Unix NetHack Version 3.7.0-80 Work-in-progress - last build Apr 4 2023 12:38:21 (790859391a0ee7bd3181b412646ad1b7e633ff00,branch:master). Game began 2023-04-08 18:49:01, ended 2023-04-09 09:49:40. spontiff, neutral male gnomish Healer # ---------- -.------ |........| ###############----- ######.......| ###.........| ---------- #--------- #|...| |._....| |..<.....| |.........#####-...(....#####|...| |......| |........| |........| #|..>....| #...x| # ###.......-# |........| |........-#####|........### #--.-- # ## |......|###########.........| |........| -----|--- #################.......| ---------- ---------- # # # -------- # ### ---.--# |....|# |....-# |....| ------ Spontiff the Rhizotomist St:10 Dx:10 Co:15 In:8 Wi:17 Ch:17 Neutral S:304 Dlvl:1 $:209 HP:23(23) Pw:5(5) AC:-10 Xp:1/1 T:6512 Burdened Latest messages: The grid bug misses! The grid bug bites! You avoid harm. You regain consciousness. You climb up the stairs. You remember this level as Stashlet. You see here a locked large box containing 36 items. What do you want to use or apply? [kloswSY or ?*] k In what direction? . There is a locked large box containing 36 items here; unlock it? [ynq] (q) y You succeed in unlocking the box. N - a blessed long sword. z - a cursed scroll labeled ELBIB YLOH. p - an uncursed unlabeled scroll. I - an uncursed scroll called indemnify. T - an uncursed scroll called PHOL 100z. e - a blessed scroll called THARR 80z. x - an uncursed scroll called VERR 300z. H - an uncursed dark green potion. F - a cursed smoky potion. X - an uncursed potion called acid. O - an uncursed potion called murky 100z. P - an uncursed potion called orange 150z. A - 3 uncursed potions called pink 150z. b - a cursed potion called pink 150z. You have a little trouble removing an uncursed potion called water. Continue? [ynq] (q) y You have a little trouble removing a - an uncursed potion called water. You have a little trouble removing M - an uncursed uranium wand. You have a little trouble removing B - an uncursed wand called curved mi. You have a little trouble removing Z - an uncursed wand called pine 200z CANCEL?. You have a little trouble removing D - an uncursed wand called short 150z. You have a little trouble removing f - a blessed figurine of a python. Your movements are slowed slightly because of your load. You have a little trouble removing W - an uncursed gem called g1. You have a little trouble removing K - an uncursed gem called g2. You have a little trouble removing i - an uncursed gem called o1. You have a little trouble removing j - 2 uncursed gems called o2. You have a little trouble removing m - an uncursed gem called u1. You have a little trouble removing t - an uncursed gem called v1. You have a little trouble removing u - 5 uncursed gems called v2. You have a little trouble removing C - 2 uncursed gems called y1. You have a little trouble removing G - 2 uncursed gems called yb1. What do you want to eat? [ny or ?*] n This food really hits the spot! You finish eating the food ration. Where do you want to travel to? (For instructions type a '?') Beware, there will be no return! Still climb? [yn] (n) y Do you want your possessions identified? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) q Inventory: Coins $ - 209 gold pieces Weapons N - a blessed +2 long sword Armor h - a blessed rusty +3 helmet (being worn) g - a blessed +1 pair of leather gloves (being worn) v - a blessed +3 pair of kicking boots (being worn) r - an uncursed +0 small shield (being worn) q - an uncursed burnt +0 cloak of protection (being worn) d - an uncursed +1 leather armor (being worn) Comestibles y - an uncursed apple n - an uncursed food ration Scrolls p - an uncursed scroll of blank paper z - a cursed scroll of create monster e - a blessed scroll of enchant armor I - an uncursed scroll of identify x - an uncursed scroll of punishment T - an uncursed scroll of teleportation Potions X - an uncursed potion of acid A - 3 uncursed potions of blindness b - a cursed potion of blindness F - a cursed potion of booze O - an uncursed potion of confusion H - an uncursed potion of enlightenment c - an uncursed potion of extra healing P - an uncursed potion of object detection a - an uncursed potion of water Rings L - a blessed +1 ring of increase accuracy R - an uncursed ring of protection from shape changers Wands D - an uncursed wand of locking (0:6) B - an uncursed wand of magic missile (0:5) Y - an uncursed wand of sleep (0:8) S - an uncursed wand of sleep (0:6) M - an uncursed wand of slow monster (0:4) Z - an uncursed wand of teleportation (0:8) Tools f - a blessed figurine of a python w - an uncursed mirror k - an uncursed skeleton key s - an uncursed stethoscope o - an uncursed tin whistle Gems/Stones j - 2 uncursed agate stones t - an uncursed amethyst stone E - an uncursed emerald K - an uncursed fluorite stone W - an uncursed jade stone m - an uncursed worthless piece of blue glass i - an uncursed worthless piece of orange glass u - 5 uncursed worthless pieces of violet glass C - 2 uncursed worthless pieces of yellow glass G - 2 uncursed worthless pieces of yellowish brown glass l - an uncursed luckstone Spontiff the Healer's attributes: Background: You were a Rhizotomist, a level 1 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 6512 turns ago. You had 1 experience point, 19 more were needed to attain level 2. Your score was 304 before end-of-game adjustments. Basics: You had all 23 hit points. You had all 5 energy points (spell power). Your armor class was -10. Your wallet contained 209 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 10 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 8 (limit:19). Your wisdom was 17 (limit:18). Your charisma was 17 (limit:18). Final Status: You were not hungry. You were burdened; movement was slightly slowed. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were devoutly aligned. You were poison resistant. You had infravision. You were invisible. You had a small defense bonus (+5). You were protected. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Miscellaneous: You never encountered a bones level. Total elapsed playing time was 2 hours, 48 minutes and 35 seconds. Major events: Turn 1: spontiff the neutral male gnomish Healer entered the dungeon 2249: entered the Gnomish Mines 4572: reached Mine Town 6512: escaped Vanquished creatures: a watch captain 4 watchmen 2 shriekers 2 gnome leaders a little dog a floating eye 3 dwarves 2 homunculi 3 iguanas 3 acid blobs 2 coyotes a gas spore a large kobold 2 hobgoblins 4 giant rats a cave spider a brown mold 2 green molds 2 red molds 10 gnomes 2 garter snakes 9 geckos 17 jackals 9 foxes a kobold 5 goblins 2 sewer rats 9 grid bugs 11 lichens 2 kobold zombies 16 newts 131 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You read items or engraved 4 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered a shop. You entered the Gnomish Mines. You entered Minetown. You entered a temple. The Dungeons of Doom: levels 1 to 4 Level 1: "Stashlet" <- You left from here. An altar. Level 2: A general store. Level 3: A general store, a fountain. Stairs down to The Gnomish Mines. Level 4: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Many shops, a temple, many fountains. Level 7: Goodbye spontiff the Healer... You escaped from the dungeon with 4504 points, and 209 pieces of gold, after 6512 moves. You were level 1 with a maximum of 23 hit points when you escaped.