain? [yn] (n) y Your potion called see invincible dilutes. Water gushes forth from the overflowing fountain! You drown the large cat. Welcome to experience level 2. You hear the rumble of distant thunder... what: unknown extended command. fuck: unknown extended command. Really quit? (yes) [no] yes Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets A - an uncursed amulet versus poison (being worn) Weapons a - an uncursed -3 orcish dagger named Elfrist (weapon in hand) Armor h - a blessed +1 orcish helm (being worn) g - an uncursed +1 pair of leather gloves (being worn) v - an uncursed +0 pair of elven boots (being worn) q - an uncursed +0 dwarvish cloak (being worn) Comestibles y - an uncursed apple n - 7 uncursed food rations p - 3 uncursed tripe rations Scrolls i - an uncursed scroll of earth f - a cursed scroll of earth T - a blessed scroll of gold detection I - an uncursed scroll of identify N - 2 uncursed scrolls of remove curse Potions c - an uncursed potion of extra healing O - 4 uncursed potions of gain ability Y - an uncursed potion of gain level C - a blessed potion of object detection M - an uncursed potion of object detection U - 2 uncursed potions of paralysis B - a blessed diluted potion of see invisible V - an uncursed potion of speed Q - a potion of holy water d - an uncursed potion of water u - an uncursed potion of water G - an uncursed potion of water Rings b - a cursed -2 ring of gain strength X - a cursed ring of polymorph l - an uncursed ring of warning R - an uncursed ring of warning Wands W - a cursed wand of digging (0:7) F - an uncursed wand of lightning (0:6) D - an uncursed wand of make invisible (0:7) P - an uncursed wand of make invisible (0:5) H - an uncursed wand of secret door detection (0:15) S - an uncursed wand of sleep (0:2) j - an uncursed wand of undead turning (0:8) r - an uncursed wand of undead turning (0:4) Tools Z - an uncursed bag of tricks (0:11) t - an uncursed blindfold named Po SI x - a cursed brass lantern o - an uncursed magic whistle w - an uncursed mirror k - an uncursed skeleton key s - an uncursed stethoscope Gems/Stones E - an uncursed black opal z - 2 uncursed garnet stones K - an uncursed jasper stone e - an uncursed obsidian stone J - an uncursed worthless piece of orange glass L - a cursed worthless piece of red glass m - an uncursed worthless piece of white glass Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 2 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Gnomish Mines, on level 6. You entered the dungeon 10583 turns ago. You had 39 experience points. Basics: You had all 39 hit points. You had 10 out of 12 energy points (spell power). Your armor class was 1. Your wallet was empty. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 15 (limit:18/50). Your dexterity was 8 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 8 (limit:19). Your wisdom was 17 (limit:18). Your charisma was 18 (limit:18). Final Status: You were hungry. You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were aligned. You were poison resistant. You saw invisible. You had infravision. You were stealthy. You had a small defense bonus (+4). You were warded. You were unlucky. You survived. Vanquished creatures: a giant mimic a small mimic a large cat a watchman a spotted jelly a housecat 2 dust vortices 2 human zombies an imp a wood nymph a mountain nymph 2 Uruk-hai a rock piercer a pony a fog cloud 2 yellow lights 5 shriekers 3 gnome lords 2 gnomish wizards 2 kobold mummies a ghoul 2 giant ants 2 little dogs a kitten 4 dwarves 3 homunculi 7 hill orcs a centipede a giant bat 3 orc zombies 2 dwarf zombies 3 iguanas 2 killer bees 2 acid blobs 3 coyotes 3 gas spores 8 hobbits 5 manes 2 large kobolds 3 hobgoblins 8 giant rats 2 cave spiders 3 brown molds 6 yellow molds 3 green molds 3 red molds 3 gnomes 2 garter snakes 2 gnome zombies 8 geckos 9 jackals 4 foxes 5 kobolds 7 goblins 5 sewer rats 11 grid bugs 7 lichens a kobold zombie 15 newts 194 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 4 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: A fountain. Level 2: A general store. Stairs down to The Gnomish Mines. Level 3: A potion shop. Level 4: Level 5: A potion shop, a fountain. Level 6: Level 7: "books everywhere" Stairs up to Sokoban, level 6. Level 8: Level 9: A sink, a grave. Level 10: A sink. The Gnomish Mines: levels 3 to 6 Level 3: "Come back with pick" Level 4: Level 5: Level 6: <- You were here. Some shops, a temple to Hermes, some fountains. Sokoban: levels 6 up to 3 Level 3: "Come back for zoo" Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Goodbye spontiff the Healer... You quit in The Gnomish Mines on dungeon level 6 with 990 points, and 0 pieces of gold, after 10583 moves. You were level 2 with a maximum of 39 hit points when you quit.