Unix NetHack Version 3.6.3-1 Work-in-progress - last build Mon Oct 14 12:08:55 2019 (0219a24892f50f258ed6370845801f986a430467,branch:hardfought). Game began 2019-10-14 10:17:13, ended 2019-10-14 22:46:11. spontiff, neutral male gnomish Healer #------ #|.....# ----- #|....|## #####....| ------ #-..._| # ###### |...| |>...| ---------- ------------- #|....| # # |...| |.....## |........| |............####|.....#### |...| |....| # |........| |...........| #|....| # #-...| |.....#####|........| #####....@.......-####------ ## #----- |....| ####|........| # |...d.......| # # |....| #-........| ######### ------------- # ## ------ #|........-## # # #---------- #### ## ############# ################# ########### # ----|- ####|..... #|....| #.....| |(...| ------ Spontiff the Rhizotomist St:10 Dx:9 Co:16 In:9 Wi:18 Ch:17 Neutral Dlvl:1 $:69 HP:41(41) Pw:7(7) AC:-4 Xp:1/1 T:7721 Burdened Latest messages: L - an uncursed potion called cyan 200z. Q - a blessed potion called effer 200z. w - an uncursed potion called emerald 300z mi. A - a blessed potion called water. You have a little trouble removing 3 uncursed potions called water. Continue? [ynq] (q) y You have a little trouble removing F - 3 uncursed potions called water. You have a little trouble removing G - a blessed potion called yellow 300z. You have a little trouble removing N - an uncursed wand called glass 150z. You have a little trouble removing J - an uncursed wand called oak 150z. You have a little trouble removing K - an uncursed gem called a1. You have a little trouble removing V - 2 uncursed gems called g1. You have a little trouble removing O - an uncursed gem called o1. You have a little trouble removing P - 2 uncursed gems called r1. You have a little trouble removing R - 2 uncursed gems called u1. You have a little trouble removing T - 2 uncursed gems called v1. You have a little trouble removing U - an uncursed gem called yb1. Your movements are slowed slightly because of your load. The large dog drops an orcish dagger. The goblin picks up a mace. The goblin wields a mace! The goblin swings her mace. The goblin misses! The large dog misses the goblin. The goblin swings her mace. The goblin just misses! The large dog bites the goblin. The goblin is killed! Where do you want to travel to? (For instructions type a '?') You hear someone counting money. You are beginning to feel hungry. You climb up the stairs. Where do you want to travel to? (For instructions type a '?') You swap places with your large dog. You swap places with your large dog. You stop. Your large dog is in the way! The kobold misses! You hit the kobold. The kobold misses! The large dog bites the kobold. The kobold is killed! You stop. Your large dog is in the way! There is a kobold corpse here; eat it? [ynq] (n) y This kobold corpse tastes okay. You finish eating the kobold corpse. You have a little trouble lifting X - a gem called r1. Beware, there will be no return! Still climb? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) q Inventory: Coins $ - 69 gold pieces Weapons W - a blessed +0 dart a - an uncursed -3 orcish dagger named Elfrist (weapon in hand) Armor h - an uncursed +0 dwarvish iron helm (being worn) g - an uncursed +1 pair of leather gloves (being worn) v - an uncursed +0 pair of high boots (being worn) r - an uncursed +0 small shield (being worn) q - an uncursed +0 dwarvish cloak (being worn) d - an uncursed +0 studded leather armor (being worn) Comestibles c - 2 uncursed carrots y - an uncursed orange p - an uncursed tripe ration Scrolls C - an uncursed scroll of blank paper D - an uncursed scroll of confuse monster Y - 2 uncursed scrolls of enchant armor e - a cursed scroll of enchant weapon I - 2 uncursed scrolls of identify u - an uncursed scroll of light z - an uncursed scroll of remove curse M - an uncursed scroll of stinking cloud B - an uncursed scroll of teleportation Spellbooks b - an uncursed spellbook of cure blindness Z - an uncursed spellbook of restore ability Potions H - an uncursed potion of blindness L - an uncursed potion of enlightenment G - a blessed potion of gain ability i - an uncursed potion of invisibility Q - a blessed potion of levitation w - an uncursed potion of paralysis A - a potion of holy water F - 3 uncursed potions of water Wands N - an uncursed wand of secret door detection (0:15) S - an uncursed wand of sleep (0:1) J - an uncursed wand of slow monster (0:7) Tools x - a cursed magic lamp (lit) k - an uncursed skeleton key s - an uncursed stethoscope o - an uncursed tin whistle t - an uncursed towel Gems/Stones j - an uncursed fluorite stone E - an uncursed jacinth stone K - an uncursed worthless piece of black glass R - 2 uncursed worthless pieces of blue glass V - 2 uncursed worthless pieces of green glass O - an uncursed worthless piece of orange glass P - 2 uncursed worthless pieces of red glass X - an uncursed worthless piece of red glass T - 2 uncursed worthless pieces of violet glass U - an uncursed worthless piece of yellowish brown glass Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 7721 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 1 experience point, 19 more were needed to attain level 2. Basics: You had all 41 hit points. You had all 7 energy points (spell power). Your armor class was -4. Your wallet contained 69 zorkmids. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 9 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 9 (limit:19). Your wisdom was 18 (limit:18). Your charisma was 17 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were piously aligned. You were poison resistant. You had infravision. You had a small defense bonus (+4). You were warded. You were lucky. You survived. Vanquished creatures: a watch captain 2 small mimics 3 watchmen a leprechaun a giant spider 3 water moccasins a rock piercer a pony a fog cloud a shrieker 2 gnome lords 3 elf zombies 2 giant ants a little dog a floating eye 2 kittens 11 dwarves a homunculus a kobold lord 2 rothes a rabid rat a centipede 2 giant bats 4 dwarf zombies 4 killer bees 2 acid blobs 6 coyotes a gas spore 7 hobbits 2 manes a large kobold a hobgoblin a giant rat a cave spider 2 brown molds 2 yellow molds a red mold 12 gnomes 2 garter snakes 13 geckos 12 jackals 4 kobolds 8 goblins 6 sewer rats 8 grid bugs 5 lichens 2 kobold zombies 14 newts 166 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were illiterate. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: <- You left from here. An altar to Hermes. Level 2: "Stash" An altar to Hermes, a fountain. Level 3: A scroll shop. Level 4: A sink, a grave. Stairs down to The Gnomish Mines. Level 5: The Gnomish Mines: levels 5 to 9 Level 5: Level 6: Level 7: Many shops, a temple, some fountains, some trees. Level 8: Level 9: Goodbye spontiff the Healer... You and the large dog escaped from the dungeon with 4126 points, and 69 pieces of gold, after 7721 moves. You were level 1 with a maximum of 41 hit points when you escaped.