spontiff, lawful female dwarven Valkyrie ----- |...---- --....<.--- |.........| -.........|--- .........-|..-- .......%.,,...|# -.............,-# |...........[..,# |..--.......|.--,# --.---....----- # .. |..|------ ...--- --.| .......%.| --.--- ........[.| |....-- --........| -..%....-- --....--------........... --......| |.^......%.............. ----.--- --.---------.--------..- --- --- --- --- [Spontiff the Woman-at-arms] St17 Dx14 Co7 In5 Wi4 Ch6 ValDwaFemLaw S23885 Min:11 $483 HP87(133) Pw25(25) AC-9 Xp10/5703 T2961 Sat Latest messages You finish taking off your helmet. What do you want to drop? [$bd-fh-jl-np-zA-PR-VX or ?*] You drop a +0 orcish helm {12}. What do you want to wear? [u or ?*] You are putting on an elven helm. You finish your dressing maneuver. # What do you want to adjust? [bd-fijl-np-zA-PR-VX or ?*] Adjust letter to what [acghkouQWYZ]? Moving: h - a +0 elven helm (being worn) {12}. What do you want to take off? [hqrv or ?*] You can't. It is cursed. What do you want to take off? [hqrv or ?*] You can't. It is cursed. What do you want to drop? [$bd-fh-jl-np-tv-zA-PR-VX or ?*] You drop a cursed -1 elven mithril-coat {60}. There is a wall in the way! (6x) 1 gold piece. There is a wall in the way! (327x) Your inventory Amulets A - an uncursed amulet of reflection (being worn) {0} Armor d - a blessed +0 dwarvish mithril-coat (being worn) {60} h - an uncursed +0 elven helm (being worn) {12} q - the heavily cursed +0 dwarvish cloak named Lea's School Uniform (being worn) {4} r - a cursed corroded -1 dwarvish roundshield (being worn) {40} v - an uncursed +3 pair of iron shoes (being worn) {20} K - an uncursed +0 dwarvish cloak {4} U - an uncursed +0 dwarvish cloak {4} Comestibles i - an uncursed lizard corpse {10} n - a cursed food ration {0} s - 5 uncursed oranges {0} C - 7 uncursed slime molds {0} E - an uncursed food ration {0} F - an uncursed candy bar {0} G - 2 uncursed tripe rations {0} H - an uncursed hidden lizard corpse {10} M - an uncursed sprig of wolfsbane {0} Scrolls e - 4 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} Spellbooks b - a blessed spellbook of enchant armor (2:2) {0} j - an uncursed finalized spellbook of cure stun (0:3) {0} m - an uncursed spellbook of BUC knowledge (0:4) {0} y - an uncursed spellbook of lock manipulation (0:3) {0} J - an uncursed greased spellbook of lightning (0:1) {0} V - an uncursed spellbook of detect treasure (0:3) {0} Rings p - a cursed ring of numbness {0} L - an uncursed ring of searching (on left hand) {0} R - an uncursed ring of invisibility (on right hand) {0} Wands l - a ! uncursed wand of speed monster (0:3) {0} D - an uncursed wand of digging (0:0) {0} N - an uncursed wand of identify (0:1) {0} S - an uncursed wand of sleep (0:3) {0} T - an uncursed wand of teleportation (0:7) {0} Tools w - a * uncursed mirror {0} x - an uncursed partly used tallow candle (75) (lit) {0} z - a blessed unspecified candle (2000) {0} X - a blessed magic candle {0} Gems t - the cursed -1 worthless piece of radiant glass named Camlost {1} B - an uncursed +0 worthless piece of blue glass {1} I - an uncursed +0 worthless piece of orange glass {1} O - 2 cursed -3 worthless pieces of blue glass {2} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: cold resistance Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 76% Implant drop chance was reduced to 86% Potion drop chance was reduced to 91% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: shield (turn 21) The following skill became untrainable after a while: missile weapons (turn 45631) Number of artifacts generated was 5 Number of fake artifacts generated was 18 Monster spawn increase started at turn 76565 Monster spawn increase reached its maximum at turn 161433 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2516990 The monster class that cannot be genocided was grue The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: memory turret (freq bonus 52) The monster species that spawned more often: cultist (freq bonus 16) The monster species that spawned more often: protractor dowelled (freq bonus 20) The monster species that spawned more often: mud golem (freq bonus 48) The monster species that spawned more often: naiad elemental (freq bonus 8) The monster species that spawned more often: liver stain (freq bonus 21) The monster species that spawned more often: master zruty (freq bonus 42) The monster species that spawned more often: mana force fungus (freq bonus 5) The monster species that spawned more often: racist troll (freq bonus 27) The monster species that spawned more often: tantalized restrictionism (freq bonus 12) The monster species that spawned more often: gug (freq bonus 18) The monster species that spawned more often: werepeeptoe (freq bonus 12) The monster species that spawned more often: withering permamimic (freq bonus 36) The monster species that spawned more often: bell of emergency (freq bonus 40) The monster species that spawned more often: reassimilate hotfoot (freq bonus 14) The monster species that spawned more often: martial artist (freq bonus 6) The monster species that spawned more often: unaligned priest (freq bonus 14) The monster species that spawned more often: Tobi (freq bonus 21) The monster species that spawned more often: thorn force patch (freq bonus 21) The monster species that spawned more often: gravel xorn (freq bonus 48) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 3) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster species that never randomly spawned: Conny The monster species that never randomly spawned: bright white growth The monster species that never randomly spawned: venom vortex The monster species that never randomly spawned: hadrosaurus The monster species that never randomly spawned: pseudo ghost The monster species that never randomly spawned: overworked police officer The monster species that never randomly spawned: cave lion The monster species that never randomly spawned: armload philological The monster species that never randomly spawned: nausea spore The monster species that never randomly spawned: paging woodcutting The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 17) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 24) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 32) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 45) The RNG hath decreed that this item was generated more often: grave (engraved, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 17) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 9) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: illness (cancerous, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 5) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 9) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: rang call stone (gray) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 1) Trap randomization happened for 1 in 1 traps Trap difficulty was increased by 50 Next attribute increase check would have come at turn 4163 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 Your sanity was 2 Your protection was reduced by 1 You were cold resistant You had the following problem: The top status line doesn't display anything. (2085) You had not decided on your sexuality yet You were prevented from having fire resistance (0) Your chance to block was 13% You had quick autosearching You had infravision You had 3975 points of nutrition remaining You were invisible You were stealthy You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 90% 93% b - lock manipulation 2 chaos 90% 98% Techniques known in the end Name Level Status weapon practice 10X Prepared(0) rage eruption 10 R Prepared(0) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) disarm 3 O Prepared(0) concentrating 2X Prepared(0) Discoveries Artifacts Lea's School Uniform [chaotic dwarvish cloak] Amulets amulet of reflection (martial) Weapons * dwarvish spear (stout spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * dwarvish roundshield (large round shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (eternal helmet) * skullcap (long-hair helmet) * flack helmet (knowledgeable helmet) * crystal helm (greenery helmet) * mining helm (guzzle helmet) * field helm (sages helmet) * helm of safeguard (engraved helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (tightly fitting gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (yellow sneakers) * boots of safeguard (balanced boots) Scrolls scroll of healing (TO DO CANCENUS) scroll of mana (ADE EXPIRIUS) scroll of phase door (I TRAVEL FROM LINDAB TO LINAU) scroll of standard id (I HEARD YOU WERE SLEEPING THERE) scroll of cure (RAKIMONTRARAR) * scroll of extra healing (AMY MUST WALK BAREFOOT ACROSS A GRAVEL PARKING LOT AT MINUS30 DEGREES C) * scroll of greater mana restoration (SANTA CLAI) scroll of enchant armor (EROGENOUS KATIA NOISES) scroll of identify (PNLS DTH) scroll of earth (THEN CALL IT POPO MAIL) scroll called CAN I ? (CAN I BECOME A BEEFSTEAK) scroll of create monster (ARTHUR SONIC PENDRAGON) scroll of random enchantment (SLASHEM EXTENDED WANTS YOU DEAD) Spellbooks spellbook of cure stun (hot-cold) spellbook of lock manipulation (actionistic) spellbook of enchant armor (received) spellbook of BUC knowledge (doorstopping) spellbook of lightning (lovely) spellbook of detect treasure (misked) Potions potion called restore affinity (fizzy) potion of extra healing (cacao) potion called gain level (brown) potion of healing (dangerous) potion of full healing (bright) potion called acid (blinding) Rings ring of invisibility (immaterial) ring of searching (alive) ring of numbness (zircon) Wands wand of digging (holed) wand of striking (pewter) wand of sleep (gemstone) wand of identify (terminal) wand of speed monster (flax) wand of teleportation (rubber) Tools lamp called oil mirror (looking glass) tallow candle (candle) unspecified candle (candle) magic candle (candle) Gems worthless piece of radiant glass (radiant) worthless piece of blue glass (blue) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 11 Level 11: <- You are here Vanquished creatures a giant force ant a mutated snow ant a giant clear ant an acid blob 0 fuel barrels (1 created) 0 flightless birds (1 created) 0 chickens (1 created) a clucken 0 chickatrices (1 created) 0 cockatrices (2 created) 0 undead cockatrices (1 created) 0 pyrolisks (1 created) 0 walkbirds (2 created) 4 jackals a baby husky a fox 2 pack foxes a stinking dog 0 petty wild dogs (1 created) a winter wolf cub a noton 0 grep spores (1 created) 0 kittens (2 created) 0 cat clouds (1 created) 0 huntresses (1 created) 0 automatic large cats (1 created) a tentacle pseudo (2 created) 0 hobbit younglings (1 created) 0 wimps (1 created) a hobbit (2 created) 3 dwarves (4 created) 0 midgety dwarves (1 created) 0 black dirtbags (1 created) a group dwarf (2 created) 2 porter flying dwarves 0 lower-level stinkers (1 created) 0 dwarf thieves (2 created) 0 hurkles (2 created) 0 bugbears (1 created) 0 hobbit lords (1 created) a hobbit wizard 0 dwarf lords (1 created) a duergar lord 0 dwarven wizards (1 created) 0 minor mind flayers (1 created) a low mind flayer a changed potato 0 hill children (1 created) a hobbit king 0 horn dwarves (2 created) 0 dwarf kings (1 created) 0 dwarf king permamimics (1 created) 0 petty dwarven master thieves (1 created) 0 minidemons (1 created) 0 mover jellies (1 created) a green ooze 0 blue jellies (1 created) 0 multi-hued jellies (1 created) a spotted jelly 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 kobold shamans (2 created) 0 mini tuchechauns (1 created) 0 baby mimics (1 created) 0 mynocks (1 created) 0 mini mimics (1 created) 0 small mimics (2 created) 0 large mimics (1 created) 0 large permamimics (1 created) 0 water nymphs (1 created) a goooblin 2 group goblins 3 hobgoblins an uncommon orc a low snotling a hill orc an evasive hill orc an ascent orc a Mordor orc a covetous Mordor orc a goblin shaman 0 orc shamans (2 created) a slut orc a bigger goblin a kite goblin a mirkwood goblin a toddling penguin 0 gryffon children (1 created) 2 kould rats 0 drains rats (1 created) a visor sewer rat 0 snow rabbits (1 created) 4 rattatas 0 eevees (1 created) 0 tender jesses (1 created) a spikespider a slow humper 2 giant worms a wormth 3 microscopic space fleets 0 boom lights (1 created) 0 faerie lights (1 created) an echidna 2 group platypi 0 playtypi (1 created) a fast zuubie a kemel an ice bird a pidgey 0 baby black dragons (1 created) a bavaria star a crawling elemental a healtegrator a spore lichen (0 created) a hahaha mold (3 created) 3 hahaha fungi (1 created) 0 hahaha patches (1 created) a hahaha spore 0 brown molds (1 created) 2 brown fungi (1 created) a brown stalk a waring a mean mushroom a green spore (0 created) a red stalk 0 cyan colonies (1 created) 0 slow stalks (1 created) 0 sucker spores (1 created) a sounder a brown mold warrior a stalking bulette (2 created) a sub-gnome (3 created) 0 stroke gnomes (1 created) 0 gnomes (3 created) a gnome stalker (3 created) a bowme a gnome thief (2 created) 0 pat gnomes (1 created) 4 intermediate gnomes (7 created) 2 intercromes 0 feel gnomes (1 created) 0 gnome lords (1 created) a gnomish wizard (2 created) 0 grabbers (1 created) a gnomish sanitizer 0 mittent gnomes (1 created) a deep gnome a deep force gnome a deep gnome digger an inscribed gnome (3 created) a better clockwork soldier 0 crown gnomes (1 created) 0 gnomish gunmen (1 created) 0 thrower children (2 created) 0 mini jabberwocks (2 created) a miter an arctic avenger 0 jagulars (2 created) 0 baby gryphons (1 created) a Kop Sergeant a real tiny lich 0 rat mummies (1 created) 0 ratling mummies (1 created) 0 sally-lines (1 created) a gnome mummy (5 created) 0 dwarf mummies (1 created) 0 mummics (1 created) 0 mininagas (1 created) a hider naga 0 dark naga hatchlings (1 created) 0 slimes (1 created) 0 earlychanics (1 created) 0 quivering things (1 created) a mub thing a slow rust monster 0 giant rust monsters (1 created) 0 strict snakes (1 created) a beginner horror (2 created) an appear vampire a wrumphus 0 grid xorns (2 created) 0 lower thewers (1 created) 0 xorns (1 created) a snow monkey 0 gnome zombies (1 created) a spider zombie 0 dwarf zombies (1 created) an elf zombie a zombie (2 created) a weaum zombie a grave digger a chiropteran zombie 0 rapier golems (1 created) 0 zero gunnhilds (1 created) 0 aimless-looking merchants (1 created) 0 werefloatingeyes (1 created) a fighting human a dark girl a problematic 0 item masters (4 created) 0 shopkeepers (7 created) 0 aligned priests (2 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 minighosts (2 created) a pudding spirit a small boo a shadow sword a turto fish (2 created) 0 marto fish (1 created) a slata 0 tortoises (1 created) a hermit crab 0 nerve crabs (1 created) 0 redfish (1 created) 2 oyster mussles 0 prehistoric fish (1 created) 0 eels (1 created) an undefined fish an unknown fish a thick jellyfish 0 splashfish (1 created) 0 grayfish (1 created) Lea a piranha a bloodfish 0 highschool eels (1 created) a poliwag an eel-lizard (2 created) a nuut a little saurus 0 chimera toads (1 created) a lizard a hidden lizard an ice toad 2 glacier fern spores 0 midgrues (1 created) a novice roll wall (3 created) 0 novice light walls (1 created) a +3 nd barrier 0 gold bells (1 created) a metal 0 apprentice light walls (1 created) 0 apprentice dark walls (1 created) 0 +1 am walls (1 created) a +1 ad wall 0 +3 ad barriers (1 created) 0 +4 am cutoffs (1 created) 0 newborn rub monsters (1 created) 0 low gurglers (1 created) 0 hands of the dead (1 created) 0 low rub monsters (1 created) 0 light blue icky things (1 created) 0 rub monsters (1 created) 0 brown icky things (1 created) a rotten icky thing 0 gargoyle traps (1 created) 0 fli fish (1 created) a flying stalker piranha a disintegration trove 0 health troves (1 created) 340 creatures born. 159 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 22 times You eaten food with animal by-products 14 times You eaten meat 14 times You were an atheist You never prayed to the gods You hit with a wielded weapon 282 times You killed 146 monsters You read items or engraved 29 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (77 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (35 of 160) shield [Basic] (max Master) (82 of 160) body armor [Basic] (max Expert) (29 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (29 of 160) searching [Basic] (max Expert) (28 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (17 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Skilled] (max Expert) (302 of 540) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (1 of 20) Farvel spontiff the Valkyrie... You turned into slime in The Gnomish Mines on dungeon level 11 with 23837 points, and 483 pieces of gold, after 2961 moves. Killer: slimy explosion You were level 10 with a maximum of 133 hit points when you turned into slime. You reached the 89th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 87 25510 winsalot-Che-Bur-Mal-Cha died in The Dungeons of Doom on level 3 [max 10]. Killed by a monster (Shami-Amourae). - [147] 88 24666 AmyBSOD-Sco-Lvl-Fem-Cha died in The Dungeons of Doom on level 7. Killed by a monster (superdog). - [89] *89 23837 spontiff-Val-Dwa-Fem-Law died in The Gnomish Mines on level 11. Slimy explosion. 87 [133] 90 23717 winsalot-Acu-Dev-Mal-Cha quit in The Dungeons of Doom on level 4 [max 11]. 42 [108] 91 21218 PeterQ-Acu-Asg-Mal-Neu was crushed to death in The Gnomish Mines on level 12. Crushed underneath the backpack's load. - [127]