Unix NetHack Version 3.7.0-27 Work-in-progress - last build Fri Dec 4 02:38:13 2020 (e94670761c6b2b1ede4806bae7836b2288d70ffb,branch:3.7-hdf). Game began 2020-12-03 18:47:23, ended 2020-12-04 21:28:55. spontiff, neutral male gnomish Healer ### --------- --- ###*0 -------.|.....---.----------------- ------ )0 ----......|.....................-|.......|..---....-- ---- 0## |.||@..........-----..-.....#....|..--...|......|...| ---- .-- --..| *## 0|...._....-....|...|..|........{....-|.........---.-| |..| ..---...| ## ##-................-.$.|..|..----.....#..|.........---..----.-- |........**# #.................----|.....|..|........|..........|....--.-- ......[.[..# *#....).................-|...|..|-|--...----.......^....|...--- -....[[......##...............-..|-.......-.-|...|...|..|....---....---....| ...........*#*..............................|.$.|...-..|.-...--....---.<..| *#............#.........-..)....@.....------||.(.|...----...............---- ##....)....... ..............|--T..d..|.((|..|---|........---......%....| ##...>.......---..............).......-@((|..|...|........| --..........--- #*#...........|..-..........-|.--|--..|.($|--|...|..-----.| |.......--...| ###*#............|...-|---|-...|.@.|..-----..|...|..|...|.| |......-|--..| ##*##0......|.......|...|...|..|([.|.........--|--..-...|.| ---.....| ---- *##*###.....--...|..|...|......|...|................|...|.| |.....| #*##*#0***## ...|-.|-------.-------................|---|.| |..---- ###0#***#*# #..----- .....-----....------ --- ---- *#0#####*#*# *# ..... |.|.-- ########0#* #* --.. ----- Spontiff the Rhizotomist St:12 Dx:11 Co:17 In:9 Wi:16 Ch:18 Neutral S:550 Dlvl:7 $:0 HP:0(32) Pw:7(7) AC:-17 Xp:1/0 T:17262 Stressed Latest messages: The large dog misses the xan. The xan misses! The xan misses! What do you want to use or apply? [cfj-lostwxzJYZ or ?*] s In what direction? y Status of the xan (neutral): Level 7 HP 33(39) AC -4. What do you want to zap? [lZ or ?*] l In what direction? y The xan turns into a yellow light! The large dog misses the yellow light. What do you want to put on? [t or ?*] t You are now wearing a wet towel around your head. You can't see any more. You hear some noises. It explodes! You seem unaffected by it. What do you want to remove? [t or ?*] t You were wearing an uncursed wet towel. You can see again. There are several objects here. You have a little trouble lifting N - a long sword. You have a little trouble lifting O - a pair of leather gloves. You have a little trouble lifting P - a pair of jackboots. You have a little trouble lifting Q - a small shield. You have a little trouble lifting a plate mail. Continue? [ynq] (q) y R - a plate mail. You rebalance your load. Movement is difficult. What do you want to use or apply? [cfj-lostwxzJYZ or ?*] k In what direction? b Unlock it? [yn] (n) y You succeed in unlocking the door. The water troll opens a door. You feel agile! You must have been working on your reflexes. What do you want to use or apply? [cfj-lostwxzJYZ or ?*] c Nothing happens. The water troll swings his broad pick. The water troll hits! The water troll hits! The water troll bites! What do you want to zap? [lZ or ?*] ? The wand of polymorph suddenly explodes! The water troll swings his broad pick. The water troll hits! The water troll hits! You die... Inuvik looks at your corpse and sighs. Kachzi Rellim looks at your corpse and sighs. Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons N - an uncursed +0 long sword Armor h - an uncursed +1 orcish helm (being worn) g - a blessed +2 pair of leather gloves (being worn) O - an uncursed +0 pair of leather gloves P - an uncursed +0 pair of high boots v - an uncursed +0 pair of low boots (being worn) r - an uncursed +1 shield of reflection (being worn) Q - an uncursed +0 small shield q - an uncursed +0 cloak of protection (being worn) d - a blessed +1 leather armor (being worn) R - an uncursed +0 plate mail Comestibles y - an uncursed apple o - an uncursed eucalyptus leaf n - an uncursed food ration p - an uncursed tripe ration i - an uncursed lizard corpse Wands Z - a cursed wand of probing (0:7) Tools f - an uncursed bag of holding containing 49 items Y - an uncursed bag of holding containing 10 items J - an empty cursed oilskin sack j - an uncursed tooled horn z - an uncursed leash x - a cursed magic lamp (lit) w - an uncursed mirror k - an uncursed skeleton key s - an uncursed stethoscope t - an uncursed wet towel c - an uncursed +0 unicorn horn Contents of the bag of holding: 155 gold pieces a cursed +0 cloak of magic resistance an uncursed +0 mummy wrapping an uncursed +0 robe an uncursed berried treasure 8 uncursed food rations a cursed food ration an uncursed pear a cursed tripe ration an uncursed lizard corpse an uncursed scroll of confuse monster a cursed scroll of create monster an uncursed scroll of earth a cursed scroll of earth a blessed scroll of fire an uncursed scroll of remove curse a cursed scroll of remove curse an uncursed potion of extra healing an uncursed potion of paralysis a cursed potion of see invisible an uncursed potion of water an uncursed ring of conflict a cursed +1 ring of gain constitution an uncursed +1 ring of increase accuracy a cursed ring of poison resistance an uncursed ring of regeneration an uncursed ring of see invisible an uncursed ring of teleport control an uncursed wand of lightning (0:4) an uncursed wand of nothing (0:14) an uncursed wand of opening (0:4) an uncursed wand of secret door detection (0:14) a cursed wand of secret door detection (0:12) an uncursed wand of sleep (0:0) an uncursed wand of slow monster (0:4) an uncursed wand of striking (0:8) a cursed wand of striking (0:3) an uncursed figurine of a lichen a cursed magic lamp an uncursed oil lamp an uncursed +0 pick-axe an uncursed tinning kit (0:85) an uncursed +0 unicorn horn an uncursed jade stone an uncursed turquoise stone 2 uncursed worthless pieces of black glass 2 uncursed worthless pieces of green glass an uncursed worthless piece of orange glass 3 uncursed worthless pieces of red glass Contents of the bag of holding: 545 gold pieces a cursed scroll of confuse monster an uncursed scroll of enchant weapon 4 uncursed scrolls of identify 2 uncursed scrolls of remove curse an uncursed scroll of stinking cloud an uncursed spellbook of force bolt an uncursed potion of booze a blessed potion of extra healing an uncursed potion of gain ability Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 17262 turns ago. You had 0 experience points, 20 were needed to attain level 2. Your score was 550 before end-of-game adjustments. Basics: You had 0 out of 32 hit points. You had all 7 energy points (spell power). Your armor class was -17. Your wallet was empty. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 12 (limit:18/50). Your dexterity was 11 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 9 (limit:19). Your wisdom was 16 (limit:18). Your charisma was 18 (limit:18). Final Status: You were not hungry. You were stressed; movement was moderately slowed. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were poison resistant. You had infravision. You had a large defense bonus (+12). You were protected. You had reflection. You are dead. Vanquished creatures: an Aleax a watch captain a ghost 2 giant mimics 3 small mimics a large dog 2 watchmen a quivering blob a wolf 4 leprechauns an iron piercer a giant spider a gnome king a werewolf 4 lizards a jaguar 2 gray unicorns a raven 2 gnome mummies an ape a human zombie 2 rope golems a Woodland-elf a bugbear an imp 3 water nymphs 2 Mordor orcs 3 orc shamans a rock mole 2 ponies 2 fog clouds 4 yellow lights 3 shriekers 2 gnome lords a kobold mummy a gray ooze 2 elf zombies 3 giant ants 2 little dogs 2 floating eyes 3 kittens 12 dwarves 5 homunculi a kobold lord 2 kobold shamans 4 hill orcs 5 rothes 3 centipedes 4 giant bats a monkey 2 orc zombies a dwarf zombie 2 wererats a werejackal 7 iguanas 5 killer bees 4 acid blobs 4 coyotes 2 gas spores 11 hobbits 2 manes 4 large kobolds 6 hobgoblins 9 giant rats 3 cave spiders 3 brown molds 7 yellow molds 4 green molds 2 red molds 12 gnomes 4 garter snakes 3 gnome zombies 8 geckos 22 jackals 9 foxes 4 kobolds 9 goblins 15 sewer rats 28 grid bugs 4 bats 16 lichens 5 kobold zombies 22 newts 351 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You read items or engraved 3 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You entered Minetown. You entered a shop. You entered a temple. You entered Sokoban. You completed Sokoban. The Dungeons of Doom: levels 1 to 7 Level 1: An altar. Level 2: Level 3: A fountain. Level 4: Stairs down to The Gnomish Mines. Level 5: An armor shop. Level 6: Many fountains. Oracle of Delphi. Level 7: "magic trap" Stairs up to Sokoban, level 6. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: "Water troll in gen store, messy bones below" <- You were here. Many shops, a temple, a fountain, some trees. Final resting place for you, killed by a water troll. Level 8: A grave. Final resting place for Grouchy-Wiz-Elf-Mal-Cha, killed by a rothe. Level 9: Level 10: Level 11: "Polytrap somewhere - bones?" Level 12: "Polytrap" Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | spontiff | | 700 Au | | killed by a | | water troll | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye spontiff the Healer... You died in The Gnomish Mines on dungeon level 7 with 550 points, and 700 pieces of gold, after 17262 moves. You were level 1 with a maximum of 32 hit points when you died.