Unix NetHack Version 3.7.0-5 Work-in-progress - last build Tue Dec 24 16:25:45 2019 (7a3472bcf69003fd3dc2b9db8e217920c09abec3,branch:3.7-hdf). Game began 2019-12-28 19:23:27, ended 2019-12-29 22:02:01. spontiff, neutral male gnomish Healer ------------------------ |).....................| |..-------------------.| ----.| ----- |.| |..|.-- --...| |.| |....0|--|..0.| |.| |.....|..|....| |.| --...[|......-- |.| |.......|[..| ------|.| |....|..|...| --|.....|.| |....---|...| |.+..d.e|.| |.......|..-- |-|..m@M|.| ----....|.-- |.-.FF..-.| ---.--.| |-|...F.|-- |.....| |?-....%| |>.|..| --|...C$| ------- ------- Spontiff the Rhizotomist St:13 Dx:8 Co:18 In:9 Wi:16 Ch:17 Neutral Dlvl:2 $:43 HP:0(47) Pw:3(11) AC:-6 Xp:2/20 T:18185 Latest messages: What do you want to use or apply? [cfklostwxzD or ?*] s In what direction? j Status of the large dog (neutral): Level 9 HP 18(72) AC 4, tame. What do you want to use or apply? [cfklostwxzD or ?*] o You produce a strange whistling sound. The dwarf mummy misses! $ - 43 gold pieces. G - a scroll of create monster. The dwarf mummy hits! That gold was a giant mimic! The large dog misses the violet fungus. The dwarf mummy hits! argh: unknown extended command. fuck OFF: unknown extended command. You cannot escape from the giant mimic! The large dog misses the violet fungus. The dwarf mummy misses! You cannot escape from the giant mimic! The large dog bites the violet fungus. The violet fungus touches the large dog. The violet fungus misses the large dog. The dwarf mummy hits! You cannot escape from the giant mimic! The large dog misses the violet fungus. The dwarf mummy hits! You cannot escape from the giant mimic! The large dog misses the violet fungus. The dwarf mummy misses! The giant mimic misses! The giant mimic misses! The large dog bites the violet fungus. The violet fungus misses the large dog. The violet fungus misses the large dog. What do you want to use or apply? [cfklostwxzD or ?*] o You produce a strange whistling sound. The large dog bites the giant mimic. The giant mimic misses the large dog. The giant mimic misses the large dog. The dwarf mummy misses! The giant mimic hits! The giant mimic hits! What do you want to use or apply? [cfklostwxzD or ?*] s In what direction? h Status of the giant mimic (neutral): Level 9 HP 33(41) AC 7, holding you. You cannot escape from the giant mimic! The large dog misses the giant mimic. The giant mimic hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 43 gold pieces Amulets A - an uncursed amulet versus poison (being worn) Armor h - a blessed +3 dented pot (being worn) g - an uncursed +1 pair of leather gloves (being worn) v - a blessed +0 pair of high boots (being worn) r - an uncursed +0 small shield (being worn) q - an uncursed +1 dwarvish cloak (being worn) Comestibles y - an uncursed apple n - an uncursed food ration p - 2 uncursed tripe rations Scrolls G - a blessed scroll of create monster Wands D - an uncursed wand of digging (0:4) Tools f - an uncursed sack containing 44 items z - an uncursed leash o - an uncursed magic whistle w - an uncursed mirror x - an uncursed oil lamp k - an uncursed skeleton key s - an uncursed stethoscope t - an uncursed towel c - an uncursed +0 unicorn horn Gems/Stones E - an uncursed topaz stone l - an uncursed luckstone Contents of the sack: 491 gold pieces an uncursed +0 dart 3 uncursed food rations 3 uncursed lembas wafers 3 uncursed tripe rations 2 uncursed tripe rations 3 uncursed scrolls of blank paper a cursed scroll of blank paper 2 uncursed scrolls of earth a blessed scroll of enchant weapon an uncursed scroll of enchant weapon 2 uncursed scrolls of identify a blessed scroll of magic mapping an uncursed scroll of scare monster an uncursed scroll of scare monster an uncursed scroll of scare monster 3 uncursed scrolls of teleportation an uncursed spellbook of restore ability 2 uncursed potions of full healing a cursed potion of object detection an uncursed potion of sleeping a potion of holy water a potion of unholy water an uncursed ring of free action a cursed ring of hunger a blessed +1 ring of protection an uncursed ring of shock resistance an uncursed wand of cancellation (0:6) an uncursed wand of create monster (0:12) an uncursed wand of locking (0:5) an uncursed wand of make invisible (0:3) an uncursed wand of polymorph (0:5) an uncursed wand of striking (0:2) an uncursed wand of striking (0:0) an uncursed drum of earthquake (0:4) an uncursed oil lamp an uncursed oil lamp an uncursed +0 unicorn horn 2 uncursed amethyst stones an uncursed black opal 2 uncursed diamonds an uncursed dilithium crystal 4 uncursed emeralds 2 uncursed rubies Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 2 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in Sokoban, on level 2. You entered the dungeon 18185 turns ago. It was nighttime. You had 20 experience points, 20 more were needed to attain level 3. Basics: You had 0 out of 47 hit points. You had 3 out of 11 energy points (spell power). Your armor class was -6. Your wallet contained 43 zorkmids. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 13 (limit:18/50). Your dexterity was 8 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:19). Your wisdom was 16 (limit:18). Your charisma was 17 (limit:18). Final Status: You were held by a giant mimic. You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were poison resistant. You had infravision. You had a moderate defense bonus (+6). You were warded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a black pudding a watch captain a giant mimic 2 large mimics 3 small mimics 4 watchmen 3 giant beetles 4 quivering blobs 3 leprechauns an iron piercer a gold golem a werewolf 3 dingoes 2 jaguars a dwarf lord 2 white unicorns a dust vortex a raven 3 snakes a Woodland-elf 3 soldier ants a fire ant 2 bugbears an imp a lemure a wood nymph a water nymph 2 Mordor orcs 5 rock piercers 3 rock moles 3 ponies 5 fog clouds 2 yellow lights 3 shriekers 10 gnome lords a gnomish wizard a red naga hatchling a gray ooze a ghoul a straw golem 2 paper golems 3 giant ants 2 little dogs 2 floating eyes 22 dwarves 4 homunculi a kobold lord a kobold shaman 4 hill orcs 9 rothes a rabid rat a centipede 5 giant bats 2 monkeys 10 orc zombies 3 dwarf zombies a wererat 2 werejackals 4 iguanas 2 killer bees 8 acid blobs 3 coyotes 5 gas spores 16 hobbits 2 manes 2 large kobolds 3 hobgoblins 15 giant rats 7 cave spiders 5 brown molds 3 yellow molds a green mold 3 red molds 22 gnomes 2 gnome zombies 24 geckos 27 jackals 8 foxes 5 kobolds 11 goblins 22 grid bugs 2 bats 16 lichens 8 kobold zombies 19 newts 407 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You read items or engraved 1 time. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: "#:empty; &:about" A sink. Level 2: Stairs down to The Gnomish Mines. Level 3: An altar, a grave. Level 4: A scroll shop, a fountain. Level 5: Many fountains. Oracle of Delphi. Level 6: Stairs up to Sokoban, level 5. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: "magic trap" Level 5: Many shops, a temple, some fountains. Level 6: Level 7: "magic trap" Level 8: "magic trap" Level 9: "magic trap" Level 10: Sokoban: levels 5 up to 2 Level 2: <- You were here. Solved. Final resting place for you, killed by a giant mimic. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | spontiff | | 534 Au | | killed by a | | giant mimic | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye spontiff the Healer... You died in Sokoban on dungeon level 2 with 450 points, and 534 pieces of gold, after 18185 moves. You were level 2 with a maximum of 47 hit points when you died.