Unix NetHack Version 3.7.0-28 Work-in-progress - last build Tue Dec 8 03:06:00 2020 (fa59a2230a5a30f858ea8909bdb46017b3b4c83b,branch:3.7-hdf). Game began 2020-12-11 06:54:02, ended 2020-12-11 11:41:46. stenno, chaotic female orcish Wizard ----- |... 5 --1.--------- --...|@......|5 ...---44%.|.....a.| A..@A@@%.A.-...oaa.| ......---..%.|.@a@.aa| ..... --...|...aaa.| --%-- --4.--------- -----.). |... ......... ----- ...---- ... Stenno the Enchantress St:18/03 Dx:17 Co:18 In:16 Wi:16 Ch:13 Chaotic Astral Plane $:0 HP:100(104) Pw:79(105) AC:-44 Exp:15 T:25460 Latest messages: The energy vortex misses it. The invisible Angel of Thoth zaps a wand of cold! The bolt of cold whizzes by you! The bolt of cold hits the priestess of Anhur! The priest of Thoth swings his mace at the priestess of Ptah. The priest of Thoth hits the priestess of Ptah. The priest of Thoth hits the priestess of Ptah. You hear a nearby zap. The priest of Ptah swings his mace at it. The priest of Ptah hits it. The priest of Ptah hits it. The priestess of Ptah picks up a long sword. The priestess of Ptah picks up a wand. The priestess of Anhur wields a mace! The mace welds itself to the priestess of Anhur's hand! The energy vortex misses the invisible Angel of Thoth. The energy vortex misses the invisible Angel of Thoth. The energy vortex swallows the invisible Angel of Thoth. The invisible Angel of Thoth is regurgitated! The energy vortex misses the invisible Angel of Thoth. The invisible Angel of Thoth swings her long sword at the energy vortex. The invisible Angel of Thoth hits the energy vortex. The energy vortex is destroyed! The priest of Thoth swings his mace at the priestess of Ptah. The priest of Thoth hits the priestess of Ptah. The priestess of Ptah is killed! You hear a nearby zap. The priestess of Anhur swings her mace at the high priestess. The priestess of Anhur hits the high priestess. The priestess of Anhur hits the high priestess. The high priestess wields a mace! The priestess of Moloch swings her mace at the renegade Angel of Anhur. The priestess of Moloch hits the renegade Angel of Anhur. The priestess of Moloch hits the renegade Angel of Anhur. The invisible Angel of Thoth zaps you with a magic missile! The magic missile whizzes by you! The magic missile bounces! The priest of Thoth picks up a broadsword. The priestess of Moloch casts a spell! The priestess of Moloch summons insects around a spot near you! The high priestess of Anhur casts a spell! The high priestess of Anhur looks better. There is a high altar to Anhur (chaotic) here. What do you want to sacrifice? [F or ?*] F You offer the Amulet of Yendor to Anhur... An invisible choir sings, and you are bathed in radiance... The voice of Anhur booms: "Mortal, thou hast done well!" "In return for thy service, I grant thee the gift of Immortality!" You ascend to the status of Demigoddess... Do you want your possessions identified? [ynq] (y) q Inventory: Amulets M - an uncursed amulet of life saving (being worn) x - the blessed Eye of the Aethiopica Weapons c - the blessed rustproof +4 Magicbane (weapon in hand) Armor D - a blessed +5 helmet (being worn) R - a blessed +4 pair of leather gloves (being worn) B - a blessed fireproof +5 pair of speed boots (being worn) E - a blessed +5 small shield (being worn) A - a blessed +4 cloak of protection (being worn) C - a blessed +5 Hawaiian shirt (being worn) r - a blessed +4 silver dragon scale mail (being worn) Comestibles H - an uncursed lazyboy t - an uncursed K-ration Q - a blessed lizard corpse Rings X - an uncursed ring of conflict (on left hand) f - an uncursed ring of free action (on right hand) l - an uncursed ring of levitation Y - an uncursed ring of shock resistance q - an uncursed ring of teleportation Wands i - an uncursed wand of cold (0:3) y - an uncursed wand of death (1:7) J - an uncursed wand of digging (0:4) d - an uncursed wand of digging (0:3) L - an uncursed wand of digging (1:0) s - an uncursed wand of lightning (0:6) Z - a blessed wand of polymorph (2:1) G - an uncursed wand of sleep (0:0) P - an uncursed wand of striking (0:3) S - an uncursed wand of striking (0:1) U - a cursed wand of striking (0:4) T - a blessed wand of teleportation (0:3) j - an uncursed wand of teleportation (0:0) Tools h - a blessed bag of holding containing 72 items m - the uncursed Bell of Opening (0:1) n - the uncursed Candelabrum of Invocation (0 of 7 candles attached) g - a blessed magic lamp N - the blessed Master Key of Thievery k - a blessed skeleton key b - an uncursed wet towel u - a blessed +0 unicorn horn Gems/Stones p - a blessed luckstone Contents of the bag of holding: 2572 gold pieces an uncursed amulet of reflection an uncursed very rusty +0 dagger an uncursed +0 silver dagger an uncursed +0 pair of jumping boots a blessed +2 cloak of magic resistance a blessed +1 mummy wrapping 2 uncursed C-rations 2 uncursed food rations 4 uncursed K-rations 9 uncursed K-rations an uncursed tripe ration an uncursed tin of titanothere meat 6 cursed scrolls of blank paper 2 blessed scrolls of charging 2 uncursed scrolls of confuse monster a blessed scroll of enchant armor a blessed scroll of genocide an uncursed scroll of teleportation a blessed spellbook of magic missile an uncursed potion of confusion an uncursed potion of extra healing 2 uncursed potions of full healing a cursed potion of full healing an uncursed potion of gain energy a cursed potion of gain energy an uncursed diluted potion of paralysis an uncursed potion of speed an uncursed potion of speed 2 potions of holy water 8 uncursed potions of water 2 potions of unholy water an uncursed -1 ring of adornment an uncursed +1 ring of adornment an uncursed ring of aggravate monster an uncursed -2 ring of gain strength an uncursed +1 ring of increase accuracy an uncursed -1 ring of increase damage an uncursed +1 ring of protection an uncursed +1 ring of protection an uncursed ring of protection from shape changers an uncursed wand of nothing (0:12) an uncursed wand of opening (0:3) an uncursed wand of slow monster (0:5) an uncursed wand of cold (0:3) an uncursed wand of create monster (0:12) an uncursed wand of create monster (0:15) an uncursed wand of enlightenment (0:14) an uncursed wand of enlightenment (0:11) an uncursed wand of light (0:13) an uncursed wand of light (0:14) an uncursed wand of lightning (0:0) an uncursed wand of make invisible (0:5) an uncursed wand of probing (0:4) a cursed wand of secret door detection (0:14) an uncursed wand of speed monster (0:5) a cursed wand of teleportation (0:4) an uncursed wand of undead turning (0:6) an uncursed bugle an uncursed wooden flute an uncursed brass lantern an uncursed tallow candle an uncursed wax candle an uncursed aquamarine stone an uncursed fluorite stone an uncursed opal an uncursed opal an uncursed worthless piece of green glass an uncursed worthless piece of orange glass an uncursed worthless piece of orange glass an uncursed worthless piece of red glass 3 uncursed worthless pieces of white glass Stenno the Wizard's attributes: Background: You were an Enchantress, a level 15 female orcish Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the endgame, on the Astral Plane. You entered the dungeon 25460 turns ago. You had 207444 experience points, 112556 more were needed to attain level 16. Basics: You had 100 out of 104 hit points. You had 79 out of 105 energy points (spell power). Your armor class was -44. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/03 (limit:18/50). Your dexterity was 17 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 16 (limit:16). Your wisdom was 16 (limit:16). Your charisma was 13 (limit:16). Final Status: You were not hungry. You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had infravision. You were invisible to others. You caused conflict. You had teleport control. You had a moderate defense bonus (+6). You were protected. You took half physical damage. You took half spell damage. You were very fast. You had reflection. You had free action. Your life would have been saved. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: Orcus the Wizard of Yendor (thrice) Death Vlad the Impaler a high priest Medusa 14 krakens an iron golem 3 storm giants a balrog a purple worm a gray dragon a silver dragon 2 red dragons 3 white dragons 3 orange dragons a black dragon 3 blue dragons 2 green dragons 5 minotaurs a jabberwock the Dark One a baluchitherium 3 Angels 6 demiliches 2 stone golems 3 Olog-hai a Nazgul 2 pit fiends 2 hell hounds a displacer beast a trapper 4 guardian nagas 2 genetic engineers 2 disenchanters 19 vampire lords 3 skeletons 10 aligned priests 3 captains 6 shades 5 liches a nurse 2 ice devils a lurker above an Aleax 6 ettins 18 vampires 3 lieutenants 30 ghosts 4 queen bees 4 giant mimics 2 long worms 2 zruties 3 fire giants an ogre king 4 rock trolls 2 umber hulks 4 Elvenkings a doppelganger 4 bone devils 6 large mimics 3 fire vortices 2 couatls 4 stalkers an air elemental 4 fire elementals 4 earth elementals a water elemental a giant mummy 2 black nagas 9 xorns 14 giant zombies an elf-lord 10 sergeants 4 barbed devils 6 vrocks 6 salamanders 7 wargs 2 winter wolves 2 hell hound pups 11 small mimics 2 glass piercers 3 warhorses 3 steam vortices 5 xans 2 ettin mummies 2 ogre lords 3 quantum mechanics 7 trolls 2 wood golems 2 erinyes 2 mariliths a djinni 7 sharks 8 electric eels a pyrolisk 3 large dogs 4 freezing spheres 5 flaming spheres 5 shocking spheres 3 large cats 4 tigers 4 gargoyles a dwarf king 4 tengu 4 ochre jellies a leocrotta an energy vortex 3 elf mummies a green slime 5 pit vipers a cobra 34 wraiths 2 carnivorous apes 12 ettin zombies 3 leather golems 2 Grey-elves 38 soldiers 5 horned devils 4 chameleons a crocodile 9 giant beetles a quivering blob 6 cockatrices 10 wolves 6 winter wolf cubs 2 lynxes 2 panthers 23 gremlins 8 leprechauns an orc-captain 2 iron piercers a mumak 3 giant spiders 5 scorpions 5 horses an ice vortex 2 black lights 27 vampire bats 2 gnome kings an orc mummy 2 dwarf mummies an ogre 7 rust monsters 8 owlbears 4 yetis a gold golem 4 Green-elves 6 piranha 15 giant eels 11 lizards 2 chickatrices 3 dogs 2 housecats 3 jaguars 4 dwarf lords a blue jelly 3 white unicorns a gray unicorn 2 dust vortices 12 ravens a plains centaur 3 gnome mummies 8 snakes 7 apes 19 human zombies 2 rope golems 3 Woodland-elves 15 soldier ants 3 fire ants a bugbear 4 imps 3 quasits a wood nymph a water nymph a mountain nymph 2 Mordor orcs an orc shaman 4 rock piercers a fog cloud 3 yellow lights a shrieker 3 violet fungi 10 gnome lords a gnomish wizard 3 kobold mummies 3 black naga hatchlings 2 gray oozes 3 barrow wights 15 elf zombies 14 ghouls 4 straw golems a paper golem 4 jellyfish 21 giant ants 3 little dogs 7 floating eyes 2 kittens 10 dwarves 9 homunculi 4 kobold shamans 11 hill orcs 14 rothes 7 giant bats 2 monkeys 14 orc zombies 14 dwarf zombies a werejackal 4 iguanas 39 killer bees 6 acid blobs 4 coyotes 4 hobbits 5 manes a large kobold 2 giant rats a cave spider 2 brown molds 2 yellow molds a red mold 22 gnomes 2 garter snakes 8 gnome zombies 3 geckos 12 jackals 3 foxes 2 kobolds a goblin 9 grid bugs 3 bats a lichen 20 kobold zombies 18 newts 1170 creatures vanquished. Genocided or extinct species: gremlins gargoyles winged gargoyles liches demiliches master liches arch-liches erinyes (extinct) jellyfish piranha sharks giant eels electric eels krakens 13 species genocided. 1 species extinct. Voluntary challenges: You read items or engraved 115 times. You engraved Elbereth 8 times. You genocided 13 types of monsters. You never changed form. You used 7 wishes (1 for an artifact). You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You entered the Gnomish Mines. You attained the rank of Conjurer. You entered Minetown. You entered a temple. You attained the rank of Thaumaturge. You entered Sokoban. You completed Sokoban. You attained the rank of Magician. You entered Gehennom. You attained the rank of Enchantress. You had the Bell of Opening. You had the Candelabrum of Invocation. You read from a Discworld novel. You handled the Book of the Dead. You gained access to Moloch's Sanctum. You defeated Medusa. You reached the Elemental Planes. You reached the Astral Plane. You delivered the Amulet of Yendor. You ascended! The Elemental Planes: Astral Plane: <- You are here. A temple to Anhur. Plane of Water: Plane of Fire: Plane of Air: Plane of Earth: The Dungeons of Doom: levels 1 to 27 Level 1: Some fountains. One way stairs up to The Elemental Planes. Level 2: A general store, some fountains. Level 3: A sink. Stairs down to The Gnomish Mines. Level 4: Level 5: Many fountains. Oracle of Delphi. Level 6: A fountain. Stairs up to Sokoban, level 5. Level 7: Level 8: Level 9: A weapon shop. Level 10: An altar to Anhur. Level 11: "quest" A sink. Portal to The Quest. Level 12: A temple to Anhur. Level 13: Level 14: Level 15: Level 16: Level 17: A primitive area. Level 18: Some graves. Level 19: A fountain. Level 20: A grave. Level 21: Level 22: Level 23: A general store, a fountain. Level 24: Some fountains, many trees. Level 25: Level 26: Level 27: The castle. Connection to Gehennom. Gehennom: levels 28 to 47 Level 28: A temple, many graves. Valley of the Dead. Level 29: Level 30: Level 31: Level 32: Level 33: Level 34: Level 35: Level 36: Level 37: Level 38: Stairs up to Vlad's Tower, level 37. Level 39: Level 40: Level 41: Some shops, an altar, a grave. Level 42: Level 43: Level 44: Level 45: Level 46: Level 47: A temple, many graves. Moloch's Sanctum. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Many shops, a temple, many fountains. The Quest: levels 1 to 5 Level 1: Completed quest for Neferet the Green. Level 2: Level 3: Level 4: Level 5: A temple to Anhur. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Unsolved. Vlad's Tower: levels 37 up to 35 Level 35: Level 36: Level 37: Goodbye stenno the Demigoddess... You went to your reward with 1049284 points, Magicbane (worth 3500 zorkmids and 8750 points) The Bell of Opening (worth 5000 zorkmids and 12500 points) The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points) The Eye of the Aethiopica (worth 4000 zorkmids and 10000 points) The Master Key of Thievery (worth 3500 zorkmids and 8750 points) and 2572 pieces of gold, after 25460 moves. You were level 15 with a maximum of 104 hit points when you ascended.