Unix NetHack Version 3.7.0-5 Work-in-progress - last build Tue Dec 24 16:25:45 2019 (7a3472bcf69003fd3dc2b9db8e217920c09abec3,branch:3.7-hdf). Game began 2019-12-26 13:43:20, ended 2019-12-28 15:43:36. spontiff, neutral male gnomish Healer -+---- #####.....| ----- ############# |....| |%..| ####### #.....-##### -------- |...| ## #|....| # |...>..| |...+#### #------ # |......| |...|#### # # |....[.| |..[|# ## ## # |......| ....|# # # ###.......| ---.- # |......| # -------- # # # # #### ### # -|---|-# |.....|' |.....+@ #......| ------- Spontiff the Rhizotomist St:17 Dx:12 Co:18 In:9 Wi:17 Ch:16 Neutral Dlvl:12 $:0 HP:0(29) Pw:8(8) AC:-12 Xp:1/0 T:26921 Latest messages: You resume your attempt at unlocking the door. The straw golem misses! You stop unlocking the door. The straw golem hits! What do you want to use or apply? [cfj-lostwxzDX-Z or ?*] k You resume your attempt at unlocking the door. The straw golem misses! You stop unlocking the door. The straw golem misses! What do you want to use or apply? [cfj-lostwxzDX-Z or ?*] k You resume your attempt at unlocking the door. The straw golem misses! You stop unlocking the door. The straw golem misses! What do you want to use or apply? [cfj-lostwxzDX-Z or ?*] k You resume your attempt at unlocking the door. The straw golem hits! You stop unlocking the door. The straw golem misses! What do you want to use or apply? [cfj-lostwxzDX-Z or ?*] k You resume your attempt at unlocking the door. The straw golem just misses! You stop unlocking the door. The straw golem hits! What do you want to use or apply? [cfj-lostwxzDX-Z or ?*] k You resume your attempt at unlocking the door. The straw golem hits! You stop unlocking the door. The straw golem misses! What do you want to use or apply? [cfj-lostwxzDX-Z or ?*] k You resume your attempt at unlocking the door. The straw golem misses! You stop unlocking the door. The straw golem hits! What do you want to use or apply? [cfj-lostwxzDX-Z or ?*] k You resume your attempt at unlocking the door. The straw golem hits! You stop unlocking the door. The straw golem hits! You miss the straw golem. The straw golem hits! The straw golem misses! What do you want to use or apply? [cfj-lostwxzDX-Z or ?*] k In what direction? h Unlock it? [yn] (n) y You succeed in unlocking the door. KABOOM!! The door was booby-trapped! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets A - an uncursed amulet of magical breathing (being worn) Armor h - an uncursed +2 orcish helm (being worn) g - an uncursed +1 pair of leather gloves (being worn) v - an uncursed +1 pair of elven boots (being worn) r - an uncursed +0 small shield (being worn) q - an uncursed +2 dwarvish cloak (being worn) d - a blessed +0 leather armor (being worn) Comestibles y - an uncursed apple n - an uncursed food ration p - 2 uncursed tripe rations Wands X - a cursed wand of cold (0:4) D - an uncursed wand of digging (0:2) Z - an uncursed wand of make invisible (0:8) Y - an uncursed wand of nothing (0:5) Tools f - an uncursed bag of holding containing 58 items t - an uncursed blindfold x - an uncursed brass lantern z - an uncursed leash w - an uncursed mirror k - an uncursed skeleton key s - an uncursed stethoscope o - an uncursed tin whistle c - an uncursed +0 unicorn horn Gems/Stones E - an uncursed obsidian stone l - an uncursed luckstone j - an uncursed touchstone Contents of the bag of holding: 3401 gold pieces an uncursed +0 pair of jumping boots a cursed -1 robe 5 uncursed food rations an uncursed lembas wafer an uncursed tripe ration a cursed tin of rothe meat 5 uncursed scrolls of blank paper an uncursed scroll of charging a blessed scroll of create monster an uncursed scroll of create monster 2 uncursed scrolls of earth 6 uncursed scrolls of enchant armor a cursed scroll of enchant armor an uncursed scroll of enchant weapon a cursed scroll of genocide 2 uncursed scrolls of identify 2 uncursed scrolls of punishment a blessed scroll of remove curse an uncursed scroll of remove curse an uncursed scroll of scare monster 2 blessed scrolls of teleportation 5 uncursed scrolls of teleportation an uncursed potion of extra healing a blessed potion of fruit juice a blessed potion of full healing an uncursed potion of gain ability an uncursed potion of paralysis 4 uncursed potions of water an uncursed +1 ring of adornment an uncursed ring of aggravate monster an uncursed +1 ring of gain strength a cursed -1 ring of gain strength an uncursed ring of teleport control an uncursed wand of create monster (0:15) an uncursed wand of digging (0:4) an uncursed wand of digging (0:3) an uncursed wand of magic missile (0:4) an uncursed wand of sleep named SMOKY EH (0:0) an uncursed wand of speed monster (0:5) an uncursed wand of striking (0:4) an uncursed wand of striking (0:2) an uncursed wand of teleportation (0:7) an empty uncursed oilskin sack an uncursed magic flute (0:4) an uncursed expensive camera (0:23) a blessed oil lamp an uncursed oil lamp an uncursed +0 pick-axe an uncursed tinning kit (0:52) 2 uncursed amethyst stones an uncursed black opal an uncursed citrine stone 2 uncursed diamonds 3 uncursed emeralds an uncursed jet stone 3 uncursed rubies an uncursed turquoise stone Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 12. You entered the dungeon 26921 turns ago. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 0 out of 29 hit points. You had all 8 energy points (spell power). Your armor class was -12. Your wallet was empty. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 17 (limit:18/50). Your dexterity was 12 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:19). Your wisdom was 17 (limit:18). Your charisma was 16 (limit:18). Final Status: You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You had infravision. You were stealthy. You could teleport. You could survive without air. You had a moderate defense bonus (+10). You were warded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a watch captain a giant mimic a large mimic 3 small mimics 2 large cats a tengu 4 watchmen a leprechaun 3 giant spiders 2 gnome kings 2 dingoes a jaguar a white unicorn a raven a plains centaur an ape 2 human zombies a bugbear an imp 2 wood nymphs 3 water nymphs 3 mountain nymphs 2 Mordor orcs 3 Uruk-hai 8 rock piercers 3 rock moles 4 ponies 4 fog clouds 2 yellow lights 5 shriekers a violet fungus 8 gnome lords 3 gnomish wizards 3 gray oozes 6 elf zombies 2 straw golems 2 paper golems 20 giant ants 3 little dogs 12 floating eyes 22 dwarves 7 homunculi 4 kobold lords 3 kobold shamans 6 hill orcs 9 rothes 4 rabid rats a centipede 5 giant bats 5 monkeys 4 orc zombies 6 dwarf zombies 2 wererats 5 werejackals 14 iguanas 5 killer bees 4 acid blobs 6 coyotes 7 gas spores 18 hobbits 5 manes 3 large kobolds 9 hobgoblins 9 giant rats 4 cave spiders 2 brown molds 11 yellow molds 5 green molds 3 red molds 24 gnomes 13 garter snakes 9 gnome zombies 29 geckos 35 jackals 11 foxes 9 kobolds 18 goblins 13 sewer rats 22 grid bugs 5 bats 21 lichens 7 kobold zombies 33 newts 566 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You read items or engraved 5 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 14 Level 1: Level 2: "magic trap" A general store. Level 3: "Stashlet" A general store. Stairs down to The Gnomish Mines. Level 4: "pool; magic trap" Level 5: Level 6: "magic traps" Level 7: Level 8: Level 9: Level 10: A very big room. Stairs up to Sokoban, level 9. Level 11: A fountain. Level 12: "snow boots" <- You were here. Final resting place for you, killed by an explosion. Level 13: Level 14: An altar. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: "magic trap" Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: "magic trap" Level 10: Level 11: Sokoban: levels 9 up to 6 Level 6: "Come back for zoo" Solved. Level 7: Solved. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | spontiff | | 3401 Au | | killed by an | | explosion | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye spontiff the Healer... You died in The Dungeons of Doom on dungeon level 12 with 2808 points, and 3401 pieces of gold, after 26921 moves. You were level 1 with a maximum of 29 hit points when you died.