spontiff, chaotic female immunizer Assassin ################## #,,,,,,,,,,,,,,,,################## ---------------- #,--############,,,,,,,,,,,,,,,,,,### |..............| #,|$ ##################,,,###|..............| #,|.$. ###,,,,...............| ##,|}#} #####|<.............| },,|*}# |..............| ,#,--.- |..............| #},,,# ---.------------ },,,# ###,# # #,# --------|--- |..........| |....}..E..| |.......@..| |..........| |..........| ------------ [Spontiff the Dark Brotherhood Initiate] St18/01 Dx13 Co14 In11 Wi6 Ch5 AssImmFemCha S148 Dlvl:2 $12 HP0(16) Pw4(4) AC4 Xp1/19 T372 Latest messages What do you want to drink? [gh or ?*.] You hear clanking from the pipes... What do you want to drink? [gh or ?*.] The water moves as though of its own will! Pick an object. ' a golem (kasa-obake) (base level 0) (male) Accessing Pokedex entry for kasa-obake... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation, with frequency 1. No resistances. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, herbivorous, nonliving. May be eaten by vegans. Has infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical Pick an object. E an elemental (water elemental) (base level 8) Accessing Pokedex entry for water elemental... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 2, magic resistance = 30, alignment 0. Very slow (6). Normal generation, with frequency 10. Resists poison, petrification. Leaves no corpse. Big, not genocidable, amphibious swimmer. This monster is of neuter gender. May be eaten by vegans. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 5d6, claw (punch, hit, etc.) - ordinary physical What do you want to drink? [gh or ?*.] You take a sip of warm water. Your leather armor deflects the kasa-obake's attack. You hit the kasa-obake! Your leather armor blocks the water elemental's attack. You hit the kasa-obake! The kasa-obake misses. You destroy the kasa-obake! The water elemental misses. You hit the water elemental! (2x) The water elemental claws you! You die... Your inventory Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 50 uncursed +2 arrows (in quiver) {1} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} W - an uncursed +0 dart {0} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed fireproof +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} q - an uncursed scroll of identify {0} Spellbooks n - an uncursed spellbook of remove curse (6:4) {0} Potions g - an uncursed potion of paralysis {0} h - an uncursed potion of sleeping {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins You could not have this property at all: fire resistance Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 27 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 99% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 13% Potion drop chance was reduced to 78% Armor drop chance was reduced to 53% Food drop chance was reduced to 93% The following skill was limited to basic proficiency: body spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 25) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 62757) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60106 Monster spawn increase reached its maximum at turn 156431 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 974240 The monster class that cannot be genocided was worm The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: guardian ant (freq bonus 4) The monster species that spawned more often: werebat (freq bonus 9) The monster species that spawned more often: albino warp patch (freq bonus 24) The monster species that spawned more often: boost centipede (freq bonus 48) The monster species that spawned more often: dolled impolite (freq bonus 12) The monster species that spawned more often: trailing mozambique sniffily (freq bonus 10) The monster species that spawned more often: aid repackaging (freq bonus 12) The monster species that spawned more often: bottle dragon (freq bonus 30) The monster species that spawned more often: boo gizard (freq bonus 18) The monster species that spawned more often: rock xorn (freq bonus 10) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 4) The monster species that spawned more often: big mountain ogre (freq bonus 10) The monster species that spawned more often: dehnah sephirah (freq bonus 14) The monster species that spawned more often: Sogetsu Kazama (freq bonus 4) The monster species that spawned more often: huge eel (freq bonus 6) The monster species that spawned more often: cardigan remilitarize (freq bonus 80) The monster species that spawned more often: large hobbit (freq bonus 16) The monster species that spawned more often: negator eye (freq bonus 44) The monster species that spawned more often: zonkah sephirah (freq bonus 10) The monster species that spawned more often: bouncer rubber (freq bonus 36) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 5) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 12) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 8) The monster species that never randomly spawned: multicolor beam The monster species that never randomly spawned: Rafschar The monster species that never randomly spawned: morgulrog The monster species that never randomly spawned: localizing spleenish The monster species that never randomly spawned: lurker above The monster species that never randomly spawned: addiction tinging The monster species that never randomly spawned: integral force patch The monster species that never randomly spawned: great giant rat The monster species that never randomly spawned: mamono The monster species that never randomly spawned: liver stain The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 203) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 3) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 6) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 68) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 27) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 13) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 18) The RNG hath decreed that this item was generated more often: energy sap ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 11) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item was always generated cursed: lizard scales ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: bubble bobble (unlucky) The RNG hath decreed that this item was always generated cursed: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: skillcap trap (freq bonus 3) Trap randomization happened for 1 in 958 traps Next attribute increase check would have come at turn 939 Strength training was 0 Dexterity training was 1 Wisdom training was 3 Constitution training was 5 Your sanity was 0 You had not decided on your sexuality yet You had 1353 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could have safely prayed (52) You are dead Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 98% Techniques known in the end Name Level Status cutthroat 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of mana (SWAGLAB) scroll of phase door (THIS ISNT DISNEYLAND) scroll of standard id (SKCUS YELDUD) scroll of cure (ROURARBISAROURBBARIASPHREN) * scroll of extra healing (OUTER LIMITS) * scroll of greater mana restoration (WONDERLOVELY BATHING HOUSE) scroll of identify (SMOKING KILLS) Spellbooks spellbook of remove curse (luxurious) Potions potion of paralysis (dimly-shining) potion of sleeping (blueberry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 pestyblobs (1 created) 0 wanter demons (1 created) 0 kobolds (1 created) a tuchold a hidden kobold 0 mini mimics (1 created) 0 goblin cops (1 created) a sewer rat 0 little spiders (1 created) 0 lame angels (1 created) 0 water elementals (1 created) an undefined creature an ant zombie a kasa-obake 0 human thieves (1 created) 0 packing humans (1 created) 16 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 4 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Basic] (max Grand Master) (24 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (28 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye spontiff the Assassin... You died in The Dungeons of Doom on dungeon level 2 with 147 points, and 12 pieces of gold, after 372 moves. Killer: a monster (water elemental) You were level 1 with a maximum of 16 hit points when you died. You reached the 494th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 492 150 AmyBSOD-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted farting boy). - [23] 493 150 porkman-Pri-Ent-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [31] *494 147 spontiff-Ass-Imm-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (water elemental). - [16] 495 145 winsalot-Elm-Ele-Mal-Cha quit in The Dungeons of Doom on level 2. 21 [21] 496 144 AmyBSOD-Wan-Ang-Fem-Law died in The Dungeons of Doom on level 1. Killed by a burning scroll. - [30]