Unix NetHack Version 3.7.0-28 Work-in-progress - last build Tue Dec 15 04:26:18 2020 (773bb1f23e23efa9767817ea6b55d45539be0a3b,branch:3.7-hdf). Game began 2020-12-20 12:34:28, ended 2020-12-21 18:21:35. spontiff, neutral male gnomish Healer ---- |..---- ----|.....| ---..------.----- |................ ##....--#-......-- |................. -#.......---^..... ---- #-#.(....--...... |..| )###.............. |..| ###.@..|......... |.-- |[[d#-#-........ |.----- |..-#* |..-#.... |.....-----..| #--0#..#. -----..|-)..[----##*#---# --.|..--..|.--*###* -.. |...--|.....| ### 0 --a.. |..-- ---..-- *## |<...| |..| ---- # # --^.- ---- * ---- Spontiff the Rhizotomist St:13 Dx:9 Co:18 In:9 Wi:17 Ch:17 Neutral S:458 Dlvl:10 $:0 HP:47(47) Pw:5(10) AC:-13 Xp:1/2 T:23632 Latest messages: The dwarf king misses the large dog. The dwarf king thrusts his dagger at the large dog. The dwarf king misses the large dog. The large dog bites the dwarf king. The dwarf king is killed! $ - 23 gold pieces. What do you want to use or apply? [cfj-lostwxzDST or ?*] f You put 23 gold pieces into the bag called holding. K - a dagger. What do you want to drop? [cdf-hj-ln-tv-zDEKLR-TX or ?*] K You drop a dagger. What do you want to use or apply? [cfj-lostwxzDST or ?*] z In what direction? l You remove the leash from your large dog. The large dog picks up a dagger. M - a dwarvish cloak. You swap places with your large dog. What do you want to drop? [cdf-hj-ln-tv-zDELMR-TX or ?*] M You drop a dwarvish cloak. You see here a pair of hard shoes. You have a little trouble lifting a pair of hard shoes. Continue? [ynq] (q) y You have a little trouble lifting N - a pair of hard shoes. Your movements are slowed slightly because of your load. The large dog drops a dagger. What do you want to take off? [ghqrv or ?*] v You finish taking off your boots. You sure are noisy. What do you want to wear? [vN or ?*] N You finish your dressing maneuver. What do you want to take off? [ghqrN or ?*] N You finish taking off your shoes. What do you want to drop? [cdf-hj-ln-tv-zDELNR-TX or ?*] N You drop a +1 pair of hard shoes. Your movements are now unencumbered. What do you want to wear? [v or ?*] v You finish your dressing maneuver. You walk very quietly. What do you want to use or apply? [cfj-lostwxzDST or ?*] z In what direction? u You slip the leash around your large dog. The large dog steps reluctantly over a dwarvish cloak. The large dog misses the gecko. You kill the gecko! oh ffs: unknown extended command. i literally pressed the wrong button: unknown extended command. You don't know that spell. You don't have anything to drink. Really quit? (yes) [no] yes Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) q Inventory: Armor h - an uncursed +1 dwarvish iron helm (being worn) g - an uncursed +3 pair of leather gloves (being worn) v - an uncursed +0 pair of elven boots (being worn) r - an uncursed +1 small shield (being worn) q - an uncursed +0 alchemy smock with text "Rat: The other white meat" (being worn) d - an uncursed +0 leather armor (being worn) Comestibles y - an uncursed apple X - 12 uncursed carrots n - an uncursed food ration p - an uncursed tripe ration Rings R - an uncursed ring of free action (on right hand) L - a blessed +1 ring of protection (on left hand) Wands D - an uncursed wand of digging (0:5) S - an uncursed wand of sleep (0:3) T - an uncursed wand of teleportation (0:3) Tools f - an uncursed bag of holding containing 44 items z - an uncursed leash (attached to the large dog) x - a blessed magic lamp (lit) w - an uncursed mirror k - an uncursed skeleton key s - an uncursed stethoscope o - an uncursed tin whistle t - an uncursed towel named Po SITy c - a blessed +0 unicorn horn Gems/Stones E - an uncursed sapphire l - an uncursed luckstone j - an uncursed touchstone Contents of the bag of holding: 330 gold pieces a blessed +1 orcish helm an uncursed +1 dwarvish cloak an uncursed +0 mummy wrapping an uncursed +1 Hawaiian shirt 2 uncursed food rations 2 uncursed tripe rations 3 uncursed scrolls of blank paper a cursed scroll of blank paper an uncursed scroll of enchant armor 2 uncursed scrolls of identify an uncursed scroll of teleportation a blessed spellbook of healing a blessed potion of gain ability 2 uncursed potions of gain ability an uncursed potion of object detection an uncursed potion of paralysis a cursed potion of paralysis 3 potions of holy water 3 potions of unholy water a cursed ring of conflict a cursed ring of fire resistance an uncursed +1 ring of gain constitution an uncursed ring of sustain ability an uncursed wand of digging (0:6) an uncursed wand of digging (0:4) an uncursed wand of secret door detection (0:14) an uncursed wand of sleep (0:1) an uncursed wand of striking (0:7) an uncursed wand of striking (0:5) an uncursed wand of striking (0:5) an uncursed wand of striking (0:4) an uncursed wand of undead turning (0:4) an uncursed expensive camera (0:64) an uncursed magic marker (0:42) an uncursed oil lamp an uncursed oil lamp an uncursed oil lamp an uncursed +0 pick-axe an uncursed +0 unicorn horn 3 uncursed agate stones 2 uncursed emeralds 2 uncursed fluorite stones an uncursed turquoise stone Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Gnomish Mines, on level 10. You entered the dungeon 23632 turns ago. You had 2 experience points, 18 more were needed to attain level 2. Your score was 458 before end-of-game adjustments. Basics: You had all 47 hit points. You had 5 out of 10 energy points (spell power). Your armor class was -13. Your wallet was empty. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 13 (limit:18/50). Your dexterity was 9 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:19). Your wisdom was 17 (limit:18). Your charisma was 17 (limit:18). Final Status: You were not hungry. You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were poison resistant. You were acid resistant. You saw invisible. You were telepathic. You had infravision. You were stealthy. You had a moderate defense bonus (+10). You were guarded. You had free action. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a ghost 3 giant mimics a large mimic 4 small mimics a dwarf king 2 watchmen a giant beetle a spotted jelly 2 leprechauns 2 giant spiders a housecat a white unicorn 2 black unicorns an ape 3 human zombies 2 imps a wood nymph 2 Mordor orcs an orc shaman 6 rock piercers 3 rock moles 2 ponies a fog cloud 6 yellow lights 3 shriekers 2 violet fungi 6 gnome lords a gnomish wizard 2 kobold mummies 2 gray oozes 4 elf zombies 2 ghouls a straw golem a paper golem 5 giant ants 4 little dogs 10 floating eyes 3 kittens 19 dwarves 7 homunculi 3 kobold lords 2 hill orcs 3 rothes a rabid rat a centipede 5 giant bats a monkey 5 orc zombies 9 dwarf zombies 2 wererats 3 werejackals 10 iguanas 2 killer bees 11 acid blobs 3 coyotes 2 gas spores 12 hobbits 11 manes 3 large kobolds 7 hobgoblins 17 giant rats 14 cave spiders 3 brown molds 8 yellow molds 2 green molds 19 gnomes 5 garter snakes 7 gnome zombies 25 geckos 30 jackals 9 foxes 9 kobolds 11 goblins 7 sewer rats 51 grid bugs 11 bats 27 lichens 4 kobold zombies 51 newts 528 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You read items or engraved 9 times. You engraved Elbereth 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You entered Minetown. You entered a shop. You entered a temple. You entered Sokoban. You completed Sokoban. The Dungeons of Doom: levels 1 to 10 Level 1: "Stash; Pools" An altar to Hermes, a sink. Level 2: Stairs down to The Gnomish Mines. Level 3: Some fountains. Level 4: Level 5: Many fountains. Oracle of Delphi. Level 6: A potion shop, an altar to Hermes, a sink. Stairs up to Sokoban, level 5. Level 7: Level 8: An armor shop, an altar. Level 9: Some altars. Level 10: A fountain. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, many fountains, a grave. Final resting place for AlbertB-Kni-Hum-Mal-Law, killed by a giant ant. Level 7: Level 8: Level 9: Level 10: <- You were here. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Goodbye spontiff the Healer... You quit in The Gnomish Mines on dungeon level 10 with 458 points, and 330 pieces of gold, after 23632 moves. You were level 1 with a maximum of 47 hit points when you quit.