spontiff, neutral male american Artist -- .| -.. ---- -.. --..-- ..- |....-- ... |.G...| ---..- -- |.h..----...- - .-- |@Z.....G.G.--....| --:|.---..*.......-- -.|----...........-- ..---..............| ---.....<...........| -.................-- |.................-- --................| ----............$| --............| -----....*..$| -.----.-- -- -- [Spontiff the Color Cribber] St5 Dx11 Co6 In9 Wi16 Ch5 ArtAmeMalNeu S2197 Min:9 $489 HP-16(60) Pw66(66) AC2 Xp6/327 T1343 Latest messages The ogre zombie picks up a throwing star {0}. # go away: unknown extended command. The ogre zombie picks up a throwing star {0}. The ogre zombie hits you! [-5 -> 12] The legwa bites you! [-1 -> 11] Warning: HP low! The cucumgappa swings her flail. The cucumgappa hits you! You hear the howling of the CwnAnnwn... [-7 -> 4] Warning: HP low! The cucumgappa swings her flail. The cucumgappa hits you! [-2 -> 2] Warning: HP low! The ogre zombie hits you! You die... Your inventory Weapons a - an uncursed +0 mallet (weapon in hand) {20} W - 20 uncursed +0 darts {0} Armor g - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} h - the cursed -2 gnomish helm named Pride and Prejudice (being worn) {1} q - an uncursed +2 lab coat (being worn) {4} r - an uncursed +0 enchanted (of antimagic (100%)) large shield (being worn) {40} Q - a blessed +0 mummy wrapping {2} Comestibles c - an uncursed cram ration {0} u - an uncursed lichen corpse {20} y - 4 uncursed apples {0} Scrolls f - an uncursed scroll of standard id {0} G - an uncursed scroll of cure {0} Potions b - 2 uncursed finalized potions of oil (400) {0} i - 2 uncursed potions of oil (400) {0} k - a potion of holy water {0} Rings R - a blessed +2 ring of gain wisdom (on right hand) {0} Tools d - an uncursed +2 spoon {1} e - an uncursed +0 pick-axe {32} m - an uncursed magic marker (0:60) {0} M - a blessed felt-tip marker (0:69) {0} P - a * uncursed bottle {1} Gems j - a blessed +0 touchstone Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 35 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 85% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 98% Tool drop chance was reduced to 98% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 85% chance The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: occult spells (turn 39) Number of artifacts generated was 1 Number of fake artifacts generated was 15 Monster spawn increase started at turn 69356 Monster spawn increase reached its maximum at turn 197568 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1672437 The monster class that cannot be genocided was lich The monster species that spawned more often: smart piercer (freq bonus 12) The monster species that spawned more often: kirinki (freq bonus 2) The monster species that spawned more often: unthinkingly refocussed (freq bonus 4) The monster species that spawned more often: ghoul mage (freq bonus 10) The monster species that spawned more often: time force fungus (freq bonus 16) The monster species that spawned more often: sssss mosquito (freq bonus 9) The monster species that spawned more often: muttony odorized remilitarized (freq bonus 8) The monster species that spawned more often: ultimate golem (freq bonus 3) The monster species that spawned more often: domestic scarab beetle (freq bonus 2) The monster species that spawned more often: massed affecting calendared (freq bonus 6) The monster species that spawned more often: parried washwomen portliest (freq bonus 4) The monster species that spawned more often: scolder unfixed neckwear (freq bonus 6) The monster species that spawned more often: ophthalmology workman (freq bonus 24) The monster species that spawned more often: consigning echidna admissible (freq bonus 1) The monster species that spawned more often: beast of Nurgle (freq bonus 2) The monster species that spawned more often: magic snake (freq bonus 8) The monster species that spawned more often: chthonic holdgazer (freq bonus 4) The monster species that spawned more often: acquirer dwarf (freq bonus 4) The monster species that spawned more often: roommate (freq bonus 4) The monster species that spawned more often: master colony lichen (freq bonus 12) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 16) The monster species that never randomly spawned: stashing acceptable The monster species that never randomly spawned: hc destroyer The monster species that never randomly spawned: kobold polluter The monster species that never randomly spawned: elemental girl The monster species that never randomly spawned: spilling scanted The monster species that never randomly spawned: novel patch The monster species that never randomly spawned: nonlethal nonperishable The monster species that never randomly spawned: ingested karst The monster species that never randomly spawned: silver force patch The monster species that never randomly spawned: white shark The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 9) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 142) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 6) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 7) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 18) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 3) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 17) The RNG hath decreed that this item was generated more often: ore mining (off-build, freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 7) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this trap was always invisible: bad equipment trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 1) Trap randomization happened for 1 in 130 traps Next attribute increase check would have come at turn 2056 Strength training was 50 Dexterity training was 30 Wisdom training was 2 Constitution training was 50 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet Your chance to block was 25% You had 812 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could have safely prayed (72) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 105% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Armor gauntlets of dexterity (concrete gloves) lab coat (white coat) gnomish helm (little red hat) Scrolls scroll of healing (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of mana (ABOR EFECTOR) scroll of phase door (KUS VOLA ZABIJEM TA) scroll of standard id (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of cure (PRIME DOT ZIP) * scroll of extra healing (COMMITHACK IS A FUN VARIANT) * scroll of greater mana restoration (PROC TANK PUMP) scroll called huh (4OFAE OF9 SCC9) Spellbooks spellbook of light (silver) Potions potion of oil (ink) potion of water (clear) potion of extra healing (steamy) potion called icy sour (icy) Rings ring of gain wisdom (soft) Gems touchstone (gray) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 9 Level 9: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 69 times You killed 23 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye spontiff the Artist...