Unix NetHack Version 3.6.3-1 Work-in-progress - last build Thu Aug 22 07:20:54 2019 (5551f8f2771196b88d2b0cff1ec168757c36398a,branch:hardfought). Game began 2019-08-30 15:21:35, ended 2019-08-30 15:33:21. spontiff, neutral male gnomish Healer -------- ----- |......| |...| #........# -------- |d..| #|......|# |.{....| |@d.| #--------# |.......# ---.- -------- # # |......|# # ##.......| # # -|-|----# # # |......| # # # # ## ## ####-......| # # ### # #### # #-------- # #------ # # # # # # #|....-# ### # # # # # #|....|# ---.---------# # # ## # #...(.|## |...........|## # # # # |..<.-####|...........|######## # # # ------# |....| # #............|## -|-.---.-----#### |.{..|# ------ # |...........|## |...........|## |....|# ###............|## |............## |.....# |...........|####-...>.......| ------ -------------# ------------- Spontiff the Rhizotomist St:7 Dx:14 Co:13 In:11 Wi:14 Ch:17 Neutral Dlvl:1 $:360 HP:6(19) Pw:6(6) AC:8 Xp:1/0 T:1161 Latest messages: You hear nothing special. The kobold hits! The kobold hits! The little dog bites the kobold. The kobold misses the little dog. The kobold hits! The little dog misses the kobold. The kobold just misses! The little dog bites the kobold. The kobold is killed! What do you want to use or apply? [sS or ?*] s In what direction? h You hear nothing special. What do you want to use or apply? [sS or ?*] s In what direction? j You hear nothing special. What do you want to use or apply? [sS or ?*] s In what direction? k You hear nothing special. What do you want to use or apply? [sS or ?*] s In what direction? y You hear nothing special. Where do you want to travel to? (For instructions type a '?') You swap places with your little dog. You hear some noises. Your little dog grows up into a dog. You swap places with your dog. Where do you want to travel to? (For instructions type a '?') You climb up the stairs. You remember this level as two locked chests. You see here a scale mail. You see here a locked large box. k - a dagger (weapon in hand). You have no secondary weapon readied. There is a locked large box here; force its lock? [ynq] (q) y You force your dagger into a crack and pry. You succeed in forcing the lock. You are empty handed. k - a dagger (alternate weapon; not wielded). There is a broken large box here, loot it? [ynq] (q) y You carefully open the large box... You trigger a trap! A tower of flame bursts from the large box! Your spellbook of extra healing catches fire and burns! Your potion called murky 50z sick? boils and explodes! Your potion of healing boils and explodes! Really quit? (yes) [no] yes Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 360 gold pieces Weapons k - an uncursed +0 dagger (alternate weapon; not wielded) Armor g - an uncursed +1 pair of leather gloves (being worn) Comestibles y - 6 uncursed apples c - 2 uncursed carrots n - 3 uncursed food rations Spellbooks b - a blessed spellbook of healing i - a blessed spellbook of stone to flesh Potions C - 4 uncursed potions of extra healing J - an uncursed potion of extra healing L - a cursed potion of extra healing P - a blessed potion of gain ability F - 2 uncursed potions of paralysis q - an uncursed potion of see invisible H - an uncursed potion of sickness K - an uncursed potion of water named UNC Rings o - an uncursed ring of free action Wands S - an uncursed wand of sleep (0:5) Tools s - an uncursed stethoscope Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 1161 turns ago. There was a new moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 6 out of 19 hit points. You had all 6 energy points (spell power). Your armor class was 8. Your wallet contained 360 zorkmids. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 7 (limit:18/50). Your dexterity was 14 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 11 (limit:19). Your wisdom was 14 (limit:18). Your charisma was 17 (limit:18). Final Status: You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were fervently aligned. You were poison resistant. You had infravision. You survived. Vanquished creatures: a hobbit a yellow mold a gecko 3 jackals 2 foxes a kobold a goblin 2 grid bugs 4 lichens 5 newts 21 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: "two locked chests" <- You were here. Some fountains. Level 2: A potion shop, a fountain. Stairs down to The Gnomish Mines. Level 3: The Gnomish Mines: Level 3: Goodbye spontiff the Healer... You quit in The Dungeons of Doom on dungeon level 1 with 100 points, and 360 pieces of gold, after 1161 moves. You were level 1 with a maximum of 19 hit points when you quit.