Unix NetHack Version 3.6.3-1 post-release - last build Tue Dec 10 03:13:53 2019 (0c44a3e8ceb4d173af984556726e202c9fe66d5a,branch:hardfought). Game began 2019-12-14 11:25:15, ended 2019-12-14 16:26:56. spontiff, neutral male gnomish Healer -------- |.....<| |......| +..W@A.| |......| ----.--- # Spontiff the Rhizotomist St:14 Dx:11 Co:18 In:8 Wi:18 Ch:16 Neutral Dlvl:19 $:168 HP:0(38) Pw:5(5) AC:-5 Xp:1/2 T:16644 Latest messages: You start digging downward. The invisible Archon gazes at the gray ooze... but nothing happens. The invisible Archon gazes at the gray ooze... but nothing happens. The invisible Archon gazes at the gray ooze... but nothing happens. The invisible Archon gazes at the gray ooze... but nothing happens. The invisible Archon gazes at the gray ooze... but nothing happens. The invisible Archon gazes at the gray ooze... but nothing happens. You dig a hole through the floor. You fall through... The invisible Archon gazes at the vampire bat... but nothing happens. $ - 151 gold pieces. The vampire bat bites! The vampire bat bites! The invisible Archon swings his long sword at the vampire bat. The invisible Archon hits the vampire bat. The invisible Archon swings his long sword at the vampire bat. The invisible Archon hits the vampire bat. The invisible Archon gazes at the vampire bat... but nothing happens. The invisible Archon hits the vampire bat. The vampire bat misses the invisible Archon. The vampire bat misses the invisible Archon. The invisible Archon swings his long sword at the vampire bat. The invisible Archon hits the vampire bat. The invisible Archon swings his long sword at the vampire bat. The invisible Archon hits the vampire bat. The vampire bat is killed! You climb up the stairs. The invisible Archon gazes at the vampire bat... but nothing happens. The invisible Archon gazes at the vampire bat... but nothing happens. You descend the stairs. You start digging downward. You dig a pit in the floor. You start digging downward. You hear a nearby zap. You hear a door open. You stop digging. You are still in a pit. The invisible wraith touches you! Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) q Inventory: Coins $ - 168 gold pieces Armor h - an uncursed +2 helmet (being worn) v - an uncursed +0 pair of low boots (being worn) q - an uncursed +0 dwarvish cloak (being worn) d - an uncursed +0 leather armor (being worn) Comestibles n - 4 uncursed food rations Potions Q - a potion of holy water Wands D - an uncursed wand of digging (0:3) Tools f - an empty uncursed bag of holding z - an uncursed leash (attached to the invisible Archon) m - an uncursed magic marker (0:48) x - an uncursed oil lamp (lit) e - an uncursed +0 pick-axe (weapon in hand) J - an uncursed tinning kit (0:76) Gems/Stones E - an uncursed topaz stone Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 19. You entered the dungeon 16644 turns ago. You had 2 experience points, 18 more were needed to attain level 2. Basics: You had 0 out of 38 hit points. You had all 5 energy points (spell power). Your armor class was -5. Your wallet contained 168 zorkmids. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 14 (limit:18/50). Your dexterity was 11 (peak:12, limit:18). Your constitution was 18 (limit:18). Your intelligence was 8 (limit:19). Your wisdom was 18 (limit:18). Your charisma was 16 (limit:18). Final Status: You were trapped in a pit. You were unencumbered. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You had infravision. You had a moderate defense bonus (+9). You were warded. You are dead. Vanquished creatures: 3 shopkeepers the Oracle an aligned priest a watch captain 2 giant mimics an Elvenking 3 small mimics a large cat 4 watchmen 3 leprechauns a vampire bat a dingo 2 dogs a jaguar 2 blue jellies a dust vortex 2 gnome mummies 21 bugbears 2 imps an orc shaman a rock mole 5 ponies 2 fog clouds 2 yellow lights 4 shriekers 2 violet fungi 9 gnome lords a gnomish wizard a kobold mummy a red naga hatchling 3 black naga hatchlings 3 golden naga hatchlings 2 guardian naga hatchlings 2 gray oozes 7 elf zombies 4 straw golems 2 paper golems a baby crocodile 7 giant ants 4 little dogs a floating eye 4 kittens 7 dwarves 2 homunculi 3 kobold lords 2 kobold shamans 2 hill orcs 2 rothes 3 rabid rats 2 centipedes 6 giant bats 3 monkeys 4 orc zombies 4 dwarf zombies a wererat 3 werejackals 5 iguanas 3 killer bees 2 acid blobs 7 coyotes 4 gas spores 9 hobbits 5 manes 6 large kobolds 20 hobgoblins 6 giant rats a cave spider 2 brown molds 7 yellow molds 4 green molds 4 red molds 16 gnomes 4 gnome zombies 9 geckos 24 jackals 7 foxes 8 kobolds 14 goblins 6 sewer rats 13 grid bugs 2 bats 19 lichens 7 kobold zombies 21 newts 401 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You read items or engraved 3 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 19 Level 1: An altar to Hermes, a fountain. Level 2: "magic trap" An untended shop. Level 3: An altar. Level 4: Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. Level 6: A fountain. Stairs up to Sokoban, level 5. Level 7: A fountain. Level 8: A fountain. Level 9: Level 10: Level 11: Summoned by Hippocrates. Level 12: Level 13: A sink. Level 14: A grave. Level 15: Final resting place for Bliss56-Mon-Hum-Fem-Law, killed by a lieutenant. Level 16: Level 17: Level 18: A primitive area. Level 19: <- You were here. Final resting place for you, killed by life drainage. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: Many shops, a temple to Hermes, some fountains. Level 8: Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | spontiff | | 168 Au | | killed by life | | drainage | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye spontiff the Healer... You died in The Dungeons of Doom on dungeon level 19 with 928 points, and 168 pieces of gold, after 16644 moves. You were level 1 with a maximum of 38 hit points when you died.