Unix NetHack Version 3.7.0-22 Work-in-progress - last build Wed Sep 30 04:59:47 2020 (1ac8b88332a66ba9cfe572ecefd937fab7263e02,branch:3.7-hdf). Game began 2020-08-22 14:38:25, ended 2020-12-04 20:44:19. spontiff, neutral male gnomish Healer ----- ----- |>..-##########-...| --------- ---------- |...| # #|...| |.......| #########|........| |...| ### #|...-# |.......| #-........| |...-### #|...|# |.......| |........| --.-- #-|-.-# |......@| ######## -.-------- # ######## |........#####---|-- # # ########---------# #|....| # # ## #####[)#0#######-.....# ## # ## ######)#### |....|# ## ### ## ### ------## # -------.------ # # # -----.--- |............| ### ## % #........| |............| #-.--|----- #######|.......| |............|###### #.........| #........| |............-# |........| |.......| |............| |........| |.......| -------|------ |........| --------- # ---|------ # Spontiff the Rhizotomist St:18/16 Dx:7 Co:18 In:10 Wi:16 Ch:16 Neutral S:12420 Dlvl:1 $:0 HP:102(102) Pw:17(17) AC:-31 Xp:2/20 T:51098 Latest messages: Where do you want to travel to? (For instructions type a '?') What do you want to use or apply? [cfj-lostxzDS or ?*] s In what direction? h Status of the little dog (neutral): Level 2 HP 11(11) AC 6, peaceful. What do you want to use or apply? [cfj-lostxzDS or ?*] f What do you want to name? [cdf-ln-tvx-zADELRS or ?*] k What do you want to name this key named Concave = LS? What do you want to use or apply? [cfj-lostxzDS or ?*] o You produce a strange whistling sound. Where do you want to travel to? (For instructions type a '?') You hear someone searching. You climb up the stairs. Where do you want to travel to? (For instructions type a '?') The kobold wields a dagger! Where do you want to travel to? (For instructions type a '?') You climb up the stairs. You remember this level as Stash. Where do you want to travel to? (For instructions type a '?') The grid bug misses! In what direction? y The door resists! The grid bug strikes at thin air! In what direction? y The door resists! In what direction? y The door closes. The grid bug misses! In what direction? y As you kick the door, it crashes open! The grid bug misses! The grid bug misses! The gnome zombie attacks a spot beside you. The grid bug strikes at thin air! The grid bug attacks a spot beside you. Where do you want to travel to? (For instructions type a '?') You climb up the stairs. Where do you want to travel to? (For instructions type a '?') You climb up the stairs. Where do you want to travel to? (For instructions type a '?') Beware, there will be no return! Still climb? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets A - an uncursed amulet of reflection (being worn) Armor h - an uncursed greased +0 elven leather helm (being worn) g - a blessed +3 pair of leather gloves (being worn) v - an uncursed +0 pair of high boots (being worn) r - a blessed +1 small shield (being worn) q - an uncursed greased +0 robe (being worn) d - a blessed +1 orange dragon scale mail (being worn) Comestibles n - an uncursed food ration y - an uncursed orange p - an uncursed tripe ration i - an uncursed lizard corpse Rings R - an uncursed ring of free action (on right hand) L - an uncursed ring of slow digestion (on left hand) Wands D - an uncursed wand of digging (0:3) S - an uncursed wand of sleep (0:5) Tools f - an uncursed sack containing 50 items z - an uncursed leash o - an uncursed magic whistle x - an uncursed oil lamp k - an uncursed skeleton key s - an uncursed stethoscope t - an uncursed wet towel named Need Di StTC c - a blessed +0 unicorn horn Gems/Stones E - 4 uncursed black opals l - a blessed luckstone j - an uncursed touchstone Contents of the sack: 403 gold pieces an uncursed +0 pair of levitation boots a blessed +1 mummy wrapping an uncursed +0 robe an uncursed slime mold an uncursed food ration an uncursed lizard corpse 2 blessed scrolls of blank paper 15 uncursed scrolls of blank paper 2 cursed scrolls of blank paper an uncursed scroll of charging an uncursed scroll of create monster an uncursed scroll of earth 2 blessed scrolls of enchant armor an uncursed scroll of enchant weapon 3 uncursed scrolls of genocide 6 blessed scrolls of identify an uncursed scroll of identify 2 blessed scrolls of remove curse a blessed scroll of scare monster an uncursed scroll of scare monster an uncursed scroll of stinking cloud an uncursed scroll of teleportation 4 cursed scrolls of teleportation an uncursed potion of acid a blessed potion of full healing 2 uncursed potions of paralysis 2 potions of holy water a potion of unholy water an uncursed ring of conflict a cursed ring of hunger an uncursed ring of stealth an uncursed ring of sustain ability an uncursed ring of teleport control an uncursed wand of create monster (0:7) an uncursed wand of digging (0:7) an uncursed wand of digging (0:5) an uncursed wand of make invisible (0:2) an uncursed wand of opening (0:5) an uncursed wand of sleep (0:0) an uncursed wand of speed monster (0:5) an uncursed wand of striking (0:6) an uncursed wand of striking (0:4) an uncursed wand of striking (0:0) an uncursed wand of striking (0:0) an uncursed wand of teleportation (0:7) an uncursed expensive camera (0:24) an uncursed tinning kit (0:20) an uncursed +0 unicorn horn an uncursed amethyst stone Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 2 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 51098 turns ago. You had 20 experience points, 20 more were needed to attain level 3. Your score was 12420 before end-of-game adjustments. Basics: You had all 102 hit points. You had all 17 energy points (spell power). Your armor class was -31. Your wallet was empty. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 18/16 (limit:18/50). Your dexterity was 7 (peak:8, limit:18). Your constitution was 18 (limit:18). Your intelligence was 10 (limit:19). Your wisdom was 16 (limit:18). Your charisma was 16 (limit:18). Final Status: You were not hungry. You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You had infravision. You were invisible to others. You had slower digestion. You had a huge defense bonus (+20). You were guarded. You were fast. You had reflection. You had free action. You were very lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: Croesus 3 silver dragons a red dragon 2 orange dragons a blue dragon a green dragon a master mind flayer 6 shopkeepers the Oracle 4 aligned priests 2 captains a lurker above 5 lieutenants a watch captain 6 ghosts 3 giant mimics a long worm 2 ogre kings an ice troll 2 flesh golems 2 large mimics 3 wumpuses a couatl a stalker 2 earth elementals a water elemental a hill giant a black naga 12 sergeants a water demon a warg 10 small mimics a warhorse a xan 2 ogre lords 2 quantum mechanics 3 trolls a sasquatch a wood golem a shark a large dog a freezing sphere a flaming sphere 3 large cats a tiger 2 tengu 2 ochre jellies a leocrotta 2 mountain centaurs 5 stone giants 2 elf mummies a human mummy 3 red nagas 3 pythons a pit viper 4 cobras 2 wraiths 2 ettin zombies 98 soldiers 4 watchmen an incubus 2 chameleons 3 giant beetles a quivering blob a cockatrice 4 wolves a winter wolf cub a lynx a panther 35 leprechauns 2 orc-captains a mumak 5 giant spiders a scorpion 2 horses 3 black lights 2 vampire bats 4 gnome kings 3 orc mummies 2 dwarf mummies an ogre 22 brown puddings 3 rust monsters 3 owlbears 3 yetis 3 gold golems 3 werewolves 6 giant eels 9 lizards a dingo a dog 5 housecats 6 jaguars 5 dwarf lords 4 white unicorns a gray unicorn a black unicorn 5 dust vortices 4 ravens 6 gnome mummies 11 snakes 11 water moccasins 7 apes 3 human zombies a rope golem 3 Woodland-elves 5 soldier ants 3 fire ants 12 bugbears 5 imps 3 quasits 4 wood nymphs 11 water nymphs 4 mountain nymphs 5 Mordor orcs 2 Uruk-hai an orc shaman 13 rock piercers 11 rock moles a pony 2 fog clouds 6 yellow lights 16 shriekers 2 violet fungi 13 gnome lords 8 gnomish wizards 9 kobold mummies 3 black naga hatchlings 3 gray oozes a barrow wight 10 elf zombies 3 ghouls 6 straw golems 2 paper golems a baby crocodile 15 giant ants 4 little dogs 24 floating eyes 4 kittens 21 dwarves 13 homunculi 6 kobold lords a kobold shaman 14 hill orcs 21 rothes 2 rabid rats 2 centipedes 6 giant bats 2 monkeys 6 orc zombies 12 dwarf zombies 7 wererats a werejackal 24 iguanas 13 killer bees 17 acid blobs 13 coyotes 5 gas spores 25 hobbits 4 manes 11 large kobolds 23 hobgoblins 27 giant rats 11 cave spiders 10 brown molds 13 yellow molds 7 green molds 8 red molds 33 gnomes 13 garter snakes 6 gnome zombies 51 geckos 39 jackals 13 foxes 8 kobolds 24 goblins 18 sewer rats 39 grid bugs 8 bats 33 lichens 14 kobold zombies 56 newts 1327 creatures vanquished. Extinct species: soldiers (extinct) 1 species extinct. Voluntary challenges: You were a pacifist. You read items or engraved 41 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You used no wishes. You violated the special Sokoban rules once. Achievements: You entered the Gnomish Mines. You entered a shop. You entered Minetown. You entered a temple. You completed the Gnomish Mines. You entered Sokoban. You completed Sokoban. You entered the Big Room. You entered Gehennom. The Dungeons of Doom: levels 1 to 26 Level 1: <- You left from here. Level 2: An untended shop. Stairs down to The Gnomish Mines. Level 3: "Stash" An untended shop, an altar to Hermes. Level 4: A general store. Level 5: Level 6: Level 7: "magic trap" Oracle of Delphi. Level 8: "Polytrap" Stairs up to Sokoban, level 7. Level 9: Level 10: An untended shop. Level 11: A very big room. Level 12: "Pools" Level 13: Summoned by Hippocrates. Portal to The Quest. Level 14: Level 15: Level 16: A primitive area. Level 17: Level 18: "Pools" A fountain. Level 19: A fountain. Level 20: Portal to Fort Ludios. Level 21: A temple. Level 22: "Stashlet" A temple to Hermes, some fountains, a grave. Level 23: A temple to Hermes. Level 24: "Pet MF stoned here" Some fountains, many trees. Level 25: "MEDUSA UPSTAIRS" Level 26: Connection to Gehennom. Gehennom: levels 27 to 49 Level 27: Level 49: "VibSq" The Gnomish Mines: levels 3 to 10 Level 3: A grave. Final resting place for joes-Tou-Hum-Fem-Neu, killed by a crossbow bolt. Level 4: A grave. Final resting place for Vis-Arc-Hum-Mal-Law, killed by a dwarf. Level 5: Many shops, a temple. Level 6: Level 7: Level 8: Level 9: Level 10: "Mimic of the Mines" The Quest: Level 1: Home. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Fort Ludios: Level 1: Fort Ludios. Goodbye spontiff the Healer... You escaped from the dungeon with 23170 points, 4 black opals (worth 10000 zorkmids), 1 amethyst stone (worth 600 zorkmids), 1 amulet of reflection (worth 150 zorkmids), and 403 pieces of gold, after 51098 moves. You were level 2 with a maximum of 102 hit points when you escaped.