Unix NetHack Version 3.7.0-30 Work-in-progress - last build Thu Dec 31 05:03:17 2020 (010dd3c3e2badcf088af8cf95f72b5b11ef19cbe,branch:3.7-hdf). Game began 2021-01-09 20:19:19, ended 2021-01-10 19:32:43. spontiff, neutral male gnomish Healer ----- ----------- |...| --------- |.........| --------------- |....#########........| ####..........| |.............| |...| |.......| ## --------.-- ##-.............| ---.-0########-.......| # # # |..............# ###### |.......| ## # # |.............|#######0###########-.......| # # ## --------.------ # |.......| # # # # # -|-|----- # # ## # # # # # # ## # # # -------# # # ### # ##### # |.^...|# # # -------.--- # -.--|- |[.....# # # |..........################0 0#####.....| |@d...| -.--- # |.........|## ---.------ |....| ------- |...|## |.........-######........>| |....| |...|# -----------# #|........| ------ |....# ######### #-........| ----- ---------- Spontiff the Rhizotomist St:12 Dx:11 Co:18 In:8 Wi:16 Ch:17 Neutral S:520 Dlvl:1 $:0 HP:33(33) Pw:7(7) AC:-12 Xp:1/5 T:27727 Hungry Latest messages: The large dog drops a crude dagger. There is nothing here to pick up. You see here an uncursed +0 hooded cloak. You have a little trouble lifting R - an uncursed +0 hooded cloak. The large dog picks up a crude dagger. The large dog drops a crude dagger. You see here a crude dagger. You have a little trouble lifting X - a crude dagger. You swap places with your large dog. You kill the newt! oh ffs: unknown extended command. You see here a newt corpse. There is a newt corpse here; eat it? [ynq] (n) y Blecch! Rotten food! You feel rather light headed. You miss the large dog. You feel less confused now. You climb up the stairs. Where do you want to travel to? (For instructions type a '?') You are beginning to feel weak. Where do you want to travel to? (For instructions type a '?') You hear some noises in the distance. You faint from lack of food. The lichen touches you! The lichen touches you! You regain consciousness. You hit the lichen. You kill the lichen! You see here a lichen corpse. There is a lichen corpse here; eat it? [ynq] (n) y This lichen corpse tastes okay. You finish eating the lichen corpse. Where do you want to travel to? (For instructions type a '?') You are beginning to feel hungry. Where do you want to travel to? (For instructions type a '?') You drop 2 crude daggers. You drop a +0 orcish helm. You drop a +0 orcish helm. Your movements are now unencumbered. What do you want to drop? [cdf-tv-zER-TVW or ?*] R You drop an uncursed +0 hooded cloak. You swap places with your large dog. The large dog picks up an uncursed +0 hooded cloak. Beware, there will be no return! Still climb? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Armor h - a blessed +2 orcish helm (being worn) g - an uncursed +1 pair of leather gloves (being worn) v - an uncursed +1 pair of high boots (being worn) V - a cursed +0 pair of jumping boots r - a blessed +1 small shield (being worn) q - an uncursed +0 cloak of magic resistance (being worn) d - an uncursed +0 leather armor (being worn) Comestibles y - an uncursed apple n - an uncursed food ration m - a cursed sprig of wolfsbane p - an uncursed tripe ration i - an uncursed lizard corpse Wands S - a cursed wand of sleep (0:0) T - a cursed wand of teleportation (0:2) Tools f - an uncursed sack containing 19 items W - an uncursed leather drum z - an uncursed leash o - a cursed magic whistle w - an uncursed mirror x - a cursed oil lamp k - an uncursed skeleton key named Po Ty s - an uncursed stethoscope t - an uncursed wet towel c - an uncursed +0 unicorn horn Gems/Stones E - 4 uncursed emeralds l - an uncursed luckstone j - an uncursed touchstone Contents of the sack: 203 gold pieces an uncursed +1 mummy wrapping 5 uncursed food rations an uncursed lembas wafer a cursed sprig of wolfsbane 2 uncursed lizard corpses an uncursed scroll of enchant armor an uncursed scroll of identify an uncursed scroll of taming an uncursed ring of fire resistance an uncursed ring of protection from shape changers an uncursed ring of see invisible an uncursed ring of slow digestion an uncursed ring of teleport control an uncursed wand of cold (0:8) an uncursed wand of cold (0:7) an uncursed oil lamp an uncursed +0 pick-axe an uncursed amethyst stone Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 27727 turns ago. You had 5 experience points, 15 more were needed to attain level 2. Your score was 520 before end-of-game adjustments. Basics: You had all 33 hit points. You had all 7 energy points (spell power). Your armor class was -12. Your wallet was empty. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 12 (limit:18/50). Your dexterity was 11 (peak:12, limit:18). Your constitution was 18 (limit:18). Your intelligence was 8 (limit:19). Your wisdom was 16 (limit:18). Your charisma was 17 (limit:18). Final Status: You were hungry. You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were telepathic. You had infravision. You had a moderate defense bonus (+9). You were warded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a watch captain a ghost 6 small mimics a large cat 4 watchmen a giant beetle 2 quivering blobs 2 wolves 6 leprechauns an iron piercer 2 giant spiders an orc mummy a dwarf mummy a werewolf 3 lizards a housecat a dwarf leader a white unicorn 6 water moccasins an ape 2 human zombies a soldier ant a fire ant 2 imps 3 wood nymphs 3 water nymphs an orc shaman 10 rock piercers 4 rock moles 3 ponies 2 fog clouds a yellow light 3 shriekers a violet fungus 10 gnome leaders 2 gnomish wizards 2 kobold mummies a gray ooze 5 elf zombies a ghoul 5 straw golems 4 paper golems 8 giant ants 2 little dogs 3 floating eyes 8 kittens 18 dwarves 6 homunculi 3 kobold leaders 4 kobold shamans 6 rothes a rabid rat 4 centipedes 5 giant bats 2 monkeys 4 orc zombies 2 dwarf zombies 3 wererats 3 werejackals 14 iguanas 2 killer bees 8 acid blobs 8 coyotes 8 gas spores 19 hobbits 12 manes 9 hobgoblins 21 giant rats 8 cave spiders 5 brown molds 10 yellow molds 3 green molds 5 red molds 22 gnomes 5 garter snakes 6 gnome zombies 28 geckos 21 jackals 7 foxes 8 kobolds 14 goblins 3 sewer rats 33 grid bugs 6 bats 30 lichens 10 kobold zombies 40 newts 557 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You read items or engraved 7 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You entered the Gnomish Mines. You entered Minetown. You entered a temple. You completed the Gnomish Mines. You entered Sokoban. The Dungeons of Doom: levels 1 to 10 Level 1: <- You left from here. Level 2: "Stashlet" A potion shop. Level 3: A delicatessen. Stairs down to The Gnomish Mines. Level 4: An armor shop. Level 5: Level 6: Final resting place for jizosaves-Wiz-Elf-Mal-Cha, killed by an uninjured fire ant. Level 7: Oracle of Delphi. Level 8: An altar. Stairs up to Sokoban, level 7. Level 9: A grave. Final resting place for Tangles-Hea-Gno-Mal-Neu, killed by a wounded bugbear. Level 10: A sink. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Level 7: Many shops, a temple. Level 8: Level 9: Level 10: "magic trap" Level 11: Sokoban: levels 7 up to 4 Level 4: Unsolved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Goodbye spontiff the Healer... You and the large dog escaped from the dungeon with 11182 points, 4 emeralds (worth 10000 zorkmids), 1 amethyst stone (worth 600 zorkmids), and 203 pieces of gold, after 27727 moves. You were level 1 with a maximum of 33 hit points when you escaped.