spontiff, chaotic female ghast Nuclear Physicist ### #@# #,s #,# [Spontiff the Uranium Handler] St9 Dx12 Co12 In18 Wi12 Ch5 NucGhaFemCha S3611 Dlvl:10 $60 HP-1(60) Pw73(73) AC9 Xp7/770 T1229 Wea Latest messages You hit the tunnel spider! You miss the tunnel spider. You hit the tunnel spider! You just miss the tunnel spider. The tunnel spider bites you! [-1 -> 21] You hit the tunnel spider! The tunnel spider bites you! [-6 -> 15] You miss the tunnel spider. The tunnel spider bites you! [-5 -> 10] Warning: HP low! You hit the tunnel spider. The tunnel spider bites you! You hear the howling of the CwnAnnwn... [-8 -> 2] Warning: HP low! The tunnel spider bites you! You die... Your inventory Weapons a - an uncursed -1 katana (weapon in hand) {16} Armor b - an uncursed +0 jumpsuit (being worn) {5} O - an uncursed +0 dwarvish cloak {4} P - an uncursed +0 pair of iron shoes {20} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} o - an uncursed scroll of cure {0} K - 2 uncursed scrolls of blank paper {0} Potions c - an uncursed finalized potion of healing {0} d - an uncursed potion of healing {0} x - an uncursed potion of monster detection {0} U - an uncursed potion of object detection {0} Rings R - an uncursed ring of protection from shape changers (on right hand) {0} Wands e - an uncursed wand of probing (7:30) {0} C - an uncursed wand of draining (2:5) {0} M - an uncursed wand of healing (0:4) {0} N - an uncursed wand of striking called striking (0:3) {0} S - an uncursed wand of sleep (0:0) {0} Tools V - an uncursed figurine of a hitter goblin {0} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property extrinsically: energy regeneration Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 28 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 90% chance Book drop chance was reduced to 93% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 93% Wand drop chance was reduced to 83% Potion drop chance was reduced to 74% Armor drop chance was reduced to 84% Tool drop chance was reduced to 82% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 70% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: divination spells (turn 77) The following skill became untrainable if you tried to train it too early: memorization (turn 20880) Sticky curses were more common by 39% Number of artifacts generated was 2 Number of fake artifacts generated was 9 Monster spawn increase started at turn 50201 Monster spawn increase reached its maximum at turn 331991 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 19716424 The monster class that cannot be genocided was dragon The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: little greek girl (freq bonus 2) The monster species that spawned more often: monomial poise capitalism (freq bonus 18) The monster species that spawned more often: creeping ruby gems (freq bonus 18) The monster species that spawned more often: shadow faerie (freq bonus 8) The monster species that spawned more often: puristic nonobjective prebilling chloroformed mudcap (freq bonus 5) The monster species that spawned more often: techno mushroom (freq bonus 12) The monster species that spawned more often: goblin grenadier (freq bonus 15) The monster species that spawned more often: clay golem (freq bonus 4) The monster species that spawned more often: mud runner (freq bonus 16) The monster species that spawned more often: troll high priest (freq bonus 16) The monster species that spawned more often: O-Iwa, the disfigured (freq bonus 28) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 24) The monster species that spawned more often: wereearthelemental (freq bonus 1) The monster species that spawned more often: crimped translative pomp (freq bonus 36) The monster species that spawned more often: affirm trespassory mounding (freq bonus 4) The monster species that spawned more often: ice skeleton (freq bonus 12) The monster species that spawned more often: pesky rat (freq bonus 12) The monster species that spawned more often: paraded fueling (freq bonus 2) The monster species that spawned more often: fleecy leather golem (freq bonus 2) The monster species that spawned more often: weaselly campaign (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 9) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster species that never randomly spawned: broken boomer The monster species that never randomly spawned: palpably infinitely The monster species that never randomly spawned: rare tsuchinoko The monster species that never randomly spawned: overslept troll The monster species that never randomly spawned: corpse fiend The monster species that never randomly spawned: fister The monster species that never randomly spawned: assured mack trumped The monster species that never randomly spawned: adventurer mushroom The monster species that never randomly spawned: authorizing unattractive The monster species that never randomly spawned: vomit jelly The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: grassland (GOOD THING YOU WERENT THERE) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 6) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 31) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 19) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 11) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 93) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 97) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 14) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 6) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 3) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this trap was always invisible: brown spell trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 8) Trap randomization happened for 1 in 16 traps Next attribute increase check would have come at turn 1761 Strength training was 39 Dexterity training was 27 Wisdom training was 10 Constitution training was 20 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You had 146 points of nutrition remaining You could survive without air You had contamination resistance You had improved technique levels You were protected from shape changers You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was G-Man The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status decontaminate 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Weapons katana (samurai sword) Armor jumpsuit (silver clothes) dwarvish cloak (hooded cloak) iron shoes (hard shoes) Scrolls scroll of healing (A ZA Z0 9) scroll of mana (IYI) scroll of phase door (PRIUS SA) scroll of standard id (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of cure (VO FACIAM) * scroll of extra healing (PRINTING CONDEMNED THEIR DUMB MANS) * scroll of greater mana restoration (DESREVER TSEPMET) scroll of magic mapping (CURSED GOLD DETECTION) scroll called enhance weasel (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll called DEV ?? (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of blank paper (unlabeled) Potions potion of healing (roast mate) potion called acid (feeding) potion of monster detection (ochre) potion of object detection (cacao) Rings ring of protection from shape changers (copper) Wands wand of probing (cubic) wand of striking called striking (patterned) wand of healing (royal) wand of sleep (double-headed) wand of draining (tar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 10 Level 10: <- You are here Voluntary challenges You went without food You eaten food with animal by-products 5 times You eaten meat 4 times You have communicated with the gods 9 times You never prayed to the gods You hit with a wielded weapon 95 times You killed 35 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (40 of 160) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) implants [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye spontiff the Nuclear Physicist...