Unix NetHack Version 3.6.3-1 Work-in-progress - last build Mon Jul 22 17:00:41 2019 (034f38a00a981a0d7726d7197c792634093d7df0,branch:hardfought). Game began 2019-07-26 13:42:37, ended 2019-07-27 09:29:50. spontiff, neutral male gnomish Healer -------- |(......# --- |.._...| . |...%..| . #.......+# . #--------# # # # # # # ##### ### ## # -----------### # # |[........|# # ## |.........-# #------.------ |.........| #|..<........| |.........| #|....F......| ----------- e|.......^...| #@d.....^....| |...........d#### ------------- Spontiff the Rhizotomist St:9 Dx:8 Co:17 In:11 Wi:14 Ch:18 Neutral Dlvl:6 $:0 HP:0(42) Pw:8(8) AC:-8 Xp:1/0 T:12138 Hungry Latest messages: The jackal bites! The jackal misses! You are beginning to feel hungry. The jackal bites! The jackal misses! The jackal just misses! The jackal bites! The jackal bites! The jackal misses! The jackal misses! The jackal misses! The jackal misses! The jackal bites! The jackal misses! The jackal misses! The jackal just misses! The jackal bites! The jackal misses! The jackal misses! The jackal misses! The jackal bites! The jackal misses! The jackal misses! The jackal bites! The jackal bites! The jackal bites! The jackal misses! The jackal misses! The jackal bites! The jackal misses! The jackal bites! The jackal misses! The jackal misses! The jackal misses! The jackal misses! The jackal misses! The jackal misses! The jackal bites! The jackal misses! The jackal misses! The jackal bites! The jackal misses! The jackal misses! The jackal misses! The jackal bites! The jackal misses! The jackal bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) q Inventory: Weapons a - an uncursed -3 orcish dagger named Elfrist (weapon in hand) Armor h - an uncursed +1 dented pot (being worn) g - an uncursed +1 pair of leather gloves (being worn) v - a blessed +1 pair of low boots (being worn) r - a blessed +0 small shield (being worn) q - an uncursed +0 dwarvish cloak (being worn) d - an uncursed +0 leather armor (being worn) Comestibles y - an uncursed apple n - an uncursed food ration p - an uncursed tripe ration Wands Y - an uncursed wand of create monster (0:14) S - an uncursed wand of sleep (0:1) Tools f - a blessed bag of holding containing 23 items x - a blessed magic lamp (lit) w - an uncursed mirror k - an uncursed skeleton key s - an uncursed stethoscope o - an uncursed tin whistle Gems/Stones E - 2 uncursed topaz stones Contents of the bag of holding: 1369 gold pieces an uncursed +0 pair of water walking boots 5 uncursed food rations 3 uncursed scrolls of blank paper an uncursed scroll of enchant armor 2 uncursed scrolls of identify an uncursed scroll of remove curse 2 blessed scrolls of teleportation a blessed spellbook of healing a blessed potion of hallucination 3 potions of holy water 2 uncursed potions of water an uncursed ring of aggravate monster a blessed +1 ring of gain constitution an uncursed ring of sustain ability an uncursed wand of locking (0:6) an uncursed wand of speed monster (0:8) an uncursed brass lantern an uncursed oil lamp an uncursed pair of lenses an uncursed +0 pick-axe an uncursed chrysoberyl stone an uncursed jacinth stone Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 6. You entered the dungeon 12138 turns ago. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 0 out of 42 hit points. You had all 8 energy points (spell power). Your armor class was -8. Your wallet was empty. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 9 (limit:18/50). Your dexterity was 8 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 11 (limit:19). Your wisdom was 14 (limit:18). Your charisma was 18 (limit:18). Final Status: You were hungry. You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were piously aligned. You were poison resistant. You had infravision. You had a moderate defense bonus (+9). You were warded. You are dead. Vanquished creatures: a watch captain a water demon 2 small mimics 4 watchmen a mountain nymph 2 rock piercers 3 rock moles 2 ponies 2 shriekers 5 gnome lords a gnomish wizard a guardian naga hatchling 2 baby crocodiles 2 little dogs 3 floating eyes 7 dwarves 4 homunculi 3 kobold lords 5 rothes 2 rabid rats 2 centipedes 5 monkeys an orc zombie 3 dwarf zombies 2 wererats 8 iguanas 2 acid blobs 3 coyotes 4 gas spores 7 hobbits 4 manes a large kobold 8 hobgoblins 2 giant rats 5 cave spiders a brown mold 4 yellow molds 3 green molds a red mold 9 gnomes a gnome zombie 18 geckos 17 jackals 4 foxes 3 kobolds 11 goblins 4 sewer rats 24 grid bugs a bat 15 lichens 3 kobold zombies 25 newts 254 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You read items or engraved 5 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: "Spare Pet" A sink, a grave. Level 2: "Stash" A general store, an altar to Hermes. Level 3: A scroll shop. Level 4: "magic trap" Stairs down to The Gnomish Mines. Level 5: A general store. Level 6: "Stash" <- You were here. A general store, an altar to Hermes. Final resting place for you, killed by a jackal, while frozen by a monster's gaze. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: "magic trap" Level 7: Many shops, a temple, a sink. Level 8: "Polytrap? V about" Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | spontiff | | 1369 Au | | killed by a | | jackal | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye spontiff the Healer... You died in The Dungeons of Doom on dungeon level 6 with 493 points, and 1369 pieces of gold, after 12138 moves. You were level 1 with a maximum of 42 hit points when you died.