Unix NetHack Version 3.7.0-71 Work-in-progress - last build Jan 31 2023 02:41:03 (7ba98a1283f2b7cec35fde026edb48fc825ab8ae,branch:master). Game began 2023-02-04 09:23:47, ended 2023-02-04 20:09:06. spontiff, neutral male gnomish Healer ########## ----- ------- #--------## --------------- |...| |.....-#####|d...}.| ####..............| |...| |.....| |.}.....#### |.............| |...| #......-# |....}.|######-.............| |...| #|.....|# --.-----# ## |......(......| #-...| #|.....|# ####### ##-.............| ####|...| #-------## #### -.------------- # -.-.- ## ##### #### ###### # # # ## ## # ###### ### # ## ## ### ## # # --------# ## # ### ### ## |......|######## # ###0###### # |......-# # ## ---------.-######0######## |......| #-----------|---- |.........-# ###### -|---.-- |......-#######|..............| |........@|# ##.......| -------- #|..............| |.^......d.# |>.....| #-..............| |.........| |(.....| #---------------- ----------- -------- Spontiff the Rhizotomist St:8 Dx:8 Co:18 In:10 Wi:16 Ch:16 Neutral S:574 Dlvl:1 $:0 HP:49(49) Pw:7(7) AC:-10 Xp:1/6 T:13245 Latest messages: You put a +1 iron skull cap into the bag called sack. Where do you want to travel to? (For instructions type a '?') The goblin throws a crude dagger! A crude dagger misses you. What do you want to use or apply? [fkmostwxzS or ?*] o You produce a strange whistling sound. Your large dog appears. The large dog bites the goblin. You are beginning to feel weak. You see here an iron skull cap. You see here an iron skull cap. You have a little trouble lifting an iron skull cap. Continue? [ynq] (q) y You have a little trouble lifting K - an iron skull cap. Your movements are slowed slightly because of your load. You begin bashing monsters with your gloved hands. You kill the goblin! #oh fuck off: unknown extended command. What do you want to use or apply? [fkmostwxzS or ?*] o You produce a strange whistling sound. Your large dog shifts location. The large dog bites the goblin. The goblin is killed! #bastard: unknown extended command. There is a goblin corpse here; eat it? [ynq] (n) y Blecch! Rotten food! The large dog drops a crude dagger. You only feel hungry now. You finish eating the goblin corpse. What do you want to eat? [uy or ?*] u This lichen corpse tastes okay. Your movements are now unencumbered. You finish eating the lichen corpse. The large dog picks up a crude dagger. Where do you want to travel to? (For instructions type a '?') The large dog drops a crude dagger. What do you want to use or apply? [fkmostwxzS or ?*] o You produce a strange whistling sound. Your large dog appears. You climb up the stairs. You remember this level as Pools; stashlet. Where do you want to travel to? (For instructions type a '?') What do you want to use or apply? [fkmostwxzS or ?*] o You produce a strange whistling sound. Your large dog appears. Beware, there will be no return! Still climb? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Armor h - an uncursed +0 elven leather helm (being worn) K - a cursed -2 orcish helm g - an uncursed +1 pair of leather gloves (being worn) v - a blessed +2 pair of iron shoes (being worn) r - an uncursed +0 small shield (being worn) q - a blessed +0 elven cloak (being worn) d - an uncursed +0 leather armor (being worn) Comestibles y - an uncursed apple Wands S - an uncursed wand of sleep (0:2) Tools f - an uncursed greased sack containing 31 items x - an uncursed brass lantern m - an uncursed expensive camera (0:83) z - an uncursed leash o - an uncursed magic whistle w - an uncursed mirror k - an uncursed skeleton key s - an uncursed stethoscope t - an uncursed towel named Po Ty Gems/Stones E - 2 uncursed diamonds Contents of the sack: 703 gold pieces an uncursed +0 dart an uncursed +1 orcish helm an uncursed +0 mummy wrapping 2 uncursed scrolls of amnesia an uncursed scroll of charging a blessed scroll of confuse monster an uncursed scroll of enchant armor a cursed scroll of enchant armor an uncursed scroll of enchant weapon 2 uncursed scrolls of fire a blessed scroll of genocide an uncursed scroll of genocide an uncursed scroll of gold detection a blessed scroll of identify 2 uncursed scrolls of identify 3 uncursed scrolls of light 2 uncursed scrolls of magic mapping an uncursed scroll of remove curse a cursed scroll of remove curse a blessed scroll of scare monster an uncursed scroll of stinking cloud a cursed scroll of taming an uncursed scroll of teleportation an uncursed scroll of teleportation an uncursed novel named Unseen Academicals an uncursed spellbook of light an uncursed spellbook of teleport away an uncursed ring of sustain ability an uncursed wand of cancellation (0:5) an uncursed wand of cold (0:7) Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 13245 turns ago. You had 6 experience points, 14 more were needed to attain level 2. Your score was 574 before end-of-game adjustments. Basics: You had all 49 hit points. You had all 7 energy points (spell power). Your armor class was -10. Your wallet was empty, but you had 703 zorkmids stashed away in your pack. Autopickup was on for '$!/="?' plus thrown, with exceptions. Final Characteristics: Your strength was 8 (limit:18/50). Your dexterity was 8 (peak:9, limit:18). Your constitution was 18 (limit:18). Your intelligence was 10 (limit:19). Your wisdom was 16 (limit:18). Your charisma was 16 (limit:18). Final Status: You were not hungry. You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You had infravision. You were stealthy. You had a moderate defense bonus (+9). You were warded. You survived. Miscellaneous: You never encountered a bones level. Total elapsed playing time was 5 hours, 7 minutes and 26 seconds. Major events: Turn 1: spontiff the neutral male gnomish Healer entered the dungeon 1328: entered the Gnomish Mines 3905: reached Mine Town 13245: escaped Vanquished creatures: a watch captain 2 small mimics a dwarf ruler 4 watchmen a giant beetle a leprechaun a giant spider 2 gnome rulers a housecat a jaguar a dwarf leader a snake 2 apes a Woodland-elf a bugbear an imp 2 water nymphs a mountain nymph 2 orc shamans 2 rock piercers 2 rock moles a pony 3 fog clouds 3 yellow lights 3 shriekers a violet fungus 5 gnome leaders 3 gnomish wizards a kobold mummy 4 gray oozes a straw golem 2 giant ants 3 little dogs 9 floating eyes 2 kittens 16 dwarves 3 homunculi 3 kobold leaders 5 hill orcs 8 rothes 2 rabid rats a centipede 5 giant bats 7 monkeys 3 orc zombies a werejackal 12 iguanas 7 killer bees 2 acid blobs 4 coyotes 3 gas spores 4 hobbits 5 manes a large kobold 2 hobgoblins 11 giant rats 2 cave spiders 4 brown molds 4 yellow molds 2 green molds 2 red molds 12 gnomes a gnome zombie 8 geckos 8 jackals 2 foxes 3 kobolds 9 goblins 4 sewer rats 14 grid bugs a bat 20 lichens 5 kobold zombies 19 newts 297 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You read items or engraved 1 time. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered a shop. You entered the Gnomish Mines. You entered Minetown. You entered a temple. The Dungeons of Doom: levels 1 to 6 Level 1: "Pools; stashlet" <- You left from here. Level 2: A scroll shop, a grave. Level 3: "magic trap" Some fountains. Level 4: "magic trap" A bookstore, a fountain. Stairs down to The Gnomish Mines. Level 5: A potion shop. Level 6: The Gnomish Mines: levels 5 to 12 Level 5: Level 6: "magic trap" Level 7: Many shops, a temple to Hermes, some fountains, a sink. Level 8: Level 9: Level 10: Level 11: Level 12: "Catacomb" Goodbye spontiff the Healer... You and the large dog escaped from the dungeon with 8646 points, 2 diamonds (worth 8000 zorkmids), and 703 pieces of gold, after 13245 moves. You were level 1 with a maximum of 49 hit points when you escaped.