spontiff, lawful female troll Chevalier -------- ---- ---------`(Z@W..|#}-..-- --- ^>....%*...----.--..`..-- --.- --- --..[.%----- |%.......`|--^..| |.--- |..*--- }}..%.|...--..*..---- -.<.--- ..-- |...| -}-.}..--.......`.....-- |`.....| .*.---.(.| |.}...--...(.......`...| --....--- .**.*^.--- |}......`...----...%.--- |.....| .``..*.| }...*..%....| |....-| |..%..-- `----- ..%.^...*..`-- --....| --......| ...----.....# |-...----.......| ...| ---...----..............-- }}}...| |..........`..........| }^...-- --..`.%..---%.......`.| -.*.-- |....---- --.......--- ...-- ---%..-- --.....-- ---- |..*..| ------- --`*.-- ----- [Spontiff the Religious One] St18/01 Dx11 Co10 In8 Wi14 Ch3 CheTroFemLaw S62018 Min:11 $2716 HP54(75) Pw58(67) AC-8 Xp13/76402 T7488 Ssd Latest messages Your small shield deflects the troll zombie's attack. You feel more confident in your fighting skills. The troll zombie claws you! [-5 -> 55] Your little red hat deflects the wafer-thin mint's attack. # You are now more skilled in shield. # What do you want to zap? [wDGHUVX or ?*] Nothing happens. The troll zombie just misses! Your hooded cloak blocks the troll zombie's attack. The wafer-thin mint touches you! [-1 -> 55] You feel your life draining away! [-3 -> 52] What do you want to drop? [$##a-twzC-ILN-QS-Z or ?*] For some reason, you cannot drop the stone! # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor d - an uncursed +3 robe (being worn) {16} h - the blessed +2 gnomish helm named Heretic Saprophyte (being worn) {1} q - a blessed +3 dwarvish cloak (being worn) {4} r - a blessed +2 small shield (being worn) {12} Scrolls k - 5 uncursed scrolls of healing {0} n - an uncursed scroll of blank paper {0} o - 2 uncursed scrolls of cure {0} t - 3 uncursed scrolls of phase door {0} I - an uncursed scroll of standard id {0} N - an uncursed scroll of charging {0} P - 6 uncursed scrolls of mana {0} Q - a blessed scroll of create monster {0} T - an uncursed scroll of teleportation {0} Potions f - an uncursed potion of sleeping {0} L - a potion of unholy water {0} Wands w - an uncursed wand of light (6:0) {0} D - an uncursed wand of digging (0:1) {0} G - an uncursed wand of light (0:14) {0} H - an uncursed wand of poison (0:0) {0} U - an uncursed rotted wand of healing (0:21) {0} V - an uncursed wand of debugging (0:9) {0} X - an uncursed wand of identify (0:0) {0} Tools e - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} m - an uncursed magic marker (0:93) {0} z - an uncursed leather leash {0} Gems # - 3 cursed +0 loadstones # - 3 uncursed +0 amethyst stones {3} # - a cursed -3 worthless piece of violet glass {1} # - 2 uncursed +0 worthless pieces of cyan glass {2} # - an uncursed +0 fluorite stone {1} # - 2 uncursed +3 emeralds {2} # - an uncursed +0 worthless piece of blue glass {1} b - 6 cursed -3 worthless pieces of white glass {6} c - 15 uncursed +0 worthless pieces of teal glass {15} g - an uncursed +0 worthless piece of black glass {1} i - 2 uncursed +0 worthless pieces of violet glass {2} j - an uncursed +0 touchstone l - a blessed +0 luckstone p - 8 uncursed rotted +0 worthless pieces of teal glass {8} s - a cursed +0 healthstone called LOADSTONE C - 12 blessed +0 rocks {0} E - 10 heavily cursed +0 rocks {0} F - an uncursed +0 rock {0} O - the cursed -2 flint stone called gray 1 named Marine Threat Neutered S - 2 blessed +0 flint stones called gray 1 W - a blessed +0 diamond {1} Y - an uncursed +0 worthless piece of yellowish brown glass {1} Z - an uncursed +0 worthless piece of yellow glass {1} Final attributes You have sinned Your alignment was -8 Your max alignment was 40 You carried 0 sins You could not have this property at all: half spell damage Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 161 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 56% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 85% Armor drop chance was reduced to 58% Concealing monsters were spawned underneath items 93% of the time only The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: healing spells (turn 9955) You had blown your chance of training the healing spells skill The following skill became untrainable after a while: sexy flats (turn 18334) Number of artifacts generated was 3 Number of fake artifacts generated was 13 Monster spawn increase started at turn 79945 Monster spawn increase reached its maximum at turn 164566 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2501208 The monster class that cannot be genocided was light The monster class that was spawned more often: sea monster (freq bonus 6) The monster species that spawned more often: chaos ant (freq bonus 16) The monster species that spawned more often: keneral (freq bonus 21) The monster species that spawned more often: antimagic stalk (freq bonus 10) The monster species that spawned more often: simulating arabesque (freq bonus 18) The monster species that spawned more often: sword lich (freq bonus 30) The monster species that spawned more often: promodern regularizer mestiza (freq bonus 54) The monster species that spawned more often: gremlin deactivator (freq bonus 48) The monster species that spawned more often: friable cogging climactically (freq bonus 9) The monster species that spawned more often: cobwebbier rancid unconcerned hesitating (freq bonus 16) The monster species that spawned more often: nonhabitual transfusion gruesome (freq bonus 24) The monster species that spawned more often: duergar king (freq bonus 18) The monster species that spawned more often: phase growth (freq bonus 14) The monster species that spawned more often: black harpy (freq bonus 18) The monster species that spawned more often: adult blood dragon (freq bonus 80) The monster species that spawned more often: evolte (freq bonus 9) The monster species that spawned more often: singing loweringly orificial (freq bonus 20) The monster species that spawned more often: wood bear cub (freq bonus 8) The monster species that spawned more often: sludge elf (freq bonus 72) The monster species that spawned more often: Laura's masterpiece (freq bonus 42) The monster species that spawned more often: tressiest hemisection (freq bonus 36) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 6) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 6) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster species that never randomly spawned: actual snowman The monster species that never randomly spawned: prick patch The monster species that never randomly spawned: unre The monster species that never randomly spawned: minotaur The monster species that never randomly spawned: meshera beta The monster species that never randomly spawned: cantor The monster species that never randomly spawned: galltrit The monster species that never randomly spawned: insane survivor The monster species that never randomly spawned: petty nalfeshnee The monster species that never randomly spawned: calculator monster The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: directive (ordering) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: geyser (stolen) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 8) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 73) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: defog (above ground, freq bonus 28) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 63) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 10) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 14) The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 10) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 18) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 50) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: swap position (displacing) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: implant of your momma (sniffer) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: sand trap (freq bonus 3) Trap randomization happened for 1 in 849 traps Trap difficulty was increased by 8 Next attribute increase check would have come at turn 14543 Strength training was 27 Dexterity training was 26 Wisdom training was 11 Constitution training was 14 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) Your chance to block was 23% You saw invisible You had infravision You had 1035 points of nutrition remaining You regenerated You were lucky (3) You had extra luck Good luck did not time out for you You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 31% b - godmode 8 protect 100% 50% c - force bolt 1 attack 0% 76% d - create monster 4 attack 90% 87% Techniques known in the end Name Level Status turn undead 13X Prepared(0) blessing 13X Prepared(0) healing hands 13X Prepared(0) spirituality check 13X Prepared(0) appraisal 13 R Prepared(0) panic digging 13 R Prepared(0) phase door 13 R Prepared(0) invoke deity 13 R Prepared(0) disarm 7 O Prepared(0) Discoveries Weapons spetum (forked polearm) Armor robe (white robe) orcish helm (iron skull cap) gnomish helm (little red hat) dwarvish cloak (hooded cloak) Scrolls scroll of consecration (SHIZZ) scroll of healing (A ZA Z0 9) scroll of mana (BITHOURARA ASOUEMARA) scroll of phase door (BROOK MAN THE SUPERBORER) scroll of standard id (TOUCH ELF MAYBE BURN) scroll of cure (ADE EXPIRIUS) * scroll of extra healing (AM PO COLVATIO) * scroll of greater mana restoration (SPEE WORK WHEN TOUCH) scroll of stinking cloud (AKARNACHTHAS) scroll of teleportation (FEELING MARKSMAN AMYLEIN) scroll of scare monster (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of create monster (MUNCH MUNCH) scroll of charging (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of identify (ROMHACK MADE BY HITLER) scroll of mountains (TU SCRONIUM ES) scroll of root password detection (REUTHRA ENROUCH ZERPHRECH) scroll of blank paper (unlabeled) scroll of gold detection (ALL I WANT IS ME IN YOU) scroll of fire (TOO FEKKING GOOD) Spellbooks spellbook of healing (right-handed) spellbook of godmode (dog eared) spellbook of force bolt (sourcecode) spellbook of create monster (raised) Potions * potion of water (clear) potion of invisibility (camping) potion of levitation (hibiscus) potion of full healing (sauce) potion of paralysis (manky) potion called restore affinity (ethereal) potion of blindness (turbulent) potion called booze (dark) potion of sleeping (incandescent) potion of oil (deep blue) potion called plaid fj / si (plaid) Wands wand of light (cerulean) wand of poison (soft) wand of healing (manzanita) wand of identify (wooly) wand of debugging (decayed) wand of digging (hawthorn) wand of teleportation (pulsating) Tools leather saddle (saddle) leather leash (leash) Gems worthless piece of green glass (green) worthless piece of pink glass (pink) flint stone called gray 1 (gray) salt chunk (gray) touchstone (gray) healthstone called LOADSTONE (gray) loadstone (gray) amethyst stone (violet) worthless piece of violet glass (violet) worthless piece of cyan glass (cyan) fluorite stone (violet) emerald (green) worthless piece of blue glass (blue) worthless piece of white glass (white) worthless piece of teal glass (teal) worthless piece of black glass (black) luckstone (gray) diamond (white) worthless piece of yellowish brown glass (yellowish brown) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 12 Level 11: <- You are here Voluntary challenges You eaten 45 times You eaten food with animal by-products 31 times You eaten meat 28 times You have communicated with the gods 3 times You prayed to the gods 1 time You hit with a wielded weapon 844 times You killed 305 monsters You read items or engraved 30 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (20 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (84 of 160) shield [Skilled] (max Expert) (160 of 540) body armor [Basic] (max Expert) (87 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (92 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Expert] (max Expert) (810 of 12800) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (1 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well spontiff the Chevalier...