Unix NetHack Version 3.6.3-1 Work-in-progress - last build Mon Jul 1 00:48:06 2019 (327142cc363eaa7cad6f6701c23b827efe9355e4,branch:hardfought). Game began 2019-07-02 13:29:39, ended 2019-07-03 12:39:05. spontiff, neutral female gnomish Healer ------- |..@..| ----- |..d..| ##->..| ----------- |...{..## # |...| |.........| --|---- # # |...| |.........| # # # --|-- ##..........| # ####------ ## ## # ----|------ ## #|....| ### ## # # # #-....-#)# # #### # # ###|k...| # # ### ---.---- # ---.-- ###### # ### --|--- |......| ### ######## -.-.-----# |.....##### --------- |......| # |........# |....| ## |.......| |.......## |.......| |(...| ####........| |....{.| |........#######|....| |.......| -------- |.......| #|....| ####-.......| |.......| #------ #### --------- |.......- # # --------- ########## Spontiff the Rhizotomist St:10 Dx:10 Co:16 In:8 Wi:18 Ch:17 Neutral Dlvl:1 $:0 HP:35(35) Pw:5(5) AC:-18 Xp:1/6 T:9393 Burdened Latest messages: You swap places with your large dog. You swap places with your large dog. You climb up the stairs. What do you want to use or apply? [fj-lostwxzDSX or ?*] x Your lamp is now on. You have a little trouble lifting $ - 11 gold pieces. There are several more objects here. A trap door in the ceiling opens and a rock falls on your head! Fortunately, you are wearing a hard helmet. You have a little trouble lifting b - a carrot. What do you want to adjust? [a-df-hj-ln-tv-zDERSX or ?*] b Adjust letter to what [beimuA-CF-QT-WYZ] (? see used letters)? c Swapping: c - a carrot. What do you want to drink? [b or ?*] b You feel much better. The large dog whines. The large dog whines. What do you want to use or apply? [fj-lostwxzDSX or ?*] f You put 11 gold pieces into the bag called sack. The large dog whines. You swap places with your large dog. Where do you want to travel to? (For instructions type a '?') The large dog steps reluctantly over a +0 elven mithril-coat. The large dog picks up an elven dagger. You stop. Your large dog is in the way! Where do you want to travel to? (For instructions type a '?') The large dog drops an elven dagger. The large dog picks up an elven dagger. The large dog drops an elven dagger. You stop. Your large dog is in the way! Where do you want to travel to? (For instructions type a '?') You climb up the stairs. Where do you want to travel to? (For instructions type a '?') You stop. Your large dog is in the way! Where do you want to travel to? (For instructions type a '?') The large dog bites the grid bug. The grid bug is killed! The large dog bites the grid bug. The grid bug is killed! You climb up the stairs. Where do you want to travel to? (For instructions type a '?') Beware, there will be no return! Still climb? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons a - an uncursed -3 orcish dagger named Elfrist (weapon in hand) Armor h - an uncursed +0 dwarvish iron helm (being worn) g - a blessed +1 pair of leather gloves (being worn) v - an uncursed +0 pair of iron shoes (being worn) r - an uncursed +0 small shield (being worn) q - an uncursed +0 cloak of magic resistance (being worn) d - a blessed +2 silver dragon scale mail (being worn) Comestibles y - an uncursed apple c - a cursed carrot n - an uncursed food ration p - an uncursed tripe ration Rings R - an uncursed ring of fire resistance (on right hand) Wands D - an uncursed wand of digging (0:4) X - an uncursed wand of sleep (0:4) S - an uncursed wand of sleep (0:2) Tools f - a cursed sack containing 48 items t - an uncursed blindfold j - an uncursed expensive camera (0:95) z - an uncursed leash (attached to the large dog) w - an uncursed mirror x - an uncursed oil lamp (lit) k - an uncursed skeleton key s - an uncursed stethoscope o - an uncursed tin whistle Gems/Stones E - an uncursed topaz stone l - an uncursed luckstone Contents of the sack: 566 gold pieces an uncursed amulet versus poison an uncursed +0 mummy wrapping a blessed scroll of create monster 3 uncursed scrolls of create monster a blessed scroll of destroy armor a cursed scroll of fire a blessed scroll of food detection an uncursed scroll of punishment a cursed scroll of teleportation an uncursed spellbook of wizard lock 5 uncursed potions of booze an uncursed potion of fruit juice 3 uncursed potions of object detection 2 uncursed potions of paralysis 2 uncursed potions of see invisible an uncursed potion of sickness 2 potions of holy water an uncursed potion of water an uncursed ring of polymorph an uncursed ring of teleportation an uncursed wand of fire (0:8) an uncursed wand of light (0:15) a cursed wand of lightning (0:5) an uncursed wand of speed monster (0:1) a cursed magic marker (0:32) an uncursed oil lamp a blessed tinning kit (0:62) an uncursed amber stone 2 uncursed amethyst stones 2 uncursed diamonds 3 uncursed emeralds an uncursed garnet stone an uncursed jet stone an uncursed obsidian stone 2 uncursed opals 2 uncursed rubies an uncursed sapphire an uncursed turquoise stone 5 uncursed worthless pieces of black glass 5 uncursed worthless pieces of blue glass 3 uncursed worthless pieces of green glass 7 uncursed worthless pieces of orange glass 6 uncursed worthless pieces of red glass 3 uncursed worthless pieces of violet glass 10 uncursed worthless pieces of white glass 3 uncursed worthless pieces of yellow glass 6 uncursed worthless pieces of yellowish brown glass Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 female gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You started out male. You were in the Dungeons of Doom, on level 1. You entered the dungeon 9393 turns ago. You had 6 experience points. Basics: You had all 35 hit points. You had all 5 energy points (spell power). Your armor class was -18. Your wallet was empty. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 10 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 8 (limit:19). Your wisdom was 18 (limit:18). Your charisma was 17 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were poison resistant. You had infravision. You had a moderate defense bonus (+9). You were warded. You were fast. You had reflection. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: 2 ghosts a large mimic a small mimic 2 human mummies 3 watchmen 2 wolves a leprechaun a dog a housecat a dwarf lord a soldier ant a bugbear 3 imps a quasit a wood nymph 3 mountain nymphs 2 Mordor orcs an orc shaman a rock piercer a rock mole a fog cloud a yellow light 3 shriekers 3 gnome lords a gnomish wizard a red naga hatchling 2 black naga hatchlings 3 guardian naga hatchlings 2 giant ants 2 little dogs 2 floating eyes 2 kittens 14 dwarves a kobold lord 2 hill orcs a rabid rat a centipede 2 giant bats an orc zombie a dwarf zombie 2 werejackals an iguana 2 killer bees 4 acid blobs 9 coyotes 5 gas spores 10 hobbits 2 large kobolds 3 hobgoblins 9 giant rats 7 cave spiders 2 brown molds a yellow mold 2 green molds 2 red molds 12 gnomes 2 garter snakes 3 gnome zombies 14 geckos 12 jackals 7 foxes 4 kobolds 9 goblins a sewer rat 12 grid bugs 2 bats 10 lichens 4 kobold zombies 17 newts 246 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 1 time. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 2 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 4 Level 1: <- You left from here. Some fountains. Level 2: Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: "Stash" Many shops, a temple to Hermes, many fountains. Level 7: Level 8: Final resting place for dgoddard-Wiz-Hum-Mal-Cha, killed by a human mummy. Level 9: Level 10: "Cellar" Goodbye spontiff the Healer... You and the large dog escaped from the dungeon with 34607 points, 48 worthless pieces of colored glass, 3 emeralds (worth 7500 zorkmids), 2 diamonds (worth 8000 zorkmids), 2 rubies (worth 7000 zorkmids), 2 opals (worth 1600 zorkmids), 2 amethyst stones (worth 1200 zorkmids), 1 sapphire (worth 3000 zorkmids), 1 turquoise stone (worth 2000 zorkmids), 1 amber stone (worth 1000 zorkmids), 1 topaz stone (worth 900 zorkmids), 1 jet stone (worth 850 zorkmids), 1 garnet stone (worth 700 zorkmids), 1 obsidian stone (worth 200 zorkmids), 1 amulet versus poison (worth 150 zorkmids), and 566 pieces of gold, after 9393 moves. You were level 1 with a maximum of 35 hit points when you escaped.