spontiff, neutral male ent Feminist -- . -------- .- |..)...| .+ | |.((?(.|..| )| |......|..| | | ))[))| --+-} --|}-}}}..-- }}}}.... -- + +--.}}}.}}}}}}II..}......}- |}."...........}...}.{}.%.}}}@I.........}....}!..} | ---+-----+- -- ...$----}---|---.........[....| ---- .. .. .---+----- | "?." .$ | /.%? ..| =+$)$! %| -------- -- [Spontiff the Wannabe Maneater] St6 Dx15 Co11 In3 Wi4 Ch14 FemEntMalNeu+QR S1344 Dlvl:5 $50 HP-2(45) Pw47(47) AC-2 Xp5/271 Wt104/1180 T2087 Bli Latest messages It hits you! [-1 -> 40] You hear a flinging sound. It misses. You hear a flinging sound. You dodge a projectile. Unknown command ' '. a - an uncursed -1 elven broadsword (weapon in hand) {30}. c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}. It misses. It hits you! [-9 -> 32] It hits you! [-11 -> 21] It hits you! [-6 -> 15] You hear a flinging sound. It misses. It hits you! You die... Your inventory Weapons a - an uncursed -1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} Q - 45 uncursed +0 dark elven arrows (in quiver) {1} W - 39 uncursed +0 flimsy darts {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles f - 6 uncursed apples {0} g - 11 uncursed carrots {0} h - 7 uncursed pears {0} i - 13 uncursed asian pears {0} j - 6 uncursed lemons {0} l - 7 uncursed melons {0} m - 156 uncursed slime molds {0} n - 13 uncursed oranges {0} w - 8 uncursed bananas {0} Scrolls e - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 2 uncursed scrolls of phase door {0} q - an uncursed scroll of standard id {0} Tools k - an uncursed lock pick {0} z - an uncursed magic lamp {0} A - a blessed magic lamp {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: technicality You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 98% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 76% Tool drop chance was reduced to 40% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: divination spells (turn 10) The following skill became untrainable if you tried to train it too early: healing spells (turn 2888) The following skill became untrainable after a while: whip (turn 12935) The following skill couldn't be trained before a certain turn number is reached: riding (turn 55750) Heavy curses were more common by 18% Number of artifacts generated was 3 Number of fake artifacts generated was 12 Monster spawn increase started at turn 47955 Monster spawn increase reached its maximum at turn 280665 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 8321679 The monster class that cannot be genocided was gnome The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: mad zhar (freq bonus 12) The monster species that spawned more often: giant anteater (freq bonus 12) The monster species that spawned more often: wherewithal implosive sudan (freq bonus 8) The monster species that spawned more often: yellow spore (freq bonus 14) The monster species that spawned more often: orison greensward (freq bonus 8) The monster species that spawned more often: Vampire Kommissioner (freq bonus 6) The monster species that spawned more often: cursed wort (freq bonus 40) The monster species that spawned more often: ocean naga hatchling (freq bonus 18) The monster species that spawned more often: bouncer rubber (freq bonus 8) The monster species that spawned more often: unworked groggiest (freq bonus 21) The monster species that spawned more often: clock golem (freq bonus 2) The monster species that spawned more often: cheese colony (freq bonus 8) The monster species that spawned more often: undead warp patch (freq bonus 4) The monster species that spawned more often: lord of the rings elf (freq bonus 6) The monster species that spawned more often: insecteon (freq bonus 4) The monster species that spawned more often: porter baluchitherium (freq bonus 8) The monster species that spawned more often: air grue (freq bonus 12) The monster species that spawned more often: Eygoorts Togaal Jezehh (freq bonus 32) The monster species that spawned more often: antimatter sphere (freq bonus 4) The monster species that spawned more often: flame archer (freq bonus 3) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster species that never randomly spawned: rubber golem The monster species that never randomly spawned: black Angel The monster species that never randomly spawned: improved destruction dino The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: master blue dragon The monster species that never randomly spawned: deworm pointlessly The monster species that never randomly spawned: recanting kernelling The monster species that never randomly spawned: phaser colony The monster species that never randomly spawned: tabbed coughing unnameable blackberry The monster species that never randomly spawned: pustulent fungus The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 34) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 186) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 18) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 26) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 15) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 9) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 7) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 3) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 71) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 2) Trap randomization happened for 1 in 187 traps Next attribute increase check would have come at turn 3133 Strength training was 15 Dexterity training was 12 Wisdom training was 7 Constitution training was 50 Your sanity was 13 You were blinded (21) You had the following problem: Your potions didn't always work. (0) You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were being chased by the kops. (266) You were prevented from having keen memory (0) You had 1233 points of nutrition remaining You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd924) - last build Sun Dec 16 19:32:10 2018. You could have safely prayed (245) You are dead You didn't know any spells. Techniques known in the end Name Level Status ent's potion 5 R LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (anti-government helmet) * skullcap (formula one helmet) * flack helmet (full helmet) * crystal helm (radiant helmet) * mining helm (arduous helmet) * field helm (dark helmet) * helm of safeguard (crazy helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (nondescript gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (sputa boots) * boots of safeguard (heavy boots) Scrolls scroll of healing (AFFIRMATIVE ACTION ROUND 2) scroll of mana (ASCENSION IS IMPOSSIBLE) scroll of phase door (DPIEV WENWWSG UNNZMI) scroll of standard id (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of cure (ECNETOPINMO) * scroll of extra healing (ACROBAT BATTLEBOOK UNARMEDCOMBAT) * scroll of greater mana restoration (HANDS HIGHLY OR I SHOOTS) Potions potion called fire (lavender) potion called water (clear) potion of speed (iffy) potion of cyanide (dandelion) Wands wand of striking (pallet) Tools magic lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures an ant 0 acid blobs (2 created) a white blob 0 small chickatrices (1 created) 2 giant chicks 0 jackals (1 created) a small gas spore a floating eye 0 porter floating eyes (1 created) 0 burning eyes (1 created) 0 wimps (1 created) 0 hobbits (2 created) 0 dwarves (1 created) 0 hurkles (1 created) 0 small dog-men (1 created) 0 hobbit lords (1 created) 0 phasing hobbit wizards (1 created) a jelly a fallen 0 baby mimics (4 created) 0 mynocks (1 created) 0 mini mimics (2 created) 0 mimics (1 created) 0 small flying mimics (1 created) 0 goblins (1 created) a marine goblin 2 drains rats a giant garbage rat a ravenous rat 0 rabid rats (1 created) 0 cave spiders (2 created) a hole spider 0 grain vortices (1 created) a bat 0 vultures (1 created) a sylphie a spore lichen (2 created) 0 wouwou beggars (1 created) a blue growth a golden mushroom (0 created) a green patch 0 pale growths (1 created) 0 spoor mushrooms (1 created) 0 sub-gnomes (2 created) 0 gnomes (1 created) 0 satanic gnomes (1 created) 0 gnome stalkers (1 created) 0 bowmes (1 created) 0 little grey aliens (1 created) 0 intermediate gnomes (2 created) 0 gnome lords (1 created) a New Kop (9 created) 0 little squeakers (1 created) a kestrel (5 created) 0 Kop Reinforcers (1 created) 0 Keystone Kops (6 created) 0 Keystone Officers (1 created) 0 Kop Sergeants (2 created) 0 Inspector Sergeants (2 created) 0 Officer Sergeants (1 created) 0 Warder Sergeants (1 created) 0 Undead Sergeants (1 created) 0 Kop Lieutenants (1 created) 0 petty kop kaptains (1 created) 0 Kop Kchieves (1 created) a mummy (2 created) 0 small nagas (1 created) a low speeze a rustbash hunk a small snake 0 roombas (1 created) a striped rat snake a beginner horror a baby monkey 0 ossium animatums (1 created) 0 gecko zombies (1 created) 0 dwarf zombies (1 created) 0 kappa zombies (1 created) 0 friendly adventurers (1 created) a human a navi a weregridbug a hieler 0 block-heeled girls (1 created) 0 item masters (5 created) 0 shopkeepers (11 created) 0 aligned priests (1 created) 0 soldiers (3 created) 0 captains (1 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 angry watchmen (1 created) 0 tortoises (4 created) 0 slithy tortoises (1 created) 4 hata-hatas (6 created) a hata-mata (4 created) a wet hata (5 created) 2 rouge jellyfish (3 created) 0 hermit crabs (9 created) 0 nerve crabs (3 created) 0 pikes (4 created) a large eel (2 created) 0 dangerous large eels (1 created) 0 floating fish (2 created) 0 trouts (3 created) 0 wet trouts (2 created) 0 lick trouts (2 created) 0 jellyfish (3 created) 0 illithid larvae (2 created) a legged tuna 0 thick jellyfish (1 created) 0 babelfish (1 created) 0 malfunctioning babelfish (1 created) 0 goldfish (1 created) 0 piranhas (2 created) 0 visor piranhas (1 created) 0 eel-lizards (1 created) 0 electric eels (1 created) 2 newts 0 twens (1 created) an iguana 0 nohohos (1 created) a pile of worthless coins (2 created) a pile of copper coins 0 +1 nd walls (1 created) a +3 nd barrier 0 hands of the dead (1 created) 0 firefish (2 created) 0 very warm fish (1 created) 0 thirsty fish (1 created) 0 flying piranhas (1 created) 225 creatures born. 49 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 22 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 36 times You killed 33 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (5 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (1 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills broadsword [Basic] (max Expert) (35 of 160) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Expert) (5 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye spontiff the Feminist... You died in The Dungeons of Doom on dungeon level 5 with 1339 points, and 50 pieces of gold, after 2087 moves. Killer: a monster (Kop Kchief) You were level 5 with a maximum of 45 hit points when you died. You reached the 202nd place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 200 1389 tubs-Jed-Spe-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Berbek, the shopkeeper). - [76] 201 1350 AmyBSOD-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 2. Killed by self-genocide. 52 [52] *202 1339 spontiff-Fem-Ent-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a monster (Kop Kchief). - [45] 203 1319 AmyBSOD-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a bec de corbin. - [48] 204 1307 xgamer-Pro-Nav-Mal-Neu died in The Gnomish Mines on level 3. Killed by a monster (little grey alien), while praying unsuccessfully. - [40]