Unix NetHack Version 3.6.3-1 Work-in-progress - last build Mon Jul 8 06:14:09 2019 (52a55c50232e6b06b4a532a6252a09994a795c13,branch:hardfought). Game began 2019-07-09 10:17:20, ended 2019-07-09 12:30:09. spontiff, neutral male gnomish Healer ---- ----------- --.>-------- |.........| |..).......| |.........| |.0-----.-.| |.........| |..|...|00.| |....<....| |.0.0.0...-| |.........| |)0..0..|..| |.........| |.----0.--.| |.........| |..0.....|.-- |.........| |@---.-.....------------+| |f..|...-.........^^^^^^.| |.........---------------- -----..|..| ------- Spontiff the Rhizotomist St:12 Dx:7 Co:15 In:10 Wi:17 Ch:16 Neutral Dlvl:4 $:128 HP:40(40) Pw:7(7) AC:-14 Xp:1/4 T:9424 Latest messages: In what direction? j You remove the leash from your large cat. The hobbit swings his curved sword. The hobbit misses! The large cat bites the hobbit. The hobbit is killed! You stop. Your large cat is in the way! The large cat eats a hobbit corpse. You faint from lack of food. The large cat picks up a curved sword. The large cat drops a curved sword. You regain consciousness. What do you want to eat? [npy or ?*] n This food really hits the spot! You can hear again. You stop eating the food ration. What do you want to eat? [npwy or ?*] ? You resume your meal. You finish eating the food ration. You see here a crude dagger. You hear some noises. The large cat eats a jackal corpse. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. The boulder falls into and plugs a hole in the floor! With great effort you move the boulder. You stop. Your large cat is in the way! You hear a monster behind the boulder. Perhaps that's why you cannot move it. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. The boulder falls into and plugs a hole in the floor! With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. The boulder falls into and plugs a hole in the floor! You swap places with your large cat. You kill the lichen! oha sdfjksalkf: unknown extended command. Really quit? (yes) [no] yes Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) q Inventory: Coins $ - 128 gold pieces Weapons W - an uncursed +0 dart Armor h - a blessed rusty +2 dwarvish iron helm (being worn) g - an uncursed +1 pair of leather gloves (being worn) v - an uncursed +0 pair of iron shoes (being worn) r - an uncursed +0 small shield (being worn) Q - an uncursed +0 mummy wrapping q - an uncursed +3 oilskin cloak (being worn) d - a blessed +0 studded leather armor (being worn) Comestibles y - an uncursed apple n - 3 uncursed food rations p - an uncursed tripe ration Scrolls P - an uncursed scroll of identify Potions T - an uncursed potion of confusion c - an uncursed potion of healing Rings K - an uncursed +1 ring of increase accuracy G - an uncursed ring of levitation R - an uncursed ring of searching L - an uncursed ring of stealth Wands Z - an uncursed wand of create monster (0:11) D - an uncursed wand of digging (0:3) u - an uncursed wand of probing (0:8) S - an uncursed wand of sleep (0:4) l - an uncursed wand of sleep (0:3) b - an uncursed wand of slow monster (0:7) N - an uncursed wand of striking (0:3) Tools x - an uncursed brass lantern X - an uncursed brass lantern z - an uncursed leash k - an uncursed skeleton key s - an uncursed stethoscope o - an uncursed tin whistle Gems/Stones U - 3 uncursed worthless pieces of blue glass Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in Sokoban, on level 4. You entered the dungeon 9424 turns ago. You had 4 experience points, 16 more were needed to attain level 2. Basics: You had all 40 hit points. You had all 7 energy points (spell power). Your armor class was -14. Your wallet contained 128 zorkmids. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 12 (limit:18/50). Your dexterity was 7 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 10 (limit:19). Your wisdom was 17 (limit:18). Your charisma was 16 (limit:18). Final Status: You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were poison resistant. You had infravision. You had a moderate defense bonus (+9). You were guarded. You survived. Vanquished creatures: a large mimic a small mimic 4 watchmen a leprechaun a giant spider a rock mole a pony a fog cloud a shrieker 4 gnome lords 2 gnomish wizards a kobold mummy a golden naga hatchling a gray ooze 2 elf zombies a baby crocodile a giant ant a little dog a floating eye a kitten 7 dwarves 2 homunculi 2 kobold lords 5 hill orcs 3 rothes a centipede a giant bat 4 orc zombies 2 dwarf zombies 2 wererats a werejackal 3 iguanas 3 acid blobs 2 coyotes 2 gas spores 6 hobbits 4 hobgoblins 4 giant rats 2 cave spiders 2 brown molds 4 yellow molds 4 green molds 6 gnomes 2 garter snakes a gnome zombie 11 geckos 14 jackals 2 foxes 4 kobolds 6 goblins 4 sewer rats 11 grid bugs a bat 10 lichens 3 kobold zombies 13 newts 182 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were illiterate. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: Some fountains. Level 2: "Stash" An altar to Hermes, a sink. Level 3: "vault" Some fountains. Level 4: Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. Level 6: A wand shop, a sink. Stairs up to Sokoban, level 5. Level 7: The Gnomish Mines: levels 5 to 9 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Sokoban: levels 5 up to 4 Level 4: <- You were here. Unsolved. Level 5: Solved. Goodbye spontiff the Healer... You quit in Sokoban on dungeon level 4 with 416 points, and 128 pieces of gold, after 9424 moves. You were level 1 with a maximum of 40 hit points when you quit.